IN THE SPOTLIGHT 2020 ECONOMIC IMPACT REPORT 2021 ESSENTIAL FACTS ABOUT ESA POLICY POSITIONS STATE IMPACT NEWS & RESOURCES EXPLORE POLICIES Digital Wellness Esports First Amendment Immigration In-Game Purchases Intellectual Property Privacy Right to Repair Subscription Services Trade Policy Trust and Safety Violence Digital Wellness Video games are fun, often educational and, increasingly, therapeutic. Billions of players worldwide enjoy video games as part of a healthy, well-balanced lifestyle. The ability of people around the world to continue to benefit from this technology depends upon policies that foster and celebrate gameplay. Video games are fun, often educational and, increasingly, therapeutic. More and more people report that video games provide stress relief while creating positive mental stimulation. Medical professionals and health experts now recognize the benefits of gameplay, employing games to achieve positive health outcomes for patients of all ages. The ability of players, students, patients and numerous others around the world to continue to benefit from this technology depends upon policies that foster and celebrate gameplay for the billions of players who enjoy video games as part of a healthy, well-balanced lifestyle. The video game industry supports digital wellness by providing information and tools for all audiences to make educated, age-appropriate decisions regarding video games. Nearly all video game devices offer parental controls. These tools offer parents and players the ability to efficiently set preferences that are appropriate for their household. These controls enable parents to block video games by age rating category, manage the amount of money their kids can spend playing video games and limit the amount of time their kids can spend playing video games. In addition, for more than 25 years, the industry has worked through the Entertainment Software Rating Board (ESRB) to ensure that consumers—especially parents and caregivers—have the resources, including voluntary ratings, needed to make informed decisions about video games. The effectiveness of these efforts has been praised by the U.S. Supreme Court and U.S. Federal Trade Commission (FTC). Download the ESA’s Digital Wellness Policy Sheet Related News and Resources icon-search TOPICS RESOURCE TYPES NEWS CATEGORIES 5 results in Screen Time. Video Game Industry Expands Parental Resources for Spanish-Speaking Families Press Releases / 09.21.21 VamosaJugar.com helps parents and caregivers make choices that are right for their childrenWASHINGTON, D.C. – September 21 2021 – The Entertainment Software Association (ESA) and Entertainment Software Rating Board (ESRB) today announced the launch of a new online Spanish language resource that provides parents and guardians with information and… La Industria de los Videojuegos Expande los Recursos de los Padres Para las Familias que Hablan Español Press Releases / 09.21.21 VamosaJugar.com ayuda a los padres y cuidadores a tomar decisiones adecuadas para sus hijosWASHINGTON, D.C. – 21 de Septiembre de 2021 – La Entertainment Software Association (ESA) y la Entertainment Software Rating Board (ESRB) anunciaron hoy el lanzamiento de un nuevo recurso en línea en español que brinda a… ESA Leadership Desk: Why Video Games Matter More Than Ever Perspectives / 04.09.20 At a time when our world is facing so much uncertainty, video games are bringing us together more than ever. In fact, it’s fair to say that video games are having a moment right now—a unique and extraordinary time by any measure. As we adapt to working, learning and… Family Game Night with ESRB Senior Vice President Bill Garrity Perspectives / 06.24.19 Learn more about why ESRB Senior Vice President Bill Garrity loves family game nights. "Playing together is quality time, full stop. We’re talking. We’re encouraging each other at times and competing at others. I’m sure I’ll miss it when they move out." Q&A with ESRB President Patricia Vance Perspectives / 03.12.19 Q1. For the uninitiated, could you start by telling us about the Entertainment Software Rating Board and its role in the video game industry?Sure. ESRB is the non-profit, self-regulatory body for the video game industry that empowers consumers, especially parents, with guidance that allows them to make informed decisions… OUR POLICIES Digital Wellness Esports First Amendment Immigration In-Game Purchases Intellectual Property Privacy Right to Repair Subscription Services Trade Policy Trust and Safety Violence ABOUT ESA Who We Are Membership Join Our Team QUICK LINKS ESRB Essential Facts Industry Impact By State ESA Foundation Media Kit E3 Get in Touch! ADDRESS Entertainment Software Association 601 Massachusetts Avenue, NW Suite 300 Washington, DC 20001 Email Us JOIN OUR MAILING LIST Email* PRIVACY POLICY STAY CONNECTED Copyright © 2021 Entertainment Software Association. Web design by Social Driver Home Privacy Policy Terms of Use Contact We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies. 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