GAMES NEWS JOBS LINKS CONTACT Jobs Working for TT Games Traveller's Tales have been making brilliant games for more than 15 years, with over 130 million copies sold to date. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties. Below are the details of the current vacancies at TT Games. Current Vacancies Environment Artist Show/Hide Details Main Responsibilities: · Responsible for creating in-game environments compliant with the game design, both technically and aesthetically · Creating 3D models using packages provided (Maya, Z-Brush and Photoshop) · Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist · Lighting environments – ability to apply good lighting principles to all artistic output · Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look · Setup of dynamic lighting, post effects and basic scene animation via in-house editors · Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc · Understanding that changes and amendments are part of the pipeline · Attend regular reviews of their work (and present all concept and ref used) · Constructively feedback any concerns of design impact on level/work · Other tasks as required · Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets · Contributing original ideas towards all aspects of the project · Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies Skills & Qualifications: · Good demonstration of skills through CV/Showreel/Website or Art Tests · Excellent communication and organisation skills · Good working knowledge and proficiency in Maya, Z-brush and Photoshop · Good understanding of in-house tools and software used in development · Practical and methodical approach to both technical and creative problem-solving · Excellent artistic ability · Demonstrates dependability and commitment to projects / tasks · Flexible approach with the ability to adapt with change · Ability to work under pressure and to strict deadlines VFX Artist Show/Hide Details Main Responsibilities:  Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision  Creation of effects using packages provided (Maya and Photoshop)  Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED)  Using Maya Fluid systems to create animating textures when required  Creation of bespoke and generic scenery effects (smoke/fire etc)  Creation of bespoke character effects (shields/suits/hits/footsteps etc)  Placement of static effects in levels.  Creation of game specific VFX (explosions) placement generally by code.  Creation (sometimes placement) of cutscene specific VFX (explosions etc) placement generally by animation.  Working closely with environment artists on effects heavy levels to balance frame-rate  Liaise with Construction Artists with regards to placing and triggering gameplay-specific VFX  Ensuring work/level hits all memory and frame rate guides/restrictions  Understanding that changes and amendments are part of the pipeline  Attend regular reviews of work (and present all concept and ref if used)  Feedback any concerns of design impact on level/work  Other tasks as required  Work with Art Leads and other artists to ensure consistency between vision and implementation of effects Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies Skills & Qualifications:  Good demonstration of skills through CV/Showreel/Website or Art Tests  Excellent communication and organisation skills  Good working knowledge and proficiency in Maya and Photoshop  Good understanding of in-house tools and software used in development  Practical and methodical approach to both technical and creative problem-solving  Excellent artistic ability  Demonstrates dependability and commitment to projects / tasks  Flexible approach with the ability to adapt with change  Ability to work under pressure and to strict deadlines Junior Character Artist Show/Hide Details Location: Wilmslow Advertisement publish date: 19/09/14 Start date : ASAP Salary: £Competitive + benefits Duration: Permanent (After a probationary period) We are looking for a Junior CHARACTER ARTIST with a passion for games and a keen interest in the LEGO franchise. This is an opportunity to become part of the team responsible for multi award winning published titles. You will join the character team and work LEGO creatures and Minifigs for in-game and cinematic use. As a junior character artist you will learn our technology and workflow: responsibilities include: . The design and creation of LEGO characters as required . The design and creation of LEGO creatures where the unique elements are moulded pieces . The design and creation of 2d texture decals . Setup of character and creature based assets . Full understanding of the editors used across both our handheld and console games . Creation of approval sheets for external submission, to both LEGO and any additional licence holders . Providing assets for publishing and marketing . Undertaking relevant on the job training where required to keep up with industry advancements and technologies SKILLS AND QUALIFICATIONS . relevant degree or equivalent . Excellent communication and organisational skills . Good working knowledge and proficiency in MAYA,Z-Brush,Photoshop and Illustrator (A knowledge of Mudbox is also a bonus) . An ability to learn in house tools and software . Practical and ,methodical approach to technical and creative problem solving . Excellent artistic ability . Dependability and commitment . Flexible approach to work with the ability to adapt to change . Ability to work under pressure and to strict deadlines All applicants to submit a CV and covering letter no later than Monday / 29th / September / 2014 (An art test will be provided for shortlisted candidates) Apply to andy.whalley@tt-fusion.com with JR CHARACTER ARTIST in the title LEGO Model Designer Show/Hide Details Location: Knutsford Advertisement publish date: 10/09/14 Start date: ASAP Salary: £Competitive + benefits Duration: Permanent We are looking for a LEGO Model Designer with a keen interest in Tt Games LEGO Console Games. This is a rare opportunity to become part of the team responsible for bespoke LEGO Models as seen throughout our multi award winning published titles. You will join the LEGO Models team and work together with designers and technical artists to provide quality LEGO Designs such as creatures and vehicles for in-game use, as well as props of all sizes as used by the Cinematic and wider LEGO Construction teams. As LEGO Model Designer, you will be responsible for: Designing vehicles, creatures, props, decorations and stickers for models, from idea to final in-game workable asset. Ensuring that the LEGO Group's visual identity is maintained within the LEGO Model Designs. You’ll work with a variety of departments and with many different stakeholders throughout the development process. These include creative leaders and model designers as well as level directors, level designers and construction artists. As part of the Tt Games Group, you will join a family orientated team where collaboration and creativity are cornerstones. By combining your experience and imagination, we trust you to help us find the best solutions for our products and help further develop our catalogue of LEGO Console Games. You should be passionate about designing for our target family demographic. Your areas of interest in LEGO models should include the following: In-organic models such as vehicles and buildings as well as organic models such as creatures and plants. To succeed in this position, you: Are an experienced LEGO Model Designer and are able to master several different building styles. Have an in depth knowledge of current and previous LEGO themes such as City, Creator, Superheroes, Technics, etc. Are a team player, but are also able to work independently, structure your working day and manage your time to meet the many deadlines you’ll be set throughout the development process. Thrive in an informal, innovative environment, where you’ll receive a wide variety tasks requiring both a creative and technical mind-set. Apply to jobs@t-tales.com with LEGO Model Designer as the subject. Junior LEGO Model Technical Artist Show/Hide Details Location: Knutsford Advertisement publish date: 10/09/14 Start date: ASAP Salary: £Competitive + benefits Duration: Permanent We are looking for a Junior LEGO Model Technical Artist with a keen interest in Tt Games LEGO Console Games. This is a rare opportunity to become part of the team responsible for bespoke LEGO Models as seen throughout our multi award winning published titles. You will join the LEGO Models team and work together with Level Designers and LEGO Model Designers and assist in the setup of LEGO models such as creatures and vehicles for in-game use, as well as props of all sizes as used by the Cinematic and wider LEGO Construction teams. As a Junior LEGO Model Technical Artist, you will be responsible for: • In-game setup of LEGO models as required/specified by Lead LEGO Model Artist/Lead Level Designer/Assistant Game Director/Game Director • Setup/Rigging of LEGO models and vehicles to fit game engine physics requirements as required/specified by Lead LEGO Model Artist/Lead Level Designer/Assistant Game Director/Game Director • The design and creation of decals/printed elements adhering to specific LEGO Co. design style/direction • Setup of high detail models and vehicles for use in cut-scenes • Optimisation of models and vehicles to work across multiple platforms Additional responsibilities include: • Input on the creation of new and bespoke LEGO elements • Modelling LEGO elements for inclusion in the TT LEGO Parts Library • Creation of approval materials for submission to LEGO Company and any additional stake holders • Help maintain Wiki documentation within LEGO Models discipline • Undertake relevant on-the-job training and keep up-to-date with industry advancements and technologies • Provide feedback on in-house tools and scripts Skills & Qualifications: Essential: • Relevant degree or equivalent level qualification • Excellent communication and organization skills • Up to date knowledge of the latest LEGO titles in development • Good working knowledge and proficiency in Autodesk Maya & Adobe Photoshop/Illustrator • Practical and methodical approach to both technical and creative problem-solving • Demonstrates dependability and commitment to projects / tasks • Flexible approach with the ability to adapt with change • Ability to work under pressure and to strict deadlines Beneficial: • Experienced in the realisation of LEGO Model Designs • Knowledge of LEGO themes, elements, connections and building techniques Apply to jobs@t-tales.com with Junior LEGO Model Technical Artist as the subject and include your CV and covering letter. Level Construction Artist Show/Hide Details We’re looking for a Level Construction Artist to join our highly skilled team. The role available is based at our Knutsford development studio. Main Responsibilities: Level specific LEGO placements • The design and construction of level specific LEGO placements as required / specified by Game and/or Level Director • Setup and triggering of level-specific LEGO placements via in-house editors • Optimisation of level specific LEGO Game placements and Loding where required across platforms General • Setup and maintenance of level cameras both 1 and 2 player cameras • Layout of level geometry based on design documentation and direction provided by the assigned Level Director • Work with Game Mechanics, Game Technology and Tools Programmers, providing feedback on new tools and systems • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies Skills & Qualifications: • Relevant degree or equivalent level qualification • Excellent communication and organisation skills • Good working knowledge and proficiency in Maya • Solid understanding of game editing tools and software • Practical and methodical approach to both technical and creative problem-solving • Demonstrates dependability and commitment to projects / tasks • Flexible approach with the ability to adapt with change • Ability to work under pressure and to strict deadlines In return we offer a competitive salary with paid overtime and bonus scheme. If you’re interested in this role, please contact jobs@t-tales.com using Level Construction Artist as the Email subject. Senior Render Programmer Show/Hide Details Traveller's Tales (Knutsford) is looking for a 'Senior Render Programmer' to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles accross a wide range of platforms from mobile to next-gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a lead role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking a active role in leading the evolution of our technology. Requirements: Expert knowledge of C/C++ and HLSL, GLSL or Cg. Excellent debugging skills. Experience of either next gen or current gen console development. Experience of mobile development a bonus. Has been involved in the start-to-finish development of key render technologies for at least 2 AAA games. Experience with runtime performance analysis, profiling tools, and optimisation techniques including CPU, GPU and shaders. Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines. Familiarity with CPU architectures and multithreaded programming. Familiarity with current and cutting edge rendering techniques. Excellent software design skills, knowledge of algorithms, data structures, software architectures and development methods. Experience of mentoring and coaching junior engineers. Bachelor’s degree in Computer Science or a related field or equivalent professional experience. Highly motivated, with a passion for games and graphics. In return we offer a competitive salary and a range of benefits. Salary: £DOE + Benefits. To apply, please send your CV and Covering Letter to jobs@t-tales.com Game Mechanics: Senior Programmer / Programmer / Junior Programmer Show/Hide Details We are seeking a talented programmer to join our Game Mechanics team, which provides mechanics and game-play systems to support teams working on games including our award-winning LEGO series. The successful applicant will be working with our very successful cross-platform codebase. Based in the North West of England, our BAFTA-award winning studio regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" (2007, 2008) and consistently produces much loved AAA games across all formats. The ideal candidate will have: Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good. Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools. Firm understanding of how to create APIs and Tools which are intuitive, flexible and efficient. A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly. Fluent in object-oriented C++ with strong debugging and documentation skills. Strong 3D maths and physics skills. A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject In return we offer a competitive salary and a range of benefits, including a discretionary bonus scheme. Salary: £DOE + Benefits To apply, please send your CV and Covering Letter to jobs@t-tales.com. Sound Designer Show/Hide Details Traveller's Tales are looking for a talented Sound Designer to join its successful Audio team in Knutsford. The selected candidate will have the opportunity to work on high profile projects, creating great audio with a talented and creative team. You should be incredibly passionate about game sound design, always looking for ways to improve the sound and technology used within our games. Main Responsibilities: Working with Sound Effects Creating SFX, from library or original recordings Implementing SFX - using Traveller's Tales bespoke editors Working with CutScenes: Laying-out all audio assets (Music/FX/VO/Ambience) mixed in Surround-Sound Liaising with Animation department Working with Music (whether bespoke, composed or licence): Editing music files (all aspects), to make game-ready Working with Voice-overs (VO) Working with and editing localised VO For all aspects of Audio: Detailed knowledge of the most common DAWs and plugins. The ability to adapt to new technology and game engine tools. Awareness of Memory/Disc/ISO management Working with artists, animators and programmers in determining solutions to problems Assisting in testing audio on release platforms Working on multiple projects, simultaneously, according to priorities Additional Tasks, as required. Skills & Qualifications: HND or above in a related Audio field or relevant Game Audio experience as to meet a similar technical level Excellent sound design skills with creative flare Understanding of Game Audio technology Ability to work within strict deadlines Must be pro-active Knowledge of audio middleware The ideal candidate will craft an experience with their work, consider the flow of the game and above all, drive some unique aural experiences. Are you excited by the sound of this position? If you think you can help us take our sound to the next level, we want to hear from you! Please contact mdebelle@t-tales.com and include your CV and Covering Letter to apply, with Sound Designer + Your Name as the subject line. Please provide a link to your showreel or include it with your initial application. As part of the application process, you will be expected to complete a sound design task. QA Testers Show/Hide Details TT Fusion, a division of Traveller’s Tales, are looking for QA Testers to join our QA team based at our Wilmslow studio. These are Fixed Term Contract roles, running until the end of October. The ideal candidates should have: A thorough knowledge of videogames across multiple platforms. A good eye for detail. Natural curiosity and an enthusiasm for finding bugs. Be happy working individually or as part of a team. The ability to work under pressure and to tight deadlines. Proficient writing skills. Shift work and weekend overtime may be required. To apply, please send your CV and cover letter to jobs@t-tales.com Tools Programmer Show/Hide Details We are seeking new members to join the team developing technology at the core of all TT Games productions, from AAA games on every major console and handheld device (over 100 million units sold to date), to our BAFTA award-winning TV shows, broadcast on major networks around the world. The successful candidate will play a significant part in shaping the way art, animation and designs are produced across new projects, as well as keeping our technology up to date with the state of the art in the industry. We are looking for candidates with: - A good degree in Computer Science, Maths or Physics or related subject (2.i or above), or equivalent experience - Fluent in C++ and object oriented programming - Experience of Direct X, OpenGL or similar graphics APIs - Experience of writing user interfaces using one or more common UI libraries (Win32 GDI/wxWindows/Qt/...) - Ability to interact with non-technical disciplines (such as artists and designers), understand their needs, deliver solutions they find intuitive and helpful - A real desire to make users' day-to-day work easier, simpler and more productive A strong candidate will also have one or more of the following: - Experience of writing plugins for common 3D and 2D packages (Autodesk Maya and Adobe Photoshop preferably) - A confident grasp of the mathematics involved in CG rendering and animation - The ability to analyse and optimise algorithms for efficiency - Experience developing products for one or more non-PC gaming devices Based in the North West, TT Games regularly features in the top 10 of the Develop 100 "World's Most Successful Games Studios" and consistently produces AAA titles across all formats. The long company history of 20 years, coupled with its consistent financial success make TT Games a safe and stable prospect. In return we offer a competitive salary with paid overtime and bonus scheme. If you are interested in this role, please contact jobs@t-tales.com. © 2013 TT Games. Read our Terms of Use and our Privacy Policy. Follow @TTGames on Twitter.