Download Blog Screenshots FAQ Guides Compatibility Forum Wiki Code Blog Tags controller Tag archives: controller Dolphin Progress Report: June and July 2021 Written by JMC47 on Aug. 1, 2021 / Last update on Aug. 1, 2021 / Short link Emulation is often seen as this suspect gray area of gaming that is tolerated but always on the edge. There's a lot of negativity and questions around the merit and purpose of emulation. In contrast to that narrative, the overwhelmingly positive reaction to some of the features added the last few months, including heartfelt reactions from users, make all of the challenges and struggles so much easier. As we drift further from the heyday of the GameCube and Wii, we've been seeing a greater impact not only on the past generations of gamers, but the current one. It was heartwarming to see long-time users able to play Four Swords Adventures with their kids or friends across the world. The gratitude we received from users finally able to try previously hard-to-access features in their favorite games was so appreciated. We love these games and consoles the same as you, and we want to make sure that they live on. Sometimes with all the negativity in emulation, it's refreshing to have something that makes both the developers and the users happy. And while we'd love to revel in past accomplishments, there's still so much more work to be done. We graciously thank everyone for their kind words over the past few months, and hope you continue to enjoy using Dolphin Emulator. With that said, it is about time that we get started with the June and July Progress Report. Continue reading Blog series This article is number 67 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags ARM GBA JIT Qt Wiimote android audio ax-hle bounding box bugfix controller dsp-hle dvd timings mac memory card new feature progress report rendering ui updater Categories No categories Dolphin Progress Report: October and November 2020 Written by MayImilae, JMC47 on Dec. 10, 2020 / Last update on Dec. 10, 2020 / Short link / Forum thread The past two months have been quite busy with a lot of features and fixes spread out between a lot of contributors, new and old. It's only fitting then that we've seen some important fixes for ancient bugs and new ideas bringing in new features. Even if the game you've been playing is already running fine, developers are hard at work coming up with ways to make things even better. Take for instance a new infrastructure that allows Custom Texture Packs to customize what controls show up in games depending on how you've configured your controller in realtime! Also, getting that perfect angle is a bit easier with the new "virtual notches" system, perfect for difficult platforming challenges in games like Super Mario Sunshine! There's something missing in this picture... or is there?! Enough teasing, we've made you wait long enough. It's time for the October and November Progress Report! Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 63 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags Feature Removal bugfix controller new feature progress report ui video Categories No categories Dolphin Progress Report: July, August, and September 2020 Written by MayImilae, JMC47 on Oct. 5, 2020 / Last update on Oct. 8, 2020 / Short link / Forum thread Kept you waiting, huh? This summer we had our longest break since we started writing these Progress Reports. Some other obligations came up and a bit of a lull in development gave us the opportunity to postpone things for an extra month. As it turned out, pushing things back might have been a bad idea, as the floodgates opened and now there's a gigantic backlog spanning three months to get through! To put things into perspective, since our last Progress Report, the last Nintendo Wii games were released, Dolphin Android had a huge user experience overhaul, and Nintendo's very own GameCube and Wii emulator hit the Switch with Super Mario 3D All Stars. So without further delay, let's start getting through the backlog. This one is a bit of a doozy. Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 62 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags android bugfix controller new feature progress report ui Categories No categories Dolphin Progress Report: February and March 2020 Written by MayImilae, JMC47 on April 5, 2020 / Last update on May 3, 2020 / Short link / Forum thread We understand that the past few months have been trying for many of us across the world. Something like this can make what you do feel so very small in the grand scheme of things. Everyone has their ways of coping with isolation, using the internet, games, emulation, and much more as forms of entertainment to keep spirits up. To those of you relying on Dolphin Emulator, we hope that Dolphin Emulator makes your day a little brighter in these trying times. In this Progress Report, you'll find that we've got a lot of changes affecting things outside of core emulation. For instance, Dolphin on Android and macOS see the return of Dark Mode, perfect for late night gaming without straining your eyes. But if we're going to talk about the main event, we have a new way to use your Wii Remotes that brings tremendous flexibility. People that were disappointed by the removal of Hybrid Wii Remotes, forced Wii Remote disconnections on Save/Loadstates, and other limitations of Real Wii Remotes should be very excited. With two months of changes to get through, it's about time we just dived in. Please enjoy the February and March Progress Report! Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 59 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags Netplay Qt Wiimote android bugfix controller mac new feature progress report ui Categories No categories Dolphin Progress Report: December 2019 and January 2020 Written by MayImilae, JMC47 on Feb. 7, 2020 / Last update on Feb. 7, 2020 / Short link / Forum thread The Progress Report has come and with it some major changes and decisions. However, before we get into new things, we need to go over an ongoing change as we've seen some users struggling. In the last progress report, we updated our project solutions to Microsoft Visual Studio C++ 2019. We thought there would be no issues at the time, after all, Microsoft says that VS2019 runtimes are forward and back compatible with VS2015 and VS2017, however, it turns out that is not always the case, and we definitely encountered one of the incompatible scenarios. Over the past two months, we've seen many reports of users encountering "VCRUNTIME140_1.dll was not found" errors and not knowing what to do. So just as a reminder, if you encounter MSVC or VCRUNTIME errors, install the latest x64 Microsoft Visual Studio runtimes from Microsoft's website (direct link). Even on updated versions of Windows, you may be missing the latest runtime as these runtimes are not distributed through Windows update for whatever reason. We hope this clears up any problems users were having regarding these issues. With that, we've got a lot to get through from the past two months. From unintentionally stumbling into an Achilles's Heel of the Zen CPU architecture and tanking performance to supporting a brand new environment with Windows on ARM support, we're going to run the gamut of big features, decisions, and fixes. So without further ado, let's get to it. Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 58 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags Wiimote bugfix controller new feature performance progress report qualcomm Categories No categories Dolphin Progress Report: October 2019 Written by MayImilae, JMC47 on Nov. 7, 2019 / Last update on Nov. 9, 2019 / Short link / Forum thread We apologize for the late Progress Report, but at this point it's partially by design. There's been an ongoing issue with Dolphin's updater being recognized as a trojan by Window's Defender Cloud AI scanning. The good news is that Microsoft has acknowledged that Dolphin's updater isn't a trojan, however for now they have to manually whitelist our executables. In order to ensure that the monthly builds distributed through our update track aren't deleted by Window's antivirus, we've been verifying that the build we've chosen is whitelisted. If you're interested in learning more about how something like this happens, MayImilae researched the issue and wrote up a detailed report below on what is happening and where we stand on the problem for now. Until further notice, please keep reporting these erroneous detections so our builds can be whitelisted by Microsoft until they get their AI sorted. Thank you. Without further ado, let's jump into a smattering of significant changes that hit this month, including a way motion features in some of your favorite controllers. Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 56 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags Devdiary Feature Removal Wiimote android audio bugfix controller mali new feature progress report technical ui vulkan Categories No categories Dolphin Progress Report: May 2019 Written by MayImilae, JMC47 on June 2, 2019 / Last update on June 2, 2019 / Short link / Forum thread The past few months have been quite hectic with a slew of gigantic changes requiring lengthy articles alongside them. These big features all hitting together seems to have brought up a talking point in the community would be irresponsible to ignore. Everyone wants to know when Dolphin 6.0 is coming. After all, Dolphin 5.0 launched nearly three years ago and lacks features like Ubershaders, Bluetooth Passthrough, Hybrid XFB, Emulated Motion Plus... the list goes on. Unfortunately, we have to announce that we aren't especially close to a release right now. A release build is about more than just having exciting features, it's meant to be stable, reliable, and highly compatible. Since Dolphin 5.0, there have been a lot of minor and major regressions that haven't been fully worked out yet. Whether it's a game like Ed, Edd, & Eddy: The Mis-Edventures hanging on a loading screen or audio being broken in Resident Evil 2. There are dozens, if not over a hundred of these little issues that just take time and effort to address. Some of these issues are close to being resolved while others haven't even been investigated yet. All we can ask of users is to continue using the latest development builds, continue reporting bugs, and be patient with the next release. With that out of the way, it's time to get to this May's Notable Changes. As always, users who want to try these features can download the latest development builds on the download page or use the auto-updater to get a new dev build every month automatically. Enjoy. Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 53 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags 3d Hardware audio bugfix controller new feature progress report technical video Categories No categories Dolphin Progress Report: February and March and April 2019 Written by MayImilae, JMC47 on May 7, 2019 / Last update on May 12, 2019 / Short link / Forum thread The last few months have been absolutely hectic, with several long-awaited features hitting the emulator all at once. In order to keep users up to date with these major changes, the blog staff has been busy with feature article after feature article. It has been exciting, but also pretty exhausting! With us burning the candle at both ends to keep up with development, the Progress Reports have fallen a bit behind. Wha-what? You want a Progress Report even after three articles this month? Okaaaay, it has been a while... yawn it might be a little late though... pic.twitter.com/RMmREeHFMG — Dolphin Emulator (@Dolphin_Emu) May 2, 2019 So here were are, bleary eyed and with three months worth of changes to go through. So without further delay, let's go through February, March, and April's Notable Changes! Please enjoy while we go collapse in the corner. Continue reading You can continue the discussion in the forum thread of this article. Blog series This article is number 52 within the blog series Dolphin Progress Report. ‹ Previous article in series / Next article in series › Tags D3D Netplay OGL Wiimote bugfix controller mac new feature performance progress report video Categories No categories Mastering Motion: The Journey to Emulate MotionPlus Written by MayImilae, JMC47 on April 26, 2019 / Last update on May 12, 2019 / Short link / Forum thread Your eyes are not deceiving you, MotionPlus emulation is finally here. In a dramatic return to the project after a long hiatus, Billiard returned to the project with the goal of cleaning up emulated Wii Remotes and implementing emulated MotionPlus correctly once and for all. These efforts have greatly improved Dolphin's ability to create motions that games can recognize without the need for real Wii Remotes. The key behind these improvements was thinking about motions differently, by treating an emulated Wii Remote as a virtual object acting out these motions, … Continue reading You can continue the discussion in the forum thread of this article. 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