Richard The Work About AnyPixel An interactive installation for the 8th Avenue lobby at the Google NYC office. It consists of 5880 off-the-shelf arcade buttons that act as pixels. The piece is both an ambient "Google" sign and an interactive multi-user experience where each button press causes the sign to react. We created 15 different designs that cycle over the course of the day, each with their own visual aesthetic, typography and interactivity. We published the full hardware and software stack as the AnyPixel.js library, so that anyone can create web-based unusual, interactive displays out of all kinds of things. Anyone can fork the code and the schematics to create their own display at any scale. Created at Google Creative Lab Role: Concept, Creative Direction, Design

Richard The Work About Data Center Mural Project The Data Center Mural project is a Google initiative to partner with artists to bring a bit of the magic from the inside of our data centers to the outside. Whether it’s sharing photos, searching the web, or translating languages, billions of requests are sent to ‘the cloud’ every day. But few people know all this information flows through physical locations, called data centers. Because these buildings typically aren’t much to look at, people usually don’t, and rarely learn about the incredible structures and people who make so much of modern life possible. Created at Google Creative Lab Role: Concept, Creative Direction, Design, Curation

Richard The Work About Ground Truth Ground Truth Computer vision plays an essential role in everything from robotics, to health care to surveillance. In order to train algorithms to see, researchers feed them with image data-sets, which are translated into statistical models. These models in turn form the basis of computer vision software, for example for face tracking or optical character recognition. Ground Truth is a collection of image data-sets of the human body such as faces, finger prints and hand gestures. Mapping them out as large format prints lets us see images we usually never get to see. What are the aesthetics of these data sets? What are their peculiarities? How large are the data sets? How many faces are enough to develop a face recognition algorithm? What is included, what is not included? What are possible biases? Created at Eyebeam New York and exhibited at To Scale Collaboration with Frédéric Eyl

Richard The Work About Appeel »Appeel« is a game without rules. It starts with a wall that is covered all over with a signal red adhesive foil. The foil consists of thousands of circular stickers pre-cut in a narrow grid that wait to be pulled off and put in a new order by the visitors. The stickers, and its white negative on the wall, form, similarly to binary coded pixels, ornaments, news and pictures - on the original wall and far beyond: they move to adjoining rooms, onto faces and even leave the city. Created with TheGreenEyl.