Patent Document ID: 9665978
Application ID: 14803687
Patent Flag: 1

Claim One:
1. A computer-implemented method for consistent tessellation when rendering one or more three-dimensional objects in a video, comprising: providing a first sequence of frames, each frame of the first sequence having one of a first plurality of computational representations of one or more three-dimensional objects depicted in each frame; providing a wire frame mesh corresponding to each computational representation not including a wire frame mesh; selecting one frame of the first sequence as a first keyframe, the first keyframe having a first key mesh corresponding to a respective computational representation from the first plurality; for each frame in the first sequence of frames not selected as the first keyframe, calculating a first transformation field describing a transformation of the first key mesh to approximate the computational representation of the surface of the one or more three-dimensional objects depicted in the respective frame; for each frame in the first sequence of frames not selected as the first keyframe, substituting the first key mesh transformed according to the respective transformation field for that frame in place of the respective one of the first plurality of computational representations; and applying the substituted transformed first key mesh when performing the video rendering.