[1] (press enter) Cookies & privacy About us Forums Search Home Games Our Technology News Jobs Investor Relations Contact News Latest Archive Elite: Dangerous Click Here to contribute to Elite: Dangerous Coaster Crazy LostWinds 2 Stay Up To Date Latest news prev : next Elite: Dangerous Alpha Phase 1.1 released today - Oculus Rift, 3D TV and Track IR support Just in time for the holidays Frontier today releases the new Elite: Dangerous Alpha Phase 1.1 - Single Player combat, which is an updated version of 1.0 with new stereoscopic 3D features we are testing. We'd like to thank everyone for their positive feedback on the Alpha test so far. Craig Pearson from the Rock, Paper, Shotgun website got a hands-on look at the Alpha Phase 1.0 build, and you can read his impressions in a detailed piece here. To get the latest build Alpha backers can simply re-download the Alpha build from the Elite: Dangerous online store as before. If you want to get involved, access to the ongoing Alpha testing phases can still be purchased from the store. Alpha Phase 1.1 includes the following in addition to the 1.0 content: • A selection of stereoscopic 3D support options added - Oculus Rift - Side-by-side 3D rendering for use with 3D TVs / monitors - Anaglyph rendering: old school Red/Cyan rendering for those without Oculus Rift or a 3D TV but with some vintage red/cyan glasses • Track IR support added • Dashboard brightness option added • Improved build stability • Assorted improvements from Alpha feedback Have a Happy Holidays! The Elite: Dangerous team is going to take a well-deserved rest now – although there will be people supporting Alpha backers over the holidays - and we’ll be back in the New Year with a bang! Features 1 : 2 : 3 Next Showing 1 to 10 of 27 Why IPO? Frontier's C.O.O. David Walsh discusses the background to Frontier's recent market listing I’m writing in the 'aftermath’ of speaking to the games industry media at the ‘Develop’ conference… read more 26th Jul 2013 Advertising Cowboys and the new Wild West Advertisers are leaving traditional channels in droves and moving to the internet, and becoming a lot more aggressive as… read more 20th Apr 2012 Universal Apps ‘Universal Apps’ on Apple’s App Store are great. As we all know the same app works across iPhone, iPad… read more 29th Feb 2012 Kids and Call of Duty I'm sure we have all seen it or heard about it; kids of 12 or so – or even primary school ages - playing Call of Duty:… read more 23rd Jan 2012 Taxation as a Tool Taxation has been used as a tool by governments through the ages to encourage particular types of behaviour, and to discourage… read more 28th Dec 2011 After the Gold Rush By ‘Gold Rush’ I mean the delightful ‘wild west’ anarchy of digital download games, especially the… read more 14th Nov 2011 What is Happening to the Games Controller? What is happening to our beloved video games controller? NEW PLAYERS DON’T GET IT In the last few years we have… read more 13th Oct 2011 Lies, Damn Lies Statistics are vital to understanding or planning the release of a game, but we regularly see them terribly abused for the… read more 9th Sep 2011 The Race to the Bottom and Beyond There is a part of our industry that is very fashion-led. It follows bandwagons. A successful game or business technique… read more 15th Aug 2011 "What can we learn from the PSN hack attack?" by David Braben The hacking of the Playstation Network is a very bad thing for our industry as a whole; not just Sony. I'm sure we… read more 14th Jul 2011 1 : 2 : 3 Next Showing 1 to 10 of 27 © Copyright 2010 Frontier Developments plc. All rights reserved. Privacy policy . Terms of use Valid XHTML Valid CSS