Title: Thompson Sampling Algorithm for Stochastic Games
Primary area: learning theory
Keywords: Stochastic differential games, ergodic control, Thompson sampling, optimal non-linear filtering

Abstract: We study a stochastic differential game with $N$ competitive players in a linear-quadratic framework with ergodic cost, where $d$-dimensional diffusion processes govern the state dynamics with an unknown common drift (matrix). Assuming a Gaussian prior on the drift, we use filtering techniques to update its posterior estimates. Based on these estimates, we propose a Thompson-sampling-based algorithm with dynamic episode lengths to approximate strategies. We show that the Bayesian regret for each player has an error bound of order $O(\sqrt{T\log(T)})$, where $T$ is the time-horizon, independent of the number of players. This implies that average regret per unit time goes to zero. Finally, we prove that the algorithm results in a Nash equilibrium.