We are hiring! We are hiring! Open for details Frogmind Games Just another WordPress site Home Games Badland BADLAND: Game of the Year Edition BADLAND 2 News Studio Press Jobs Innovative, creative = frogminded We all here at Frogmind love games and everything related to games. Games are important to us. That is why every single feature, graphics asset, sound etc. in our games is carefully designed and handcrafted. We believe that small teams with talented, passionate people create the best games. Teams with creative freedom and great team spirit. Teams who do everything to succeed but who are not afraid to fail and see failures as great learning experiences. Our first game, BADLAND, was created mostly by just two of us. Our team CEO / Coder / Co-founder Johannes Vuorinen Johannes Vuorinen is an experienced game developer and gamer. He was the co-creator of BADLAND and wrote all the code to the original iOS version of the game. Johannes has played games all his life. In his youth, he was an active online first person shooter gamer in games such as Quake, Action Quake 2 and Return to Castle Wolfenstein. Nowadays, he plays various games mostly on mobile. Before co-founding Frogmind, he was the lead programmer of the Trials Evolution (XBLA) editor in RedLynx. johannes@frogmindgames.com johannesvuorine Artist / Designer / Co-founder Juhana Myllys Juhana Myllys is a game artist and a designer. Although he was graduated as an industrial designer his passion has always been games. juhana@frogmindgames.com COO / CMO Teemu Mäki-Patola Previously CEO & product lead of a motion game pioneer Virtual Air Guitar Company (2006-2013). Teemu has already once managed growth from 3 to 23 people and has a experience in operations, managing & selling projects, negotiating deals, seeking financing, producing games and handling PR, marketing and publishing. Teemu’s previous company was invested in by Warner Brother Records (in 2007). teemu@frogmindgames.com CTO Mikko Sarvela Previously Lead programmer at Redlynx 2004-2013 (Trials Frontier, Motoheroz, etc.). Mikko is a seasoned games industry professional with 10 years of experience as a lead programmer. Mikko has worked on tens of games, many of which have been highly successful. mikko@frogmindgames.com Technical artist & level designer Johannes Parkkonen Previously Lead artist of the Trials Frontier project at Redlynx. Johannes is an awesomely talented artist capable of a wide range of visual styles. jp@frogmindgames.com Senior Programmer Aarni Gratseff Previously creative director, programmer and co-founder in Breach Entertainment. Aarni has 10 years of experience in making mobile games. aarni@frogmindgames.com aarnig QA specialist Jaakko Välimäki Previously 3D artist and co-founder of Breach Entertainment. jaakko@frogmindgames.com javalima Coder Panu Tertsunen Previously senior programmer at Nitro Games. panu@frogmindgames.com Lead Game Designer Miikka Harjuntausta Making digital art and entertainment since 2008. I love mobile as a platform and I like to toy around with VR. miikka@frogmindgames.com slothrone Programmer Taneli Rautio Previously programmer at Secret Exit and Almost Human. taneli@frogmindgames.com Artist Krista Erkkilä A wandering artist, no one truly knows where she came from. krista@frogmindgames.com rice_cup Contact Media contact: contact@frogmindgames.com Business proposals bizdev@frogmindgames.com General contact media@frogmindgames.com Job applications jobs@frogmindgames.com Contact us Privacy policy © 2016 Frogmind Games