Home Products Learn Blog Forums Store About Log In Sign Up 中文 2021.11.24 V2.4.7 To do their job well, a worker must first sharpen their tools. After a long period of preparation and testing, version 2.4.7 is finally released. Thank you to all the friends who gave us valuable feedback! In this update, we have concentrated on fixing some 2.x-related issues that we have discovered recently, focusing on improving the stability of the editor, and we recommend that all 2.x users upgrade. According to the plan when the 3.0 version was officially released on February 7 of this year, 2.4 as the LTS version will continue to provide bug fixes this year. At the same time next year, we will continue to pay attention to 2.4 key issues and major platform adaptation issues, and update the version from time to time to support the safe operation of online projects. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.10.11 V3.3.2 Highlights The main function of this version is to allow native applications built by the engine to support iOS 10+. In order to support iOS 10+, the engine code removed the dependency on C++17. Some functions of the engine depend on C++17, and some functions require using the Android API. For the convenience of developers, the function configuration interface of the editor prompts for these dependencies. For example, when Android uses the delayed pipeline, Android API 21+ is required. If the configuration chooses to use the delayed pipeline, the editor will prompt the required Android API version: DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.09.17 V3.3.1 Bugs Fixed Editor Optimize the display of the physical laboratory options on the WeChat byte panel. When creating a new WeChat build task, the Wasm physics system will be enabled by default. After it is turned on, it will override the physical backend selection set by the project Fix several animation editor operation problems, including: Some types of animations are not correctly interpolated The curve data is not copied when copying the track DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.08.24 V3.3.0 What’s new! Performance optimizations In version 3.3, the focus continues to be optimizing the loading performance and running performance of the WeChat mini-game platform. After all internal projects are upgraded, the WeChat cloud testing starts with a performance score that can reach more than 80 points. We continue to leverage the native binding layer to a new level, we have implemented a native version of render scene, lighting, model and other render objects, the render objects collection process is also completely running with native implementation, which further improved the performance of the native platform. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.08.10 V3.2.1 What’s new! Cocos Creator v3.2.1 is the result of merging v3.1.2 into v3.2.1, and continues to bring a more stable experience on the major version branch. Both v3.2 users and v3.1.x users can upgrade without pain. Release Notes Web & mini-game 2D rendering performance optimization Optimize the startup performance of mini-games Optimize the runtime performance of animation components DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.07.21 V2.4.6 This update fixes some known issues. Cocos Creator will continue to optimize performance to bring developers a better experience! The following is the detailed update content. Important updates Optimize the loading speed of editor resources. After the resources are imported for the first time, the editor will be opened again afterward. The time required is only less than 50% of the previous version, which greatly optimizes the startup speed and improves development efficiency Optimize the stuttering problem when the editor is built. We moved the engine compilation process to the worker, which will not block the execution of the main process, and the developer can continue the development work while building DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.07.15 V3.1.2 What’s new! Cocos Creator 3.1.2 mainly fixes the stability problems of v3.1 and optimizes the editor workflow. All developers are welcome to use and experience! Please make a backup of relevant files before upgrading! The following is the detailed update content. v3.1.2 is a version that optimizes experience and performance on v3.1.1. The update content of this version is not included in v3.2. Later, the v3.1.2 update will be merged into v3.2.1 and v3.3.0! Since 3.1.0, the engine group has actually been advancing three version lines in parallel, v3.2.0, v3.1.x, v3.3.0, of which v3.2 has a requirement for the release of Hongmeng 2.0, so the release date is set early Now, for stability, the main reason is to increase the Hongmeng platform support on the basis of v3.1.1. After that, we continue to receive feedback from developers about 3.1. In order to more effectively solve the pain points encountered by developers and lower the upgrade threshold for developers, we have decided to continue to optimize the experience and performance on v3.1.2 Performance, delivered to developers. At present, Cocos Creator v3.x, as a new 3D engine, is still far from the expectations of developers. We hope to give developers stronger confidence through this practical action of continuous delivery. