[1] (press enter) Cookies & privacy About us Forums Search Home Games Our Technology News Jobs Investor Relations Contact Board Frontier’s Board provides guidance and counsel for the company: David Braben, Founder and Chief Executive Officer Founded Frontier in 1994, 30 yrs gaming industry experience David Walsh, Chief Operating Officer Joined Frontier in 2000 from ARM, 12 yrs gaming industry experience Jonny Watts, Chief Creative Officer Joined Frontier in 1998 from Sensible Software, 25 yrs gaming industry experience Neil Armstrong, Chief Financial Officer Joined Frontier in 2010, ACA with 24 yrs experience David Gammon, Non-Executive Chairman Joined Frontier in 2012. Experienced NED and serial investor Jonathan Milner, Non-Executive Director Joined Frontier in 2012. Experienced entrepreneur and business leader. Co-founder and CEO of Abcam plc Latest news Incredible animated 'cover' for Edge iPad edition featuring Elite: Dangerous 13th Feb 2014 Elite: Dangerous Alpha Phase 2.0 - Multiplayer released today 5th Feb 2014 Happy 20th Birthday, Frontier! 31st Jan 2014 Elite: Dangerous Alpha Phase 1.1 released today - Oculus Rift, 3D TV and Track IR support 20th Dec 2013 Elite: Dangerous – Single Player Combat, Alpha Phase One out today! 12th Dec 2013 Coaster Crazy Deluxe hits the Apple App Store today! 21st Nov 2013 David Braben wins Tech Personality of the Year award 20th Nov 2013 About Frontier Developments Cambridge, UK Frontier was founded in 1994 by David Braben, co-author of the seminal "Elite", to carry forward his groundbreaking work and development ethos into projects with a scale and ambition that only teams of skilled professionals can tackle. David plays a very active role in the company. With a talented team of developers and experienced managers he has helped Frontier successfully to navigate three exciting decades of the ever-changing technology landscape of mass-market gaming platforms and overseen Frontier's emergence as one of the worldwide games industry's leading independent developers. Frontier’s development strengths are immersive, fun gameplay design and unparalleled artistic quality underpinned and enabled by cutting-edge technology development and a talent for getting the best out of hardware and UI. We get our games into customers’ hands by: i) working with a number of top publishers, with whom we have developed long term relationships, and ii) a growing number of self-published titles using digital distribution channels on the major gaming platforms. We are currently over 200 individuals with development studios in Cambridge, UK and Halifax, Canada. We are actively looking to recruit strong candidates, both graduate and industry experienced, in all areas to work on our exciting, diverse mix of projects on cutting-edge gaming platforms. Halifax, Nova Scotia Values QUALITY. Quality in all aspects of what we do is our primary objective, and the key factor in what makes a successful game. Our highly talented people use robust processes and tools to deliver innovative, successful, top quality games on time and to budget. INNOVATION. In an industry littered with ‘me too’ products, Frontier’s track record for delivering successful games that 'raise the bar' in a wide range of different genres is remarkable, and stands as testament to our belief that in order to have true success its necessary to challenge convention and 'think different'. CONTINUOUS IMPROVEMENT. We are 'only as good as our last game' and strive to always improve every aspect of our performance. A FOCUS ON PEOPLE. Frontier is no more and no less than the sum total of the skills, experience, and motivation of the many talented individuals we are proud to call our colleagues. We foster a friendly, open, professional working environment where all are encouraged to contribute their ideas. We believe in being ‘agile’ (lower case ‘a’) and building teams of talented, motivated people to do extraordinary work. We are very keen to develop all our people’s potential to the full. We hold annual performance / career reviews and ongoing training, and promote from within. Uniquely Diverse Track Record Our track record consists of a uniquely diverse set of games, each linked only by their success and Frontier’s underlying drive for innovation, timely delivery and above all, quality. We have created games that have defined genres, been critically acclaimed and sold many millions of copies (see our Games for details). But our best is yet to come. In-House Tech & Tools Our development pipeline includes both industry standard packages and our own state-of-the-art in-house COBRA tools and technology. COBRA has been carefully planned, developed and evolved since 1988. We implement our own cutting-edge techniques and tools, and supplement this with licensed middleware for 'commodity' uses as appropriate. This offers a stimulating development environment that allows us to maximise the performance we extract from hardware platforms and fully leverage the efforts and talents of our people. Cobra allows us to deliver industry-leading gameplay innovations and efficient multi-platform development. Stay Up To Date Find Frontier on our homes away from home. © Copyright 2010 Frontier Developments plc. All rights reserved. Privacy policy . Terms of use Valid XHTML Valid CSS