### GameLauncher (v5.4) problem

Hi.  
Problem is, that no one of created levels in sandbox won't load entities except the player one in GameLauncher.  
This occurs even in standard sidescroller template with 0 modifications.  
"example" level works fine in GameLauncher, but when I create a new level with only standard SpawnPoint, in GameLauncher engine won't load even it.  
Only modificatation, that I did in code is in GamePlugin.cpp to load a new level 

Code: Select all

`gEnv->pConsole->ExecuteString("map TestLoad_GL", false, true);  
`

Here is the game.log file 

Code: Select all

` <08:42:41> [Warning] [CVARS]: [CHANGED] variable [sys_asserts] from [1] to [0]; Marked as [VF_CHEAT] <08:42:41> [Warning] Modifying marked variables will not be allowed in Release mode! <08:42:41> [Warning] [CVARS]: [CHANGED] variable [sys_asserts] from [1] to [0]; Marked as [VF_CHEAT] <08:42:41> [Warning] Modifying marked variables will not be allowed in Release mode! <08:42:41> creating CVarGroups from directory 'assets/Config/CVarGroups' ... <08:42:41> creating CVarGroups from directory 'Config/CVarGroups' ... <08:42:41> Loading Config file Config/CVarGroups/sys_spec_full.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_full.cfg) <08:42:41> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_gameeffects.cfg) <08:42:41> Loading Config file Config/CVarGroups/sys_spec_light.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_light.cfg) <08:42:41> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_objectdetail.cfg) <08:42:41> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_particles.cfg) <08:42:41> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_physics.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_postprocessing.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_quality.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_shading.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_shadows.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_sound.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_texture.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_textureresolution.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_volumetriceffects.cfg) <08:42:42> Loading Config file Config/CVarGroups/sys_spec_water.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_water.cfg) <08:42:42> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "%engine%/config/engine_core.thread_config". <08:42:42> Windows 10 64 bit (build 10.0.16299) <08:42:42> User name: "Nazar" <08:42:42> System language: Ukrainian <08:42:42> Windows Directory: "C:\Windows" <08:42:42> Local time is 08:42:42 04/12/18, system running for 61 minutes <08:42:42> 8081MB physical memory installed, 3529MB available, 134217727MB virtual memory installed, 56 percent of memory in use <08:42:42> PageFile usage: 34MB, Working Set: 29MB, Peak PageFile usage: 34MB, <08:42:42> Current display mode is 1366x768x32, (Unknown graphics card) <08:42:42> Japanese keyboard and 5+ button mouse installed <08:42:42> -------------------------------------------------------------------------------- <08:42:42> [Warning] Config file %USER%/game.cfg not found! <08:42:42> Loading Config file system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\system.cfg) <08:42:42> [Warning] [CVARS]: [CHANGED] variable [sys_asserts] from [0] to [0]; Marked as [VF_CHEAT] <08:42:42> [Warning] Modifying marked variables will not be allowed in Release mode! <08:42:42> [Warning] Config file user.cfg not found! <08:42:42> Stream Engine Initialization <08:42:42> BuildTime: Sep 20 2017 16:39:13 <08:42:42> Physics initialization <08:42:42> Loading Module CryPhysics.dll... <08:42:42> Initializing CryPhysics done, MemUsage=828Kb <08:42:42> [Warning] Cannot open Pak file assets\localization\english_xml.pak <08:42:42> Localized language content(english) not available or modified from the original installation. <08:42:42> [Warning] Cannot open Pak file assets\localization\english.pak <08:42:42> Localized language content(english) not available or modified from the original installation. <08:42:42> [Warning] Cannot open Pak file assets\localization\english.pak <08:42:42> Localized language content(english) not available or modified from the original installation. <08:42:42> [Error] <Localization> No localization files found! <08:42:42> <Audio>: AudioSystem initialization <08:42:42> Loading Module CryAudioSystem.dll... <08:42:43> <Audio> <1.970>: CryAudioImplSDLMixer loaded <08:42:43> Initializing CryAudioSystem done, MemUsage=6020Kb <08:42:43> Renderer initialization <08:42:43> Logging video adapters: <08:42:43> - Intel(R) HD Graphics Family (vendor = 0x8086, device = 0x0a16) <08:42:43> - Adapter index: 0 <08:42:43> - Dedicated video memory: 112 MB <08:42:43> - Feature level: D3D 11_1 (SM 5.x) <08:42:43> - Displays connected: yes <08:42:43> - Suitable rendering device: yes <08:42:43> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c) <08:42:43> - Adapter index: 1 <08:42:43> - Dedicated video memory: 0 MB <08:42:43> - Feature level: D3D 11_1 (SM 5.x) <08:42:43> - Displays connected: no <08:42:43> - Suitable rendering device: no <08:42:43> Loading Module CryRenderD3D11.dll... <08:42:43> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8 <08:42:43> Initializing CryRenderD3D11 done, MemUsage=3220Kb <08:42:43> Initializing Direct3D and creating game window: <08:42:43> Direct3D driver is creating... <08:42:43> Crytek Direct3D driver version 3.00 (Sep 20 2017 <16:40:13>) <08:42:43> Creating window called 'Test GL2' (910x470) <08:42:43> D3D Adapter: Description: Intel(R) HD Graphics Family <08:42:43> D3D Adapter: Driver version (UMD): 0.00.00.0000 <08:42:43> D3D Adapter: VendorId = 0x8086 <08:42:43> D3D Adapter: DeviceId = 0x0A16 <08:42:43> D3D Adapter: SubSysId = 0x05EB1028 <08:42:43> D3D Adapter: Revision = 9 <08:42:43> Active GPUs: 1 <08:42:43> Using pixel texture formats: <08:42:43> R8G8B8A8S, mips, RT (blendable) (multi-sampled), sample, gather <08:42:43> R8G8B8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather <08:42:43> A8, mips, RT (blendable) (multi-sampled), sample, gather <08:42:43> R8, mips, RT (blendable) (multi-sampled), sample, gather <08:42:43> R8S, mips, RT (blendable) (multi-sampled), sample, gather <08:42:43> R16, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable) <08:42:43> R16S, mips, RT (blendable) (multi-sampled), sample, gather <08:42:43> R16F, mips, RT (blendable) (multi-sampled), sample, gather <08:42:43> R32F, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable) <08:42:43> R8G8, mips, RT (blendable) (multi-sampled), sample, gather <08:42:43> R8G8S, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R16G16, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R16G16S, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R16G16F, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R32G32F, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R11G11B10F, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R10G10B10A2, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R16G16B16A16, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R16G16B16A16S, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R16G16B16A16F, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> R32G32B32A32F, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> BC1, mips, sRGB, sample, gather <08:42:44> BC2, mips, sRGB, sample, gather <08:42:44> BC3, mips, sRGB, sample, gather <08:42:44> BC4, mips, sample, gather <08:42:44> BC4S, mips, sample, gather <08:42:44> BC5, mips, sample, gather <08:42:44> BC5S, mips, sample, gather <08:42:44> BC6UH, mips, sample, gather <08:42:44> BC6SH, mips, sample, gather <08:42:44> BC7, mips, sRGB, sample, gather <08:42:44> R9G9B9E5, mips, sample, gather <08:42:44> D32FS8 (R32G8T), mips, DS (multi-sampled) <08:42:44> D32F (R32T), mips, DS (multi-sampled) <08:42:44> D24S8 (R24G8T), mips, DS (multi-sampled) <08:42:44> D16 (R16T), mips, DS (multi-sampled) <08:42:44> B5G6R5, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> B5G5R5, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> B4G4R4A4, mips, RT (blendable) (multi-sampled), sample, gather <08:42:44> B8G8R8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather <08:42:44> B8G8R8X8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather <08:42:44> Renderer DepthBits: 24 <08:42:44> ****** CryRender InfoDump ****** <08:42:44> Driver description: Intel(R) HD Graphics Family <08:42:44> API Version: Direct3D 11.0 <08:42:44> Feature level: D3D 11_1 <08:42:44> Vertex Shaders version 5.0 <08:42:44> Pixel Shaders version 5.0 <08:42:44> Full stats: <08:42:44> Rasterizer: Hardware <08:42:44> Current Resolution: 910x470x32 Windowed <08:42:44> HDR Rendering: FP16 <08:42:44> Occlusion queries: Supported <08:42:44> Geometry instancing: Supported <08:42:44> NormalMaps compression : Supported <08:42:44> Gamma control: Hardware <08:42:44> Used GeomInstancingThreshold is 7 <08:42:44> Shader model usage: 'SM.5.0' <08:42:44> ***************************************** <08:42:44> <08:42:44> Init Shaders <08:42:44> General shader quality: Medium <08:42:44> Metal shader quality: Medium <08:42:44> Glass shader quality: Medium <08:42:44> Vegetation shader quality: Medium <08:42:44> Ice shader quality: Medium <08:42:44> Terrain shader quality: Medium <08:42:44> Shadow shader quality: Medium <08:42:44> Water shader quality: Medium <08:42:44> FX shader quality: Medium <08:42:44> PostProcess shader quality: Medium <08:42:44> HDR shader quality: Medium <08:42:44> Sky shader quality: Medium <08:42:44> Render quality: VeryHigh <08:42:44> Init textures management (112 Mb of video memory is available)... <08:42:44> Enabling of textures streaming... <08:42:44> Using 256 Mb of textures pool for streaming... <08:42:44> Video textures: Atlas clouds max size: 24 Mb <08:42:44> Video textures: Atlas sprites max size: 32 Mb <08:42:44> Video textures: Dynamic managed max size: 48 Mb <08:42:44> Reloading all textures... <08:42:44> Finished reloading textures... <08:42:44> Finished initializing textures streaming... <08:42:45> Initialized hardware mouse (game is allowed to confine mouse to window) <08:42:45> CryMonoBridge initialization <08:42:45> Loading Module CryMonoBridge.dll... <08:42:45> [Mono] Initialize Mono Runtime . . . <08:42:45> [Mono] Debugger server active on port: 17615 <08:42:45> [Mono] Initialization done. <08:42:45> Initializing CryMonoBridge done, MemUsage=5468Kb <08:42:45> Loading plug-in CryDefaultEntities <08:42:45> Loading plug-in CrySensorSystem <08:42:45> Loading plug-in CryPerceptionSystem <08:42:45> Loading plug-in bin/win_x64/Game.dll <08:42:45> Loading plug-in CryUserAnalytics <08:42:45> Initializing CryScaleformHelper done, MemUsage=4Kb <08:42:45> Using Scaleform GFx 3.3.94 <08:42:45> Using dynamic pool <08:42:45> [Warning] Texture does not exist [File=libs/ui/textures/startscreen.dds] <08:42:45> [Warning] Invalid splash screen texture <08:42:45> Font initialization <08:42:45> Loading Module CryFont.dll... <08:42:45> Using FreeType 2.5.5 <08:42:45> Initializing CryFont done, MemUsage=232Kb <08:42:45> *** Init system render resources *** <08:42:46> Network initialization <08:42:46> Loading Module CryNetwork.dll... <08:42:46> [LagProfiles] Could not load "". 6 default profiles activated. <08:42:46> [Error] Scheduler policy name should not exceed 4 characters. <08:42:46> [net] Socket IO management: External [iocp], Internal [iocp] <08:42:46> network hostname: DESKTOP-HBUGJHL <08:42:46> ip:192.168.0.105 <08:42:46> [Network Version]: PROFILE DEVELOPMENT BUILD <08:42:46> Initializing CryNetwork done, MemUsage=2272Kb <08:42:46> MovieSystem initialization <08:42:46> Loading Module CryMovie.dll... <08:42:46> Initializing CryMovie done, MemUsage=588Kb <08:42:46> Console initialization <08:42:46> Time initialization <08:42:46> Input initialization <08:42:46> Loading Module CryInput.dll... <08:42:46> Initializing DirectInput <08:42:46> Initializing Keyboard <08:42:46> Input locale changed to 00000409 <08:42:46> Initializing mouse <08:42:46> Initializing CryInput done, MemUsage=1480Kb <08:42:46> <08:42:46> con_debug = 0 [] <08:42:46> con_display_last_messages = 0 [] <08:42:46> con_line_buffer_size = 1000 [] <08:42:46> con_restricted = 0 [RESTRICTEDMODE] <08:42:46> con_showonload = 0 [] <08:42:46> <08:42:46> con_debug = 0 [] <08:42:46> con_display_last_messages = 0 [] <08:42:46> con_line_buffer_size = 1000 [] <08:42:46> con_restricted = 0 [RESTRICTEDMODE] <08:42:46> con_showonload = 0 [] <08:42:46> <08:42:46> con_debug = 0 [] <08:42:46> <08:42:46> con_debug = 0 [] <08:42:46> Initializing Animation System <08:42:46> Loading Module CryAnimation.dll... <08:42:46> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT] <08:42:46> [Warning] Modifying marked variables will not be allowed in Release mode! <08:42:47> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT] <08:42:47> [Warning] Modifying marked variables will not be allowed in Release mode! <08:42:47> Initializing CryAnimation done, MemUsage=928Kb <08:42:47> Initializing 3D Engine <08:42:47> Loading Module Cry3DEngine.dll... <08:42:47> [Warning] [CVARS]: [CHANGED] variable [e_WaterOcean] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT] <08:42:47> [Warning] Modifying marked variables will not be allowed in Release mode! <08:42:47> [Warning] [CVARS]: [CHANGED] variable [e_WaterOcean] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT] <08:42:47> [Warning] Modifying marked variables will not be allowed in Release mode! <08:42:47> Sky light: Optical lookup tables loaded off disc. <08:42:47> Initializing Cry3DEngine done, MemUsage=2556Kb <08:42:47> Script System Initialization <08:42:47> Loading Module CryScriptSystem.dll... <08:42:47> [Warning] [Lua Error] Failed to load script file scripts/common.lua <08:42:47> Initializing CryScriptSystem done, MemUsