Title: A Bit of Freedom Goes a Long Way: Classical and Quantum Algorithms for Reinforcement Learning under a Generative Model
Primary area: reinforcement learning
Keywords: reinforcement learning, Markov decision process, generative model, quantum computation, finite-horizon, infinite-horizon

Abstract: We propose novel classical and quantum online algorithms for learning finite-horizon and infinite-horizon average-reward Markov Decision Processes (MDPs). Our algorithms are based on a hybrid exploration-generative reinforcement learning (RL) model wherein the agent can, from time to time, freely interact with the environment in a generative sampling fashion, i.e., by having access to a "simulator." By employing known classical and new quantum algorithms for approximating optimal policies under a generative model within our learning algorithms, we show that it is possible to avoid several paradigms from RL like "optimism in the face of uncertainty" and "posterior sampling" and instead compute and use optimal policies directly, which yields better regret bounds compared to previous works. For finite-horizon MDPs, our quantum algorithms obtain regret bounds which only depend logarithmically on the number of time steps $T$, thus breaking the $O(\sqrt{T})$ classical barrier. This matches the time dependence of the prior quantum works of Ganguly et al. (arXiv'23) and Zhong et al. (ICML'24), but with improved dependence on other parameters like state space size $S$ and action space size $A$. For infinite-horizon MDPs, our classical and quantum bounds still maintain the $O(\sqrt{T})$ dependence but with better $S$ and $A$ factors. Nonetheless, we propose a novel measure of regret for infinite-horizon MDPs with respect to which our quantum algorithms have $\operatorname{poly}\log{T}$ regret, exponentially better compared to their classical counterpart. Finally, we generalise all of our results to compact state spaces.

TL;DR: We propose and formalise a hybrid exploration-generative reinforcement learning model wherein the agent can, from time to time, freely interact with the environment in a generative sampling fashion. This allows improve regret bounds.