Download Blog Screenshots FAQ Guides Compatibility Forum Wiki Code Blog Tags JIT Tag archives: JIT Dolphin Progress Report: August 2021 Written by MayImilae, JMC47 on Sept. 7, 2021 / Last update on Sept. 7, 2021 / Short link / Forum thread Many gaming communities over the years have reached out to thank emulator developers for their efforts. Emulators are an important part of many classic game communities and give players access to features like netplay multiplayer, modding, and savestates, while also opening up the doors to enhancements not possible on console. Sometimes it's simply more convenient to use an emulator that runs on your desktop, tablet, or phone rather than to dig out and hook up the original console every time you want to play one of your favorite games. However, it's important to state that our relationship with gaming communities is mutual, and without the help of players and fans, there's no way we could handle maintaining a library of thousands of games. In this Progress Report, the gaming communities were the direct catalyst to many of the changes. They went on difficult debugging adventures, caught small issues that would be invisible to anyone who wasn't extremely familiar with the game, and even came up with patches to make games friendlier to emulator enhancements. All of these contributions, even if it's not code, are appreciated and help make Dolphin what it is today. So, without further delay, let's get started with the August Progress Report! Enjoy. Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 68 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags Graphics JIT Netplay bugfix performance progress report speedrun technical video Categories No categories Dolphin Progress Report: June and July 2021 Written by JMC47 on Aug. 1, 2021 / Last update on Aug. 1, 2021 / Short link Emulation is often seen as this suspect gray area of gaming that is tolerated but always on the edge. There's a lot of negativity and questions around the merit and purpose of emulation. In contrast to that narrative, the overwhelmingly positive reaction to some of the features added the last few months, including heartfelt reactions from users, make all of the challenges and struggles so much easier. As we drift further from the heyday of the GameCube and Wii, we've been seeing a greater impact not only on the past generations of gamers, but the current one. It was heartwarming to see long-time users able to play Four Swords Adventures with their kids or friends across the world. The gratitude we received from users finally able to try previously hard-to-access features in their favorite games was so appreciated. We love these games and consoles the same as you, and we want to make sure that they live on. Sometimes with all the negativity in emulation, it's refreshing to have something that makes both the developers and the users happy. And while we'd love to revel in past accomplishments, there's still so much more work to be done. We graciously thank everyone for their kind words over the past few months, and hope you continue to enjoy using Dolphin Emulator. With that said, it is about time that we get started with the June and July Progress Report. Continue reading Blog series This article is number 67 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags ARM GBA JIT Qt Wiimote android audio ax-hle bounding box bugfix controller dsp-hle dvd timings mac memory card new feature progress report rendering ui updater Categories No categories Dolphin MEGA Progress Report: April and May 2021 Written by JMC47, MayImilae on June 6, 2021 / Last update on July 31, 2021 / Short link / Forum thread After finishing up the macOS M1 article the blog staff took a little break. Then they saw the date. Oh shi- Upon looking at the actual changelog, however, something became readily apparent: this wasn't going to be just a Progress Report; this was going to be a MEGA Progress Report. The long rumored time era of developers merging everything at once had finally come to pass. We have graphical fixes for Super Mario Galaxy and Luigi's Mansion, crash fixes for Star Wars: Rogue Squadron III, Xenoblade Chronicles, Ultimate Spider-Man, The Legend of Zelda: Skyward Sword (AArch64), and new features that make playing games more pleasant! And about AArch64, there are a litany of optimizations and fixes that will change things across most of the library. And we could go on: Bounding Box, Interpreter, GBA to GCN connectivity, GPU Syncing, Mouse Locking, and still more! There's even a lengthy dev diary at the end for good measure explaining how the great mystery of Pokemon Box's was finally solved. The only way to do it justice is to do it right. So buckle up and get ready for the April and May MEGA Progress Report. Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 66 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags DevDiary Factor5 GBA JIT android arm bounding box bugfix performance progress report technical video Categories No categories Temptation of the Apple: Dolphin on macOS M1 Written by JMC47, MayImilae on May 24, 2021 / Last update on June 3, 2021 / Short link / Forum thread From the announcement made on November 10th, 2020, users have had high hopes for the new Apple M1 devices. With its powerful Apple Silicon processor smashing benchmarks all over the place, users and developers were both asking if a native Dolphin build would be possible. Now we have the answer. Apple's M1 hardware is incredibly powerful and excels at running Dolphin. This announcement has been in the works for some time, eagle eyed users may have noticed that earlier this month macOS builds were now being designated as "Intel". That's because … Continue reading You can continue the discussion in the forum thread of this article. 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