Home About Games News Jobs Press Contact Nothing is more important than building a great team. Recruitment and expanding a highly functional team is a delicate task, and we're always eager to hear from talented individuals to see what we can do for each other. Senior Sound Designer August 30, 2018 We are looking to expand the Hazelight team with a full time Senior Sound Designer. Hazelight is an independently owned game development studio and we just released our first title A Way Out on PC, PS4 and Xbox One. We are now embarking on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons. At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we’re a small audio team with multiple responsibillites. As our new Senior Sound Designer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm with new state of the art recording and mixing studios. Responsibilities As a Sound Designer at Hazelight you will be responsible for both design, structure, implementation and organizing of sound effects. Have a creative vision for the sound in our upcoming game. Be able to analyze the gameplay and deliver a sound that elevates the game to a new level. Our audio team strive to be as independent as possible, a good understanding of how to properly implement your sounds is a must. Qualifications – Strong communication skills and experience working within a team. – Excellent knowledge of multiple DAW’s such as Reaper, Protools, Nueondo. – Documented experience working with sound design on at least one AAA game. – Excellent experience in middleware such as Wwise and or Fmod. – Strong understanding of sound recording techniques. – Great understanding of visual scripting such as Blueprints or equivalent. – Fluent in English is meritorious. – 3-5 year experience as a Sound Designer, working in the game industry. Level Designer August 6, 2018 We are looking to expand the Hazelight team with a full time Level Designer. Hazelight is an independently owned game development studio and we just released our first title A Way Out on PC, PS4 and Xbox One. We are now embarking on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons. At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment. As our new Level Designer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm. Responsibilities As a Level Designer at Hazelight you will be both implementing gameplay mechanics, scenarios, puzzles and levels as well as taking personal ownership over the tasks you are given and have close relationship with all other departments of the company to make the gameplay experience the best it possibly can be. Qualifications – Strong communication skills and experience working within a team – Excellent knowledge of Unreal Engine 4, Blueprints specifically – Documented experience working with level design and game design – Previous experience with scripting languages (C#, LUA, AngelScript) is a plus, but not mandatory – Strong understanding of art, composition and lighting is a plus, but not mandatory In order to apply for this position please send an Introduction letter in English and submit a portfolio to jobs@hazelight.se. As a part of the application process you might be asked to perform a practical work test. Animator June 11, 2018 We are looking to expand the Hazelight team with a full time Animator. Hazelight is an independently owned game development studio and we just released our first title A Way Out on PC, PS4 and Xbox One. We are now embarking on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons. At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment. As our new Animator you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm. Responsibilities As an Animator you will be working with both motion capture and key-framing techniques. You must be ready to take responsibility for creating solid animations for everything from gameplay to cutscenes and character movement. Qualifications We see that you meet the following qualifications: – At least 3 years of professional experience working with animation, preferably for games. – Documented experience working with motion capture data. – Excellent knowledge of Motionbuilder and Maya. – Great attention to animation details and understanding of animation principles. – Good communication skills and experience working in a team environment. – Able to animate natural and expressive motion to create fluid character animations. – Knowledge of Unreal engine is a plus but not mandatory. In order to apply for this position please send an Introduction letter in English and submit a portfolio demonstrating your character animations, both key-framed and with the use of motion capture data to jobs@hazelight.se. Maybe you? May 20, 2015 We do not have any open positions at the moment, but we are always interested when talented people want to be a part of our team. Feel free to send in your resumé to contact@hazelight.se and perhaps you too can be a part of Hazelight if a position opens up in your field! Search Search Recent Posts A Way Out release date – and more! A Way Out is announced! Of course we’re using UE4! Hazelight takes the stage! A word from our publisher Recent Comments Archives December 2017 June 2017 December 2014 November 2014 Categories Uncategorized Meta Log in Entries RSS Comments RSS WordPress.org © 2018 Hazelight Studios. All Rights Reserved. Facebook Twitter Instagram