Title: Polysemous Language Gaussian Splatting via Matching-based Mask Lifting
Primary area: applications to computer vision, audio, language, and other modalities
Keywords: Open-vocabulary 3D Scene Understanding, 3D Gaussian Splatting, Training-free

Abstract: Lifting 2D open-vocabulary understanding into 3D Gaussian Splatting (3DGS) scenes is a critical challenge. However, mainstream methods suffer from three key flaws:  (i) their reliance on costly per-scene retraining prevents plug-and-play application; (ii) their restrictive monosemous design fails to represent complex, multi-concept semantics; and (iii) their vulnerability to cross-view semantic inconsistencies corrupts the final semantic representation.
To overcome these limitations, we introduce MUSplat, a training-free framework that abandons feature optimization entirely. Leveraging a pre-trained 2D segmentation model, our pipeline generates and lifts multi-granularity 2D masks into 3D, where we estimate a foreground probability for each Gaussian point to form initial object groups. We then optimize the ambiguous boundaries of these initial groups using semantic entropy and geometric opacity. Subsequently, by interpreting the object's appearance across its most representative viewpoints, a Vision-Language Model (VLM) distills robust textual
features that reconciles visual inconsistencies, enabling open-vocabulary querying via semantic matching.
By eliminating the costly per-scene training process, MUSplat reduces scene adaptation time from hours to mere minutes.
On benchmark tasks for open-vocabulary 3D object selection and semantic segmentation, MUSplat outperforms established training-based frameworks while simultaneously addressing their monosemous limitations.

TL;DR: We introduce MUSplat, a training-free framework that replaces costly per-scene retraining with a robust matching mechanism to achieve fast, polysemous open-vocabulary 3D scene understanding.