HOME STUDIOS NEWS ABOUT GAMES CAREERS 192 CONTACT SENIOR ENVIRONMENT ARTIST Established in 2007, Sumo Video Games is one of India’s leading video game developers. We work hand in hand with Sumo Digital’s UK studios to build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio; big things are on the horizon and we want you to be part of our continued journey. Join us! Role @ SUMO Do you see yourself as a Senior Environment Artist? Sumo Video Games Pune, India is looking for passionate environment artists who aspire to create realistic & stylized game Environment alongside the Sumo UK Studios and help bring life to game world of some of the world class AAA projects on major consoles. The ideal candidate should have a striking portfolio demonstrating an exceptional eye for detail, creative flair, up to date knowledge and experience with hi-res sculpting to game mesh workflow, PBR pipeline, and current game editor experience such as Unreal. They should be eager to learn and develop their skills alongside some of the best environment artists in India and the UK, to deliver high quality art work. Within this role you will: Working along with the lead artist, the candidate will be working on a current project in production, and will form part of the highly skilled art team(Environment/ Props/Vehicles ). Create high quality realistic and stylized Next Gen game art buildings, props and landscapes. Sculpt and model high and low polygon assets and texture them through the PBR pipeline Ensure assets created follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications Collaborate and communicate daily and weekly with project teams in the UK We will need you to have: Proficiency in 3D packages such as Max, Maya and Zbrush. Excellency in photoshop skills and ability to create stylized hand painted textures. Thorough knowledge of PBR work flow and procedural software’s such as substance painter/designer and Quixel DDO. Work experience of game engines such as Unreal and Unity. A portfolio demonstrating breath-taking prop/environment modeling and texturing techniques, both high and low poly. Should have at least 4 years of experience creating art for console games. Excellent communication skills to communicate internally in teams and externally to UK project teams. What we offer: Our Studio is unique in India, giving our staff the opportunity to work directly on all leading gaming platforms, at every stage of game development. Being part of Sumo's Pune studio is a rewarding experience, one that requires dedication, a strong sense of ownership over your work and an overwhelming enthusiasm for the games you work on. In return we offer competitive salary, flexi-time & benefits, and excellent working environment and most importantly we will give you the room to be yourself and live your passion. Additionally, we provide relocation reimbursement from other cities, a performance-linked bonus in addition to the fixed salary, opportunities to attend industry conferences and a complete and all-encompassing medical insurance package for our employees and their children. Come join the team. APPLY NOW Navigation About us Our Games Careers News Contact Studio sites Sumo Bangalore Sumo Leamington Sumo Newcastle Sumo Pune Sumo Sheffield Sumo Warrington Lab42 Pixel Ant Games Red Kite Games The Chinese Room Sumo Nottingham Enquiries Business enquiries: info@sumo-digital.com Press enquiries: press@sumo-digital.com Tel: +44 (0) 114 2426766 Fax: +44 (0) 114 24234037 © 2021 Sumo Digital Ltd. All Rights Reserved. Part of the Sumo Group plc All trademarks referenced herein are the properties of their respective owners. Company Number: 04703224 Registered office: 32 Jessops Riverside, Sheffield, S9 2RX Privacy Policy : Terms of Use : Submission Terms : Covid-19 Risk Assessment Gender Pay Gap Reporting: 2017 | 2018 | 2019 | 2020 Cookie Control