Games News Merch Meet Us Career Contact Press & Media Meet the team Image & Form is made up of twenty-ish brilliant, childish and mostly overaged individuals who haven’t got a clue what they’re going to be when they grow up. We’d love to hear from you if think you’ve got what it takes to work with us! Agnes Mikucka Art direction / Graphics There‘s literally nothing Agnes can’t draw - or dream up. Her lively imagination is her greatest creative tool, but it can unexpectedly take her to places some wouldn‘t even dare to dream about. This could be handy during long and boring meetings, but slacking off isn’t her style. In other news, the art director for SteamWorld Quest! Amanda Ehlert Game design After chatting with Amanda for a few minutes it’s apparent that she’s a person with a diverse set of talents and, like, a thousand hobbies. Music, movies, crocheting, acting, gaming, arts and crafts, dogs, baking… and so on. The only consistent thing is her passion for trying out anything she fancies - once - before getting tired of it and moving on to something cooler! Björn Håkansson Graphics Has a secret crush on the dog whisperer and wrestles street thugs like there’s no tomorrow. Likes art that’s utterly incomprehensible (and therefore full of deep significance) and mostly spends his days adjusting the sizes and colors of our in-game fonts. Brjánn Sigurgeirsson CEO / PR & Sales Our Glorious Leader has at least one thing in common with a famous beverage - he’s probably the best in the world. His glorious underlings generally tend to agree as long as they’re paid to do so. Has never lost a game of chess. Daniel Henningsson Graphics After briefly studying theoretical philosophy and realizing that knowledge (contrary to the popular Swedish proverb) is in fact hard to carry; Daniel took to drawing, and has not stopped since. Secretly dislikes cake, but eats it to avoid socially awkward situations. Esteban Soto Level design Esteban happily embodies all things geeky, including tabletop RPGs and drawing. Shuns horror flicks that feature dolls and routinely laughs too loud. He buys a lot of freshly picked amiibo boxes and never opens them. To him, the actual toy is just a bonus. Filip Pilebo Level design For being a level designer, Filip possesses a terrible sense of direction. When not losing his whereabouts while play-testing his levels he enjoys weight training, sushi and making innovative mobile games. He passionately shuns away from pretzel sticks and almost drowned in a desert once. Jakob Wahlberg Graphics Jakob‘s distinguishing talent is how he puts intense action scenes under the microscope and then goes two more layers farther down than most people would. Together with his natural ability to create and spot dope visuals, he’s an invaluable resource whenever we’re recording trailers. Also really good at graphic design. Jarl Larsson Programming Geeking out for more than two decades in at least two different forests has left quite the mark on this brilliant fellow. His lingering cabin fever is almost cured after years of intensive metropolitan therapy, but his woodsman spirit lives on inside the lumberjack beard that’s gently hugging his face. Karin Rindevall Animation / Graphics Was that a rainbow casually strolling by or just Karin’s prismatic hair-do leaving a trail of mesmerizing colors behind it? Both? Probably. Karin’s life’s as colorful as her hair. She combines running with snowboarding, playing DnD, drawing, animating and drinking way too many cans of cheap energy drinks. Mio Falke Graphics Mio likes green. The dead giveaway is his green thumbs and the vegetation constantly surrounding him. No one really minds; his art is superb and he brings a youthful vibe with him wherever he goes. We’re in need of both (especially the latter). Harbors an intense dislike for gravy. Magnus Martinsson Programming After almost a decade of programming (or so he says) in Mexico, Magnus is finally back on mother soil. Adjusting to the diminished balminess of Gothenburg is proving harder than he initially thought, but it‘s nothing that can’t be cured by eating a ton of bananas or freshly caught shrimp. Markus Månsson Level design Boyish, charming, and almost suspiciously aware of what he eats. Speaks in a perfectly understandable, exotic and superior-sounding southern drawl that is only mildly insulting. Laughs a lot in the same dialect. Office dogs Cuddling Domesticated carnivorous mammals with long snouts, acute senses of smell, non-retractile claws, and barking, howling, or whining voices. Feed