Title: MotionGPT3: Human Motion as a Second Modality
Primary area: applications to computer vision, audio, language, and other modalities
Keywords: 3d motion, text-driven motion generation, text-to-motion, human motion synthesis, motion caption

Abstract: With the rapid progress of large language models (LLMs), multimodal frameworks that unify understanding and generation have become promising, yet they face increasing complexity as the number of modalities and tasks grows. We observe that motion quantization introduces approximation errors that cap motion quality, and that unifying discrete text and continuous motion within a single-stream backbone amplifies cross-modal interference. Motivated by recent multi-branch Transformer designs that separate signals from different modalities, we propose MotionGPT3, a bimodal motion–language model for both understanding and generation. MotionGPT3 encodes raw motion into a continuous latent space using a variational autoencoder (VAE), thereby avoiding quantization-induced artifacts, while leveraging the semantic prior of pretrained language models. A dual-stream Transformer with shared attention preserves modality-specific routes while enabling controlled, bidirectional information flow, which reduces interference, stabilizing optimization, and empirically accelerates convergence without degrading fidelity. For multimodal joint training, a generate-then-align three-stage schedule further improves stability and limits cross-task interference. Experiments show that MotionGPT3  achieves 2× faster convergence in training loss and up to 4× faster convergence in validation, while maintaining state-of-the-art performance on standard motion understanding and motion generation benchmarks.

TL;DR: We propose MotioinGPT3, a bimodal motion-language framework designed to address the challenges of unified motion understanding and generation.