''Halo: The Master Chief Collection” releases with 3D Art support from Virtuos Art production 2014/12/22 ''Halo: The Master Chief Collection” releases with 3D Art support from Virtuos Shanghai, China – December 22th 2014 –Virtuos is proud to have had the opportunity to contribute to the culmination of a franchise over a decade in the making – Halo: The Master Chief Collection. Virtuos supported 343 Industries by providing modeling for a variety of armor pieces as well as props for Halo 2: Anniversary as part of the collection. Honoring the iconic hero and his epic journey, the Master Chief’s entire story is brought together as The Master Chief Collection – a collection of all four Halo games – featuring a fully re-mastered Halo 2: Anniversary, along with Halo: Combat Evolved Anniversary, Halo 3, Halo 4, the new digital series Halo: Nightfall, and finally access to the Halo 5: Guardians Beta. About Virtuos Virtuos is one of the largest game developers specializing in 3D art and game software development for consoles and mobile devices. The company has locations in Shanghai, Chengdu, Xian, Saigon, Vancouver, San Francisco, Paris and Tokyo, and employees representing 15 nationalities. Virtuos’ clients include 15 of the top 20 digital entertainment companies worldwide as well as renowned independent studios. For more information, please refer to: www.virtuosgames.com; Twitter @virtuosgames Back to news Share on Facebook Share on Linkedin Share on Twitter Related news 2015 10/03 Evolve releases with 3D art from Virtuos Shanghai, China – March 10th 2015 – Virtuos is proud to announce that our Art team had the opportunity to work on 2K Games and Turtle Rock Studios' latest title: EVOLVE. Virtuos has created more than 50 props for this next generation of multiplayer shooters game. The all team is happy to have contributed to produce some parts of planet Shear, an incredibly complex world, where takes place one of the most clever co-op experiences up to date. In EVOLVE, four hunters face-off against a single, player-controlled monster in adrenaline-pumping 4v1 matches. Player can impersonate the Monster to use savage abilities and an animalistic sense to kill human enemies, or choose one of four Hunter classes (Assault, Trapper, Medic and Support) and team up to take down the beast on the planet Shear, where flora and fauna act as an adversary to man and monster alike. A level up system allows to unlock new Hunter or Monster characters as well as upgrades, skins, and perks. About Virtuos Virtuos is one of the largest game developers specializing in 3D art and game software development for consoles and mobile devices. The company has locations in Shanghai, Chengdu, Xian, Saigon, Vancouver, San Francisco, Paris and Tokyo, and employees representing 15 nationalities. Virtuos’ clients include 15 of the top 20 digital entertainment companies worldwide as well as renowned independent studios. For more information, please refer to: www.virtuosgames.com; Twitter @virtuosgames More Share on Facebook Share on Linkedin Share on Twitter 2015 23/01 'Saints Row: Gat Out of Hell’ launches with 3D art from Virtuos. Shanghai, China – January 23th 2015 – Virtuos is proud to have had the opportunity to work on the most recent installment of the Saints Row franchise – Saint Row: Gat Out of Hell - developed by Volition and High Voltage Software and published by Deep Silver. Virtuos contributed to the art including 12 key characters and nearly 200 buildings, weapons and props. Saint Row: Gat Out of Hell invites you to get with Johnny Gat & Kinzie Kensington as you tear apart Hell in a mission to save the Boss’ soul. Historic icons, old friends, older enemies, a talking gun, a full length musical number and more shenanigans await you. About Virtuos Virtuos is one of the largest game developers specializing in 3D art and game software development for consoles and mobile devices. The company has locations in Shanghai, Chengdu, Xian, Saigon, Vancouver, San Francisco, Paris and Tokyo, and employees representing 15 nationalities. Virtuos’ clients include 15 of the top 20 digital entertainment companies worldwide as well as renowned independent studios. For more information, please refer to: www.virtuosgames.com; Twitter @virtuosgames More Share on Facebook Share on Linkedin Share on Twitter 2014 15/12 Ubisoft releases Far Cry 4 with 3D Character Art Support from Virtuos Shanghai, China – December 15th 2014 – Virtuos is proud to have had the opportunity to contribute to the most recent installment of the Far Cry franchise – Far Cry 4 – developed by Ubisoft Montreal in collaboration with numerous other Ubisoft studios. Virtuos supported Ubisoft by providing character & clothing modeling for many of the key characters in the game. Far