Patent Document ID: 7627632
Application ID: 11559338
Patent Flag: 1

Claim One:
1. In a peer-to-peer multiplayer game architecture where game objects are partitioned across participating peers, a method comprising: differentiating among multiple remote players to determine whether a remote player should receive continuous updates or periodic updates; wherein the differentiating of the multiple players is based, at least in part, on at least one of the following: a distance between a local avatar and a remote avatar, an angular difference between an aiming position of a local avatar and a direction toward a remote avatar, or an amount of time elapsed since an interaction between a local avatar and a game object owned by a remote player; sending one of continuous updates or periodic updates to each remote player according to the determination; and receiving, from the remote players, continuous and periodic updates pertaining to game objects; responsive to the continuous updates, updating activity of the corresponding game objects controlled by the remote players; responsive to the periodic updates, using guided artificial intelligence to simulate activity of the corresponding game objects controlled by the remote players.