+7 (928) 506-99-95 Personal Area HOME INTERNET CORPORATE DIGITAL TV FOR CLIENTS ABOUT COMPANY Game servers File servers Internet speed measurement Forum Documents A game server (English game server from English game - game and English to serve - to serve) is a software component of a computing system that provides communication between various clients, providing them with the ability to communicate with each other within the software shell of a particular game. The most frequently encountered online games are World of Warcraft, Counter-Strike (including Counter-Strike Source), Lineage, Call of Duty, Team Fortress, Quake, Unreal Tournament, San Andreas Multiplayer (abbreviated as SA-MP) and others. Also, there are many servers that support various intellectual games: chess, go, shogi, mahjong and others. There are three main mechanisms in the operation of the game server: Communication with the client Receiving data about the client, including the location on a virtual map of the world (within the game server, the map can be any), about ammunition, health, direction of movement and actions of the client. All the listed data refer only to the virtual game world and have nothing to do with the real player on the PC. Synchronization of the received data The game server constantly updates the game world. Data on changes is sent to all clients, of course there is a delay between the server and the client, measured in milliseconds. Sending data to the client Sending all data after systematization of the general picture of the game world to each player on the game server. The amount of data that each player will receive depends on the value of the rate parameter for the server and for each client separately. In this case, the client's rate cannot exceed the server's rate, but not vice versa. HOME INTERNET CORPORATE DIGITAL TV FOR CLIENTS ABOUT COMPANY © 2006-2015 All rights reserved