An Evolving Game Award Show For an Evolving Industry
Geoff Keighley
Related Inside  Geoff Keighley's  Ever-Growing Game Awards Empire Former Spike TV presenter wants nothing less than to create an Oscars for video games  and  he 's well on  his  way
And  Geoff Keighley  who created the show in 2014   knows full well both the power and the potential of what  he  and  his  team put together each year. Thatâs why they spend the months leading up to the show doing everything from working on the diversity of the panel of judges (Glixel is among that panel) that select award nominees  to ensuring that the future games to be highlighted on the show wonât overpromise on what they can deliver. On top of all of that  the Game Awards team is still trying to find the right voice for the game industry.
âIâm proud we have gamers win awards â  Keighley  says. âYouâd never see a music-listener or movie-goer win an award. I think this award is important because gaming is interactive and the players are a part of the experience. So why not award the player?â
Four years in   Keighley  says  he  believes the show is still finding itâs success  searching for ways to increase the prestige of the show in an effort to create what  he  calls the gold standard for gaming award shows.
âWe are a little more consumer-focused  while other shows are more peer-based â  he  says. âI think there are a bunch of ways to approach it.â
âThe challenge is that there are all of these games that come out today that are unfinished â  Keighley  says. âWhat is a finished game anymore? Thatâs kind of an open debate.â
âWhen we looked at the most important games this year  we asked  'Do our rules accurately represent the industry and how games are being made'?â  Keighley  said. âAnd we realized that no  they didnât. Some of the most creative works and inspiring game design happens on the existing base of a game that came out previously. Look at No Manâs Sky. Last year that wasnât the game it should have been  but this year it has been improved a lot.â
Related Inside  Geoff Keighley's  Ever-Growing Game Awards Empire Former Spike TV presenter wants nothing less than to create an Oscars for video games  and  he 's well on  his  way
And   [TGT] knows full well both the power and the potential of what   [TGT]   and   [TGT]   team put together each year. Thatâs why they spend the months leading up to the show doing everything from working on the diversity of the panel of judges (Glixel is among that panel) that select award nominees  to ensuring that the future games to be highlighted on the show wonât overpromise on what they can deliver. On top of all of that  the Game Awards team is still trying to find the right voice for the game industry.
âIâm proud we have gamers win awards â   [TGT] says. âYouâd never see a music-listener or movie-goer win an award. I think this award is important because gaming is interactive and the players are a part of the experience. So why not award the player?â
Four years in    [TGT] says  he  believes the show is still finding itâs success  searching for ways to increase the prestige of the show in an effort to create what  he  calls the gold standard for gaming award shows.
âWe are a little more consumer-focused  while other shows are more peer-based â  he  says. âI think there are a bunch of ways to approach it.â
âThe challenge is that there are all of these games that come out today that are unfinished â   [TGT] says. âWhat is a finished game anymore? Thatâs kind of an open debate.â
âWhen we looked at the most important games this year  we asked  'Do our rules accurately represent the industry and how games are being made'?â   [TGT] said. âAnd we realized that no  they didnât. Some of the most creative works and inspiring game design happens on the existing base of a game that came out previously. Look at No Manâs Sky. Last year that wasnât the game it should have been  but this year it has been improved a lot.â