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.06.18 V3.2.0 Cocos Creator 3.2 officially supports HarmonyOS, becoming the world’s first game engine that supports HarmonyOS. At the same time, Creator has conducted in-depth cooperation with the Bytedance platform to support the use of PhysX provided by the platform in byte games with experimental features! All developers are welcome to use and experience! What’s new! Support building HarmonyOS applications In version 3.2, Creator supports one-click packaging of games into applications. After configuring the HarmonyOS SDK and NDK paths, select HarmonyOS one-click packaging in the build panel. For detailed operations, please refer to the documentation. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.06.01 V3.1.1 What’s new! Cocos Creator 3.1.1 mainly fixes the stability problems of v3.1 and optimizes the editor workflow. All developers are welcome to use and experience! Please make a backup of relevant files before upgrading! The following is the detailed update content. Improvements Added the ability to create Prefab resources in the Explorer panel Added a new level manager panel that can be set in batches (Alt + click) to lock the node function (after being locked, it cannot be selected in the scene editor panel) DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.05.12 V3.1.0 The launch of Cocos Creator v3.0 marks a new journey for Creator, and Cocos Creator 3.1 is the first cornerstone of the journey. This version update brings many great new features, including deferred rendering contributed by the Huawei HiSilicon team. Pipeline, PhysX physics backend support, etc.; at the same time, compared to version 3.0, various aspects of performance have also been optimized, such as frame animation performance, loading performance, package body, and so on. We will continue to cultivate deeply on the basis of 3.x, with a sincere attitude and dedicated spirit, steadfastly improve the product experience, and benefit all developers. All developers are welcome to use and experience! Please make a backup of relevant files before upgrading! The following is the detailed update! What’s new DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.04.19 V2.4.5 What’s new Cocos Creator 2.4.5 is finally here! After the M1 chip was launched, the engine group received feedback from everyone, and the adaptation to the M1 chip was prioritized. Cocos Creator 3.0 version has already supported the environment of the M1 chip, 2.4.x followed closely, and finally Version 2.4.5 also officially supports the environment of the M1 chip, everyone is welcome to experience and use it! New DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.04.14 V3.0.1 What’s new The option simulate global variables is removed, and the option execution scope is newly added. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.02.07 V3.0.0 After the v3.0 preview was released, the engine team received a lot of enthusiastic feedback from developers, this feedback really helped to increase the team’s motivation to release an amazing product. Creator v3.0 unifies the development workflow of 2D and 3D, taking into account the development experience from light and heavy games, and integrates almost all the functions of Creator v2.x and Creator 3D 1.x. v3.0 now encompasses these versions under a single umbrella. v3.0 has been further optimized in performance, improved quality, and introduces more features, such as access to the native runtime of Spine and DragonBones, support for the use of NPM libraries, and refactored the Prefab system and UI System and many other contents. What’s new DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2021.02.01 V2.4.4 Cocos Creator 2.4.4 is finally here! The engine team is working hard on the upcoming v3.0 release. The plan is to unify the 2D game and 3D game development process and provide more and more powerful features. In addition, the engine team will continue to maintain and optimize the 2.x version. This version supports the Bytedance game sub-package functions, optimizes the runtime and development process, and fixes 2.4 For related issues since the beginning, 2.x users are welcome to upgrade and experience! What’s new Bytedance Mini Games officially supports sub-package functions, which will provide developers with more room to play, and Creator will also open support for sub-package functions as soon as possible. