In Theory… IV Posted by a_Oksaharju Back from Norway, big thanks to Angela Amoroso, Kim Baumann Larsen and Eric Hanson for the great Digital Storytelling seminar! Enough of that, let’s get down to business. Some of you have requested for a high quality downloadable version of the trailer and if you’re one of them, good news. You can download it from Game Front (521MB, 30Mbps Avi h.264) You are free to share it or post it on your site as long as you don’t alter the contents. You can however transcode it to a more user friendly size if posting somewhere online. Work continues on the game, slowly but surely. Today we are starting the more technical oriented series of articles we promised. The series is called “In Praxis…”, clever huh 2012 16/05 CATEGORY In Theory... 14 comments In Theory… III Posted by a_Oksaharju Settling back to normal work routine tastes good. Our asset importing/handling has gained new features and game design has taken steps forward with thoughts of communication methods between different temporal versions of Zero-Two. Very exciting stuff. We’ve been invited to speak at Digital Storytelling seminar in Oslo, Norway next monday. We are honored to attend alongside Weta Digital and Fido. This short trip adds again a small bump to actual production work, but it’s definitely worth it. Encouraging feedback still continues to roll in and one email we got from Jamie Counsell from Australia last week really stopped us on our tracks, in a good way. The reason is that the feeling we got while reading it was something that we couldn’t translate into words. We want to share that feeling and Jamie was extremely kind to let us publish the email. Till next week. (press “read more” to read the email) Read more 2012 09/05 CATEGORY In Theory... 16 comments In Theory… II Posted by a_Oksaharju What a week! We are completely and utterly taken by the feedback we’ve got from all of you guys. Over half a million views on different sites and just over 400K views on YouTube alone in one week! It’s beyond anything we hoped for, it’s bloody ridiculous. Like @TriniBoyD pointed out on twitter “All eyes on you guys now #nopressure” Well, we are not pressured but 110% committed to finishing what we have started. It wasn’t a question before but seeing so many like-minded people out there gives us strength beyond strength. Seems that many of you are also throwing money at the screen, so we’re looking into crowdfunding to possibly materialize the game sooner rather than later. And now that the smoke has started to settle there is still a lot of work to be done, so we best get to it. Till next week. Alpo & Mikko 2012 03/05 CATEGORY In Theory... 32 comments Debut Trailer Posted by a_Oksaharju We are very proud to present the debut trailer for Reset. Everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we’re not even in alpha yet. This is however a big milestone for us, and we are going to be concentrating more on the gameplay side of things next. Ladies and gentlemen, Theory Interactive presents, Reset Debut trailer. 2012 25/04 CATEGORY Videos 190 comments In Theory… Posted by a_Oksaharju Although we’ve been quiet, we’re not dead. Far from it. We’ve been working hard to reach a major graphics milestone and on the teaser trailer which is also a test bed for all the features in the milestone. The release date for the trailer is April 25! \o/ To make things more real, here is a quick tour of our massive corporate headquarters and a screenshot of our editor. Enough talking, pics below: Alpo taking a break Mikko working hard In Praxis... 2012 18/04 CATEGORY In Theory... 29 comments Reset Design Philosophy: Chapter I – Origins Posted by a_Oksaharju In the beginning there was a thought: “There are these cool and mesmerizing indie movies like Moon and Cube with “small” budgets but seemingly big production values and essence ten times the amount of an average big budget blockbuster flick.” (Don’t get me wrong, we enjoy “blow’em all up”-actioners as much as the next guy, and the equivalent in games.) “But why aren’t there these popular indie -titles in the gaming space, we’d really like to play some” Well the answer is a rather obvious one. Generalizing a bit, to create a believable fictional world on film, one basically does not need more than a camera. In games everything has to be built, which by today’s standards doesn’t come cheap. Still the thought lingered. In the one hand a thought of a game with unsurpassed visual quality, a gripping game mechanic and a smart storyline diving into the deep end of a non-linear storytelling medium. And in the other a short story with temporal play written a few years back. Hmm, well whadda’ya know. They match! And not just match but intertwine meticulously wrapping itself in a tight ball of… something. Something unknown but very interesting, on paper anyway. After that there was a discussion, which more or less went like this: “But we need at least a budget of a gazillion bucks and ten truckloads of devs to pull this off, we don’t have that kind of money.” “Yeah true, that is a major drag. But hey, I know, I have a great idea. What if we just ignore all that?” “Hey that’s an excellent idea!” And here we are. Wrapped meticulously in a ball of… something! How will our dynamic duo start to unwrap themselves from its tight grip? Tune in next week, same Reset-time, same Reset-channel! *Disclamer: Reset time might be different next week* Oh almost forgot to mention, we are working on a teaser trailer, which is nearly complete. Keep your pantyhose on 2012 28/02 CATEGORY Design Philosophy 16 comments Happy Valentine’s Day! Posted by a_Oksaharju Music has been a huge part of setting the right mood for Reset from the very beginning of the development. Usually music comes into play at the latter stages of production but we felt that in order to have a focused production period we need to have a clear picture in our heads of the feel and emotion we’re aiming for. Since these are very abstract concepts, one has to have something to work from. Pictures and concept art work fine, but for us communicating with music has been very helpful. For a Valentine’s Day gift we’d like to present this piece of music that Mikko composed as part of the Reset soundtrack. It is strongly tied to the story of the game but also works as a standalone piece. It also has some definite Valentine’s Day flavor to it. Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser. mp3 download: Reset – Time Heals (preview) 2012 14/02 CATEGORY Music TAGS Music 31 comments It Has Begun Posted by a_Oksaharju Welcome to reset-game.net. This is the development blog for Reset, a first person puzzle game currently in development for PC. We are super-excited to finally announce this project to the public and to kick things off with style we present these four unedited real time screenshots. Head on over to the about page for a quick overview of what’s what and remember to follow us on facebook/twitter. It has begun. Oh and by the way, I’m listening to Aes Dana – Signs as I’m writing this, has a definite Reset vibe to it. 2012 09/02 CATEGORY Screenshots TAGS screenshot 32 comments « 1 2 3 4 5 Information Reset is a single player co-op first person puzzle game being developed for PC by Theory Interactive Ltd. TAG LIST Music screenshot Categories Design Philosophy In Philosophy… In Praxis… In Theory… Music Screenshots Uncategorized Videos Archives October 2014 July 2014 June 2014 April 2014 March 2014 January 2014 December 2013 November 2013 October 2013 September 2013 August 2013 April 2013 February 2013 January 2013 December 2012 November 2012 September 2012 August 2012 July 2012 June 2012 May 2012 April 2012 February 2012 Meta Register Log in Entries RSS Comments RSS WordPress.org Copyright © 2011-2014 Theory interactive Ltd. Theme built on monochrome by mono-lab Powered by WordPress