GETTING STARTED Introduction Beginner Guide WORKFLOWS Asset Workflow Scene Building Workflow Scripting Access to Third Party Services Publish Game SYSTEMS Renderer and Graphics UI Animation Audio Physics and Collision 3D System 3D Physics and Collision Asset Manager ADVANCED TOPICS Editor Extension Advanced Topics SDK Integration Published with GitBook Cocos Creator v2.4 User Manual What's New Index Example Projects 中文 Cocos Creator Cocos2d-x Version: 2.4 Cocos Creator v2.4 User Manual Welcome to the Cocos Creator User Manual! Cocos Creator is a free, cross-platform, game development tool based on Cocos2d-x. This is a comprehensive and detailed guide to help you get started with designing and developing games. Note: please select the corresponding version of the manual in the upper right corner according to the version of Cocos Creator you are using. What's New As of v2.4.1, Cocos Creator supports publishing to HUAWEI AppGallery Connect. As of v2.4.0, Cocos Creator has completely rewritten the Resource Management module and is compatible with most of the original APIs. Most of the projects will still work fine with the original code, except for a few projects that use incompatible special usage APIs that must be upgraded manually. We recommend that all developers upgrade. See both v2.4 Asset Manager Upgrade Guide and v2.4 Subpackage upgrade guide for details. As of v2.4.0, Cocos Creator officially supports Asset Bundle, providing more powerful remote resource loading capabilities, dynamic subproject loading capabilities, and further reducing the size of the first package. See Asset Bundle documentation for details. As of v2.4.0, the build process of the editor will be in Asset Bundle, and if you have extended the build process with plugins in the editor prior to v2.4, you will need to upgrade some of the API's usage. See Custom Build Process Upgrade Guide documentation for details. As of v2.3.0, Cocos Creator has added support for 3D Physics and Collision and 3D Particle System, while the Material System has been upgraded to the official version. Spine ReplaceTexture. DragonBones ReplaceTexture. As of v2.1.4, Cocos Creator supports publishing to Alipay Mini Games. As of v2.1, Cocos Creator introduced 3D support. Please refer to v2.1.0 Release Notes. As of v2.0.10, Cocos Creator supports publishing to Xiaomi Quick Games and Cocos Play. As of v2.0.7, Cocos Creator supports publishing to Huawei Quick Games. As of v2.0.5, Cocos Creator supports publishing to OPPO Mini Games and vivo Mini Games. As of v2.0.4, Cocos Creator supports publishing to Google Play Instant. v2.0 Upgrade Guide. As of v1.10, Cocos Creator refactored the underlying resource types, most of which are unaffected, but some projects may receive warnings, please refer to v1.10 Resource Upgrade Guide. Index Getting Started Asset Workflow Scene Creation Workflow Scripting Publishing Renderer and Graphics UI Animation Audio 2D Physics and Collision 3D System 3D Physics and Collision Editor Extension Advanced Topics SDK Integration Example Projects Example Collections: You can also get access to it by creating a new project using that template. It's a case by case introduction of most Cocos Creator components and features. Your first Cocos Creator game: Star Catcher, please read Quick Start Tutorial. Blackjack Demo co-developed with Tencent Games UI Demo Dark Slash: Original Dark Slash resources authorized by Veewo Games to recreate Dark Slash in Cocos Creator as a demo. Note: these projects are not always brought up to date with the most recent version of Cocos Creator. Their default branches on GitHub are master, which corresponds to the latest Cocos Creator version. If you are still using the old version of Cocos Creator, these projects may not be able to open, and you can try to switch to the same named branch as the old version. Next: Beginner Guide Have Feedback?