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2020.10.09 V2.4.3 Cocos Creator v2.4.3 is here! This update brings more new features, optimizes performance and improves stability. What’s new Cocos Creator 2.4.3 is finally here! This update brings great new features and performance improvements, such as support for nested use of Prefab and support for Android x86_64. In addition, it fixes problems since version 2.4 and improves the stability of the editor. I hope everyone can use Can be more handy and get twice the result with half the effort. It supports nested use of other Prefabs in a Prefab, thereby reducing the number of duplicate resources and making it easier to maintain and update. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2020.07.30 V2.4.2 Following the release of v2.4.1 last week, Cocos Creator has brought you the long-awaited byte game platform support! A new platform always means new opportunities and challenges, and will bring more users and potential to developers. We also look forward to the explosion of more excellent products on byte games! We recommend that developers who need to release byte games upgrade the engine to the latest version to get the best experience. What’s new Byte games DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2020.07.23 V2.4.1 Cocos Creator v2.4.1 is here! This update brings more new features, optimizes performance and improves stability. Efficiency is everything! This version contains many new features and updates, such as resource management system refactoring, asset bundles, optimized the performance of graphic rendering. What’s new New platforms always mean new opportunities and challenges. Cocos Creator 2.4.1 adds support for two new platforms: HUAWEI AppGallery Connect and LinkSure Mini Game. You can now choose these platforms when building. This version allows your game to connect to Huawei HMS Core with one click, and upload to HUAWEI AppGallery with one click Connect, eliminating the complicated operations such as accessing SDKs and uploading platforms during the development process, helping developers create high-quality innovative applications and enhance the game experience! DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2020.06.24 V2.4.0 Cocos Creator v2.4.0 is here! This update brings more new features, optimizes performance and improves stability. Efficiency is everything! This version contains many new features and updates, such as resource management system refactoring, asset bundles, optimized the performance of graphic rendering. It is recommended for all v2.3.x developers to upgrade! Please perform the necessary technical evaluation and backups before upgrading. What’s New If the worker wants to do his best, he must first sharpen his weapon! After two months of testing, version 2.4.0 is finally here! Thanks to all the friends who gave us valuable comments and suggestions! DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2020.05.25 V2.3.4 Cocos Creator v2.3.4 is here! This update brings more new features, optimizes performance and improves stability. Efficiency is everything! It is recommended for all v2.3.x developers to upgrade! Please perform the necessary technical evaluation and backups before upgrading. Note: Yes, you use Dashboard now to Download and manage Cocos Creator. Note: Starting with Cocos Creator v2.4 using Dashboard will be required! There will no longer be a separate Cocos Creator installer provided. Please download and get acclimated with Dashboard soon. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2020.04.09 V2.3.3 Cocos Creator v2.3.3 is here! This update brings more new features, optimizes performance and improves stability. Efficiency is everything! It is recommended for all v2.3 developers to upgrade! Please perform the necessary technical evaluation and backups before upgrading. Support PCF soft shadow Starting from v2.3.3, the Light component can set the shadow type to SOFT_PCF3X3 or SOFT_PCF5X5 to turn on soft shadows. After opening, the shadow will not have hard edges, the effect is more soft and natural. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2020.03.16 V2.3.2 Cocos Creator v2.3.2 is officially released! This update, brings accesses the new Cocos Dashboard system, which can uniformly help upgrade and manage multiple versions of engines and projects at the same time! It is recommended for all v2.3 developers to upgrade! Please perform the necessary technical evaluation and backups before upgrading. Cocos Dashboard The Cocos Dashboard serves as a unified downloader and launch portal for Cocos Creator and Cocos Creator 3D engines. Everyone can upgrade and manage multiple versions of Cocos Creator. In addition, unified project management and a creation panel is integrated, which is convenient for everyone to develop projects with different versions of engines at the same time. DOWNLOAD DASHBOARD DOWNLOAD CREATOR FROM DASHBOARD Show More 2020.03.05 V2.3.1 Improvements Adapted for WeChat PC game [[#87] Further optimize engine package size on mini-games and web platforms Improve API documentation and creator.d.ts declaration Added support for TiledMap Object layer Top-Down and Manual rendering order and horizontal and vertical flip (thanks @大城小胖) [[#6157] Support using Backspace button to delete nodes in the scene Lock built-in resources to avoid misuse Disable evalString calls in native non-JS threads to avoid V8 crashes WINDOWS MAC Show More 2020.02.16 V2.3.0 After a long period of development and preparation, and after a memorable Spring Festival, Cocos Creator v2.3 is officially released. v2.3 is a very important version that officially integrates support for 3D physics, collisions, and 3D particles, and is capable of developing more types of 3D games! At the same time, the material system has been upgraded from the experimental version to the official version, which can greatly improve the expressiveness of a game. It is recommended that all developers upgrade! Please perform the necessary technical evaluation and backups before upgrading. Support publishing to Qutoutiao (QTT) mini games Cocos Creator v2.3 officially supports publishing to a brand new platform: Qutoutiao Mini Games. For detailed steps on platform access, please refer to . WINDOWS MAC Show More 2019.12.27 V2.2.2 Cocos Creator v2.2.2 is intended to fix defects and improve product stability. Please see below for a subset of improvements. Upgrade Instructions If you open the 1.x project, all resources such as the scene will be automatically upgraded. If there is a warning or an error, please refer to 1.10.0 Resource Upgrade Guide and 2.0.0 Upgrade Documentation to make adjustments. 2.0, 2.1 Projects can be upgraded directly and seamlessly. Starting with 2.2, we have enhanced the memory management mechanism. Now the cc.Nodethat is dynamically created by the code and independent of the scene node tree must be released by , otherwise the engine doesn’t know when to recycle such nodes. In addition, nodes that are manually removed from the scene need to unify when they are not needed. If the node is managed via , it is not affected. WINDOWS MAC Show More 2019.12.04 V2.2.1 The Cocos Creator team has worked hard to release v2.2.1. A big THANK YOU! to all the developers that upgraded to previous versions of v2.2 and provided feedback to help continue to make Cocos Creator a preferred tool is creating multi-platform games. Your encouragement and feedback keep us motivated and provide confidence to make the decisions to move Cocos Creator in the direction to become the number 1 choice in game development environments. Cocos Creator allows developers to enjoy creating amazing games and distributing them to a variety of platforms. Cocos will, as always, optimize the performance and user experience of our products. This release brings a large number of experience optimizations, defect repairs, and performance optimizations. At the same time, support for Alipay Mini-Games has been added. WINDOWS MAC Show More 2019.11.11 V2.1.4 Cocos Creator v2.1.4 adds support for Alipay games. Support for Alipay games Cocos Creator officially supports releasing to the new Alipay platform. Since Cocos Creatorsmoothes the transition between platforms for developers, it’s easy for developers to publish to Alipay games. For detailed steps refer to Publish to Alipay. Alipay is currently being opened and is a prime target for future opportunities. Other changes (relative to 2.1.3) WINDOWS MAC Show More 2019.10.18 V2.2.0 The Cocos Creator team has been hard at work ensuring that your games perform very well on each platform we support. Cocos Creator v2.2.0 greatly enhances the performance of the native platform, and includes a large number of feature enhancements and experience improvements. All Cocos Creator developers should consider upgrading to this latest version. Greatly improve native platform rendering performance In this version, we have significantly upgraded the rendering engine and achieved tremendous performance improvements on native platforms, surpassing the speeds of all previous versions of Cocos Creator, Cocos2d-js and Cocos2d-x. WINDOWS MAC Show More 2019.09.20 V2.1.3 Since the release of Cocos Creator 2.1.0, after six months of update iterations, the version has stabilized, and the new users of 2.1 are now in the mainstream. Therefore, we plan to reduce the maintenance of the 2.0 version, focus our efforts on 2.1 and 2.2 development, and strive to make Cocos Creator a more focused, open and healthy open source platform. Cocos Creator v2.1.3 optimizes the experience and fixes bugs. It is recommended for all v2.0 and v2.1 projects in development. to upgrade. Support iOS 13 WINDOWS MAC Show More 2019.07.17 V2.1.2 Six months has passed since the release of Cocos Creator v2.1.0, and the team has been hard at work creating the next releases. Cocos Creator v2.1.0 is our most popular release to date. The development teams effort will be spent on Cocos Creator v2.1.0 and therefore maintenance of v2.0.xwill be discontinued. v2.0.x users should consider upgrading to v2.1.1 when it makes sense to do so. The v2.1.2 update includes not only general experience optimizations and bug fixes, but also the optimization of pure 2D projects, as well as a decrease in project size. At the same time, this version also incorporates all the changes in v2.0.10, supporting the two new platforms: Xiaomi Mini Gamesand Cocos Play. Optimizing 2D projects WINDOWS MAC Show More 2019.05.28 V2.0.10 Cocos Creator v2.0.10 focuses on improving the stability of the native platform, fixing issues related to Spine, DragonBones, and Label. It is recommended that all v2.0 users upgrade. In addition, v2.0.10 also supports the release of two new platforms, Xiaomi Quick Game andInstant Play Games, which bring new opportunities for developers. Good quality is inseparable from careful polishing. Thank you for the feedback from developers in the community, GitHub, Cocos corporate services and other channels. Support Xiaomi Quick Games Cocos Creator officially supports the publishing to Xiaomi Quick Games. For detailed usage, please refer to Publish to Xiaomi Quick Games. WINDOWS MAC Show More 2019.04.30 V2.1.1 Since the release of Cocos Creator 2.1.0, we have received a lot of valuable suggestions from users. Based on previously announced plans, we will continue to speed up the iteration of the v2.1 series to implement user suggestions as quickly as possible. At the same time, in order to prevent these changes from affecting the stability of old projects, we only recommend upgrading projects with 3D requirements to v2.1. Other projects can continue to use v2.0, and wait until v2.2 is released before upgrading. This v2.1.1 upgrade mainly supports 3D scene editing, camera preview, lighting system, and also incorporates the latest 2.0.x changes. Support 3D scene editing The Scene Editor allows you to switch to 3D editing mode with one click, making it easy to edit 3D objects, cameras, and lights. See the for details. WINDOWS MAC Show More 2019.03.05 V2.0.9 Cocos Creator v2.0.9 support for greatly optimizes the performance of DragonBones/Spine on small games and web platforms. WeChat mini games also brings improved resource loading performance and dynamic text refresh efficiency. At the same time, we have further improved the compatibility and stability of the engine and editor, so that everyone can get a better development experience. Good quality is inseparable from careful polishing. Thanks to the feedback from developers on the community, GitHub, Cocos corporate services and other channels. Improving the performance of DragonBones and Spine on non-native platforms Cocos Creator v2.0.7 greatly optimized the performance of DragonBones and Spine on native platforms, with performance optimized to more than twice as fast as 1.9 and 1.10. This release, , for and . and acceleration modes, have improved performance by times, and performance has improved by times. WINDOWS MAC Show More 2019.02.10 V2.0.8 Change List A reset method has been added to the cc.WXSubContextView component to allow the user to properly reset the view size by calling this API when switching between subdomain views. PR Fixed that on some Android WeChat 7.0.3 models, Retina will still be blurred. Fixed frame rate instability caused by listening to Device Motion on Android WeChat 7.0.3 Fix the problem that the WeChat game sub-package will load when it does not contain any resources. Fix an issue where BMFont is not available in WeChat open data domain Fix RichText’s use of the font tag is invalid Fix an issue where RichText can’t pass arguments when using the on tag WINDOWS MAC Show More 2019.01.07 V2.0.7 Description of changes in this version Improve the font loading method on the web platform and fix the problem that individual TTF fonts must be loaded for a long time #3708 Fixed an issue where audio might not play after multiple reloads #3702 Fixed an issue where calling cc.view.setFrameSize does not take effect on the web platform Also fixed the following new issues in 2.0.7 Fix native platform WebView, VideoPlayer related issues WINDOWS MAC Show More 2018.12.14 V2.0.6 Cocos Creator v2.0.6 is based on the v2.0.5 upgrade, providing fast access to Facebook Audience Network and Facebook Live Video on Android and iOS, while maintaining v2.0.5 stability. Facebook Audience Network is an advertising platform launched by Facebook that provides powerful advertising monetization capabilities. Facebook Live Video is an SDK from Facebook that allows players to play live games directly and share them on Facebook’s social network, effectively improving the game’s ability to spread. For specific access procedures for these two SDKs, please refer to the document Facebook Live and Advertising. In addition, this version also optimizes the build process of for Vivo and OPPO Mini Games. It is recommended to upgrade to this release if you are releasing Vivo and OPPO Mini Games. Change List WINDOWS MAC Show More 2018.11.05 V2.1.0 Cocos Creator v2.1, adds support for 3D features such as: 3D model rendering, 3D Camera, 3D skeletal animation, and 3D point selection. The Cocos Creator editor now natively supports parsing 3D model files in FBX format. It’s that simple, no additional workflow is