Patent Document ID: 7856374
Application ID: 11038551
Patent Flag: 1

Claim One:
1. In a computing system having a display, a method for using multimedia training materials and an edu-game to train a retail sales representative about a brand and for providing results of the training, wherein the multimedia training materials include one or more manufacturer brand storylines and wherein the edu-game comprises a plurality of questions that are presented to retail sales representative along with a correct answer and one or more incorrect answers that correspond to the one or more manufacturer brand storylines and an allotted amount of time to answer each question, and wherein results of the edu-game are correlated with sales productivity of the retail sales representative, the method comprising: at a computing system, presenting one or more multimedia presentations of manufacturer brand storylines to a retail sales representative corresponding to one or more manufacturer products that are sold by the retail sales representative, the one or more multimedia presentations being presented on a display of the computing system; at the computing system, testing the retail sales representative about the one or more brand storylines within an edu-game, wherein the testing results in an edu-game score associated with the retail sales representative and the one or more brand storylines that the retail sales representative was tested about during the edu-game; and generating a report which displays the edu-game score along with sales production data corresponding to sales of the one or more manufacturer products sold by the retail sales representative, wherein the testing within the edu-game includes the following: initiating and displaying a cumulative timer corresponding to a cumulative time of participation in the edu-game; and presenting one or more questions about the one or more brand storylines and for each question, performing the following steps: displaying the question and a plurality of corresponding possible answers to the question; initiating a countdown timer to a specified time such that the countdown timer expires after the specified time has elapsed, the countdown timer indicating how long the question is to be displayed; displaying the time remaining on the countdown timer; receiving from the retail sales representative a selection of one of the possible answers; adding an amount of time to the cumulative time based on the received selection, wherein the amount of time added to the cumulative time is dependent on whether the received selection is correct or incorrect, which adding comprises: when selection of an answer is received, determining whether the received selection is the correct answer; when the received selection is determined to be the correct answer, adding to the cumulative time the amount of time that has elapsed from a specified time initially provided at the countdown timer, when the received selection is determined to be an incorrect answer, adding to the cumulative time the specified time initially provided at the countdown timer irrespective of the amount of time that has elapsed from the specified time initially provided at the countdown timer at the time the selection is received; and when no selection is received before the specified time initially displayed at the countdown timer expires, adding to the cumulative time the full specified time initially provided at the countdown, and such that the cumulative time corresponds to the score; displaying the cumulative time along with an indication of the received selection subsequent to receiving the selection; and obtaining the score of the retail sales representative in the edu-game based on at least the cumulative time.