Patent Document ID: 8096863
Application ID: 12288613

Base Claim:
1. A method for emotion-based game character manipulation, the method comprising: executing instructions stored in memory, wherein execution of the instructions by a processor: maintains a table of quantified attributes for a first game character, the attributes including emotional attributes and non-emotional attributes; determines an adjustment to an emotional attribute of the first game character based on an interaction between the first game character and a second game character; adjusts the emotional attribute of the first game character as determined, wherein adjustment of the emotional attribute results in an adjustment to a non-emotional attribute of the first game character; and generates a behavior of the first game character based on the adjusted non-emotional attribute.

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Claim 10:
10. The method of claim 1 , wherein generating the behavior of the first game character includes determining that the first game character chooses an action from at least two possible actions.