required! In the previous version, v2.0, Cocos Creator had used a Cocos3D based 3D renderer to officially introduce 3D support. The addition of 3D features can greatly enrich the expressiveness of 2D games, reduce the resource overhead of 2D games, and bring more imagination and ideas to expand games. However, it should be emphasized that the target users of Cocos Creator is still 2D game development, and the 2D game is still the core service of Cocos Creator 2.x. We will continue to optimize the development experience and basic performance of 2D games, and gradually increase the 3D functions suitable for integration into 2D games. Therefore, does not allow a pure 3D game, which is the goal of . development path is closer to 2.5D. WINDOWS MAC Show More 2018.11.06 V2.0.5 Compared with v2.0.2 released recently, v2.0.5 provides support for publishing to OPPO Mini Gameand Vivo Mini Game platforms, as well as a bug fix release. It is strongly recommended that all 2.0 users updateto v2.0.5. Good quality is inseparable from careful polishing. Thank you for the feedback from developers through the community, GitHub, Cocos technical services and other channels. Editor [Auto Atlas] Fix Auto Atlas default BestAreaFit algorithm can’t calculate correct atlas size problem [Auto Atlas] Fixing the auto-atlas catalogue when nesting, the album in the parent directory will repeatedly pack the images in the sub-directory into the problem WINDOWS MAC Show More 2018.10.18 V2.0.4 The Playtime Conference hosted by Google Play was held in Germany on October 18th, 2018. The BIG NEWS: In partnership with Google, Cocos Creator v2.0.4 was released, supporting Google Play Instant games. Google Play Instant and Cocos In March of this year, Google showed Google Play Instant, a game store-based distribution solution called Search Instant. For the player, they are allowed to try the game before deciding to download the full version of the game, which greatly saves their device storage space. For developers, it means they can offer a demo experience to players who wouldn’t have installed these games, which in turn will increase the game download conversion rate. WINDOWS MAC Show More 2018.09.30 V1.10.2 Compared to v1.9, the v1.10 version adds a lot of features, refactoring the resources of the engine, and greatly optimizing the size of the settings.js file. In addition, v1.10 also supports game code subcontracting on WeChat games, web and native platforms. This will break through the 4MB limit of WeChat’s first package and increase the game loading speed. See Code Subcontract Loading . At the same time, v1.10 has rewritten a lot of editor code, improving the editor’s experience and performance. If your project is planned to be upgraded to v2.0 later, please upgrade to v1.10 in advance to ensure that the entire upgrade process is as smooth as possible. Resource upgrade Since v1.10, Cocos Creator has refactored the underlying resource types. Most projects are not affected, but some projects may receive some warnings. For details, please refer to . WINDOWS MAC Show More 2018.09.22 V2.0.2 Cocos Creator v2.0.0 is a brand new version that has undergone a lot of low-level refactoring. Some developers have encountered some annoying problems in the process of upgrading the project. We collect and do our best to solve these problems in v2.0.1. In addition to greatly improving the stability and the friendliness of project upgrades, this version also brings new open data domain solutions for WeChat games to developers, greatly improving the performance and flexibility of open data domains. Main Features Update the best use of open data domain solutions in history Provides WeChat platform cleanup cache API WINDOWS MAC Show More 2018.08.23 V2.0.1 2.0.0 is a brand new version that has undergone a lot of low-level refactoring. Some developers have encountered some annoying problems in the process of upgrading the project. We collect and do our best to solve these problems. Now we will bring you the 2.0.1 version. . In addition to greatly improving the stability and the friendliness of project upgrades, this version also brings developers a new Open Data Domain solution for WeChat games, which greatly improves the performance and flexibility of open data domains. FEATURES Update open data domain solution Provide WeChat platform to clean up the cache API WINDOWS MAC Show More 2018.08.13 V1.10.1 v1.10.1 is a bug fix for the recently released v1.10.0. It is recommended that all v1.10 users update to this version. This version is not an alternative to v2.0, v2.0 is still the current version, and new projects are still recommended to use v2.0. As the last major version before v2.0, we will try our best to maintain stability until we can support users who are temporarily unable to upgrade to v2.0. Good quality is important to us. Thank you very much for the feedback from developers through the forum, GitHub, Cocos technical services and other channels. Let us look forward to the upcoming 2.0.1! Editor