Patent Document ID: 7806758
Application ID: 11621880

Base Claim:
1. A method performed by a computer, the method comprising; providing, by a Video Game Central Server, a video game comprising player characters wherein each player character comprises a plurality of attributes; receiving, by the Video Game Central Server, a request from a first parent player character to form a child character; identifying, by the Video Game Central Server, first player attributes associated with the first parent player character; assigning, by the Video Game Central Server, at least some of the first parent player attributes to the child character; receiving, by the Video Game Central Server, a request from a second parent player character to form the child character; identifying, by the Video Game Central Server, second player attributes associated with the second parent player character; assigning, by the Video Game Central Server, at least some of the first player attributes and at least some of the second player attributes to the child character, in which at least one of the assigned attributes includes a character skill; creating the child player character with the assigned player attributes; wherein each player character in the game has a set of attributes and each attribute is assigned a score, and determining the score of the attributes for the child character based on the scores of the parent characters, which comprises taking the average of the scores from the first and second parent characters.

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Claim 4:
4. The method of claim 1 wherein the value of each attribute score fluctuates during the game and the value of the parent character attributes that is used to determine the child character attribute scores is the parent attribute score at the time of the child character's conception.