on whatever they find in our trash cans. Only actually at the office when no one allergic is around. Ola Frid Programming Has yet to experience sunrise, and isn’t convinced that the world exists prior to 9 AM. Surprisingly fun, warm and caring towards plants. Pulls off sombreros like no other. Oliver Elm Graphics Always barefoot, always doodling, always productive. The constantly strained wrists is an easy price to pay. Forced to spend all their time off work playing the best game ever: Dungeons & Dragons. What a shame... Olle Håkansson Game design / Programming AKA "Dr. No" or "The Guy in Charge". You can’t tell from his friendly demeanor, but he rules - with an iron fist! Olle is the only person in the world who’s ever finished the devilishly hard SteamWorld Tower Defense (simply because he designed it). When not busy making games, he makes other games. Peter Broqvist Graphics / Writing Handsome, eloquent, all-knowing and practically a saint. Except rocking every fruit-labeled piece of tech there is, he enjoys casually writing new masterpieces on a daily basis (like this very paragraph). Did I mention he’s incredibly humble? Peter Johansson Game design / Programming Heroic, athletic, brave... these aren’t words describing Peter. What he lacks in those areas, he makes up for with eager enthusiasm for nonsense trivia, historical trifles, and last-century game consoles - and a vexing tendency to talk your ears off about those subjects if given half a chance. Easily has the shiniest, longest hair in the office. Petter Magnusson Project management / Programming Petter is a true dreamer and a true achiever. He climbs any mountain before him - both literally and figuratively. Rumor has it that he was the first ever board gamer in Gothenburg. A few decades later, his teachings have spread far and wide (like dozens of kilometers) and attracted thousands of young, aspiring players. Lives with a turtle named after a famous cartoon T-Rex. Pelle Cahndlerby Writing / Sound design A jack of all trades and master of all. He’ll happily rattle off his many talents to you, but doing so usually takes so long that few people ever get a grip on what he actually does. We *think* he composes very cool music and writes corny, far-fetched in-game dialogue and texts. He’s that good! Robert Olsén Game design / QA The only way to make good friends is to become a good friend yourself. Good people gather around other good people. Robert is the very definition of a good friend. He’s also a fight master, board game buff, and all-around geek. Samuel Larsson Graphics Born on a small best-coast fishing island, Samuel only listens to impossibly brutal metal while tinkering with some project involving miniatures, comics or some other artsy thingy. Loves ancient history (stuff before the sixties). Tim Sjöstrand Programming Tim isn’t one to compromise. He likes all movies, eats all foods and sings along to all musical showings in town. The first time he grew out his facial hair his comrades dubbed him “the beard guy”. It’s a nice title so naturally, he’s too afraid to ever shave. He co-founded a beer brewery once and still enjoys the occasional post-hike beer somewhere deep in the mountains (preferably in a sweaty sauna). Tobias Nilsson Art direction / Graphics A random bum that snuck into the office one day. No one knows where he came from, but he always has to give his two cents on all sorts of stuff. It hurts to admit it, but he usually knows what he’s talking about. So we decided to keep him. Ulf Hartelius Game design / Programming Ulf only listens to very good music and is currently reliving his childhood as he watches his very own kid grow up faster than the speed of light. This involves nostalgic activities like playing, singing nursery rhymes and staying up late at night changing dirty diapers. He also sports a casual indie-dev look and has traveled the globe half a dozen times. WE’RE SOCIAL Chat games with us and ask us your questions directly on your favorite social network: LOVE TO BLOG SteamWorld Celebrates its 10th Anniversary October 28, 2020 - 3:25 PM Our Gift To You in Worrisome Times March 23, 2020 - 4:58 PM AND TWEET LIKE CRAZY @RidiculousJohn Yes! November 10, 2021 9:07 PM @Animeshowfan We are happy to make you happy with the new announcement! :) We can't tell you more right now but sta… twitter.com/i/web/status/14585… November 10, 2021 9:07 PM © 2020 - Image & Form Games Career Licenses Privacy Policy Home By continuing to browse the site, you are agreeing to our use of cookies. Learn more