WINDOWS MAC Show More 2018.08.03 V2.0.0 After a large-scale underlying refactoring and a two-month stability iteration, Cocos Creator v2.0 is finally available. The core goals of the Cocos Creator v2.0 design were twofold: Significantly improve the engine performance Provide more advanced rendering capabilities and richer rendering customization’s In order to accomplish this goal, we completely rewrote the underlying renderer, which structurally guarantees performance improvements and upgraded rendering capabilities. At the same time, in order to ensure that user projects can be upgraded more smoothly, we have almost no changes to the API of the component layer. Of course, these changes are not completely transparent to the user, such as the engine loading process, the event system, the streamlining and reorganization of the engine’s overall API, which will have an impact on the user-level API. WINDOWS MAC Show More 2018.07.31 V1.10.0 Compared to v1.9, v1.10 adds a lot of features, refactoring the resources of the engine, and greatly optimizing the size of the settings.js file. In addition, 1.10 also supports game code subpackaging on WeChat games and Web and native platforms. This will break through the 4MB limit of WeChat's first package and increase the game loading speed. See [Code Subcontract Loading] for details. At the same time, v1.10 has rewritten many editor code to improve the editor's experience and performance. If your project is planned to be upgraded to v2.0 later, please upgrade to v1.10 in advance to ensure the smoothest upgrade process. Resource Upgrade Starting with v1.10, Cocos Creator refactored the underlying resource types. Most projects are unaffected, but some projects may receive some warnings. See the [v1.10 Resource Upgrade Guide] for details. WINDOWS MAC Show More 2018.07.06 V1.9.3 Cocos Creator v1.9.3 is a minor upgrade to the recently released v1.9.2. It mainly improves the support for WeChat games and QQ play. It is recommended that all 1.9 users update the engine version to get a better experience as this release also improves quality and careful polishing. Thank you very much for the feedback from developers on the forums, GitHub, Cocos technical services and other channels. Animation Editor Fix where the data may be incomplete when the animation editor saves the animation. Fix where directly editing the texture animation will report an error Fixed an issue where the animation editor could not add width and height properties under size WINDOWS MAC Show More 2018.05.31 V1.9.2 Cocos Creator v1.9.2 is a minor upgrade to the recently released v1.9.1. This release mainly improves the support for WeChat games and QQ games. If you release on WeChat or QQ it is recommended that you upgrade to this release. This version fixes the problem where a ZERO blending mode is invalid. If the image color is incorrect after the upgrade, check if the blending mode of the Sprite component is set to ZERO. If so, change it back to the default value. This version rewrites the animation editor. If you encounter any errors please create a topic on our forums. Features WINDOWS MAC Show More 2018.4.20 V1.9.1 Cocos Creator v1.9.1 is a minor upgrade to the recently released v1.9.0. The detailed changes are: WeChat Games Support for publishing the entire project to the WeChat mini game sub-domain. For details, please refer to document. Support WeChat game configuration in the build panel Remote server address option to facilitate the download of remote resources Support for using TTF fonts on WeChat mini games Switch the adaptation layer of the WeChat game from ES6 to ES5, users can not enable ES6 to ES5 WINDOWS MAC Show More 2018.03.14 V1.9.0 As of March 14, 2018, Facebook officially launched the Instant Games platform, worldwide, giving all developers an equal chance to enter and expand their overseas markets. Many game studios have chosen Cocos Creator as their game development engine. Rapid development and continuous iteration make Cocos Creator the perfect choice. It has already formed a competitive advantage in the field of small games. The Cocos Creator editor is a powerful tool for developers to create excellent content and innovative games. Cocos Creator is the best tool to create Facebook Instant Games. Already there are 24 games available produced by Chinese domestic companies and Cocos Creator already is sitting on 54% market share. The Cocos team is familiar with the workflow of online games and the requirements of the . In order to help game studios successfully release their games on the , and help them seize the opportunity opened up by the huge overseas HTML5 market, the engine team continuously worked overtime. WINDOWS MAC Show More Products Cocos Creator Cocos2d-x Engine Cocos Service VIP Tech Support Cocos Store Blog Official Blog App/Game Tutorials Interviews Learn Learn Cocos Creator Learn Cocos2d-x Learn Cocos Service Support Techinal Forums Contact Us Social Advisory Mailbox bd@cocos.com Marketing@cocos.com