Cry 4 represents another milestone for Virtuos’ character art team who also contributed to previous chapter of the franchise, Far Cry 3, back in 2012. Far Cry 4 invites the player to experience the most expansive and immersive Far Cry ever, in an entirely new, massive open world. Players will find themselves in Kyrat, a breath-taking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape. About Virtuos Virtuos is one of the largest game developers specializing in 3D art and game software development for consoles and mobile devices. The company has locations in Shanghai, Chengdu, Xian, Saigon, Vancouver, San Francisco, Paris and Tokyo, and employees representing 15 nationalities. Virtuos’ clients include 15 of the top 20 digital entertainment companies worldwide as well as renowned independent studios. For more information, please refer to: www.virtuosgames.com; Twitter @virtuosgames More Share on Facebook Share on Linkedin Share on Twitter 2014 12/11 “Disney Infinity: Marvel Super Heroes” releases with 3D Art and Animation support from Virtuos. Shanghai, China – November 12th 2014 –Virtuos is proud to have had the opportunity to contribute to the most recent installment of the Disney Infinity franchise – Disney Infinity: Marvel Super Heroes. Virtuos supported Avalanche studios by providing character modeling, vehicle modeling, environment/props modeling, and more than 225 animation cycles and 20+ minutes of cinematic cutscenes. “The new game introduces interactive Super Hero figures from across the Marvel universe with original Play Set storylines written with the help of award-winning Marvel comic writer Brian Michael Bendis. Each new character brings a variety of super-powered and unique gameplay mechanics such as flying, web slinging, wall crawling, wall smashing and more. An improved Toy Box 2.0 mode makes it easier for players to create and share their one-of-a-kind levels and games with family and friends using their favorite Marvel and Disney characters, vehicles, settings and items. New and enhanced Toy Box tools and toys will make the groundbreaking game mode even more accessible for players of all ages. Toy Box Game Discs deliver new structured gameplay modes to the Toy Box where players can engage in classic Dungeon Crawler and Tower Defense gameplay using any character from across the Disney Infinity universe. […] Community continues to play an important role in Disney Infinity: Marvel Super Heroes, with the availability of new Toy Boxes created by the recently hired Avalanche Software Community Team. These super-fans turned level designers will be designing immersive, themed Toy Boxes and episodic content for Disney Infinity players to download for free at launch and beyond. […] Source: Marvel.com http://goo.gl/c15JVn About Virtuos Virtuos is one of the largest game developers specializing in 3D art and game software development for consoles and mobile devices. The company has locations in Shanghai, Chengdu, Xian, Saigon, Vancouver, San Francisco, Paris and Tokyo, and employees representing 15 nationalities. Virtuos’ clients include 15 of the top 20 digital entertainment companies worldwide as well as renowned independent studios. For more information, please refer to: www.virtuosgames.com; Twitter @virtuosgames More Share on Facebook Share on Linkedin Share on Twitter 2014 28/05 Watch_Dogs Launches with 3D from Virtuos Shanghai, China – May 27 2014 – Virtuos is proud to announce its participation in Watch-Dogs created by Ubisoft Montreal and published by Ubisoft. Set in Chicago, where a central network of computers connects everyone and everything, Watch_Dogs explores the impact of technology within our society. Using the city as your weapon, you will embark on a personal mission to inflict your own brand of justice. You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. More Share on Facebook Share on Linkedin Share on Twitter 2011 07/04 Gamasutra publishes in-depth feature about Virtuos and Outsourcing Shanghai, April 4th, 2011 – Gamasutra has published an in-depth interview between Virtuos CEO Gilles Langourieux and Gamasutra Features Director Christian Nutt. Held during GDC China 2010, the interview discusses the scale and composition of Virtuos’ workforce, the benefits of Virtuos’ no-IP-creation strategy, and more. “With scale, we were able to specialize our teams of artists. And we have 60 artists who do only characters, we have 100 artists who work only on environment, and we have 30 artists who produce only vehicles. And within those categories, we even have different leads who have different styles attached to them. That only comes with scale.” As of the date of the interview, Virtuos total staff topped 600. 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