Title: TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
Primary area: applications to computer vision, audio, language, and other modalities
Keywords: hand-object interaction, 3D generation

Abstract: Hand-object interaction (HOI) is fundamental for humans to express intent. Existing HOI generation research is predominantly confined to fixed grasping patterns, where control is tied to physical priors such as force closure or generic intent instructions, even when expressed through elaborate language. Such an overly general conditioning imposes a strong inductive bias for stable grasps, thus failing to capture the diversity of daily HOI. To address these limitations, we introduce $\textbf{Free-Form HOI Generation}$, which aims to generate controllable, diverse, and physically plausible HOI conditioned on fine-grained intent, extending HOI from grasping to free-form interactions, like pushing, poking, and rotating. To support this task, we construct $\textbf{WildO2}$, an in-the-wild diverse 3D HOI dataset, which includes diverse HOI derived from internet videos. Specifically, it contains 4.4k unique interactions across 92 intents and 403 object categories, each with detailed semantic annotations. Building on this dataset, we propose $\textbf{TOUCH}$, a three-stage framework centered on a multi-level diffusion model that facilitates fine-grained semantic control to generate versatile hand poses beyond grasping priors. This process leverages explicit contact modeling for conditioning and is subsequently refined with contact consistency and physical constraints to ensure realism. Comprehensive experiments demonstrate our method's ability to generate controllable, diverse, and physically plausible hand interactions representative of daily activities.

TL;DR: We extend hand-object interaction generation beyond simple grasping to a diverse range of controllable manners, such as pushing, poking, twisting, and rolling.