Title: HardcoreLogic: Challenging Large Reasoning Models with Long-tail Logic Puzzle Games
Primary area: datasets and benchmarks
Keywords: long-tail benchmark, logic puzzle games, large reasoning model

Abstract: Large Reasoning Models (LRMs) have demonstrated impressive performance on complex tasks, including logical puzzle games that require deriving solutions satisfying all constraints. However, whether they can flexibly apply appropriate rules to varying conditions, particularly when faced with non-canonical game variants, remains an open question. Existing corpora focus on popular puzzles like 9x9 Sudoku, risking overfitting to canonical formats and memorization of solution patterns, which can mask deficiencies in understanding novel rules or adapting strategies to new variants. To address this, we introduce **HardcoreLogic**, a challenging benchmark of over 5,000 puzzles across 10 games, designed to test the robustness of LRMs on the "long-tail" of logical games. HardcoreLogic systematically transforms canonical puzzles through three dimensions: **Increased Complexity (IC)**, **Uncommon Elements (UE)**, and **Unsolvable Puzzles (UP)**, reducing reliance on shortcut memorization. Evaluations on a diverse set of LRMs reveal significant performance drops, even for models achieving top scores on existing benchmarks, indicating heavy reliance on memorized stereotypes. While increased complexity is the dominant source of difficulty, models also struggle with subtle rule variations that do not necessarily increase puzzle difficulty. Our systematic error analysis on solvable and unsolvable puzzles further highlights gaps in genuine reasoning. Overall, HardcoreLogic exposes the limitations of current LRMs and establishes a benchmark for advancing high-level logical reasoning.

TL;DR: We propose HardcoreLogic, a logic puzzle game benchmark with non-canonical long-tail puzzles that evaluates the reasoning capability robustness of LLM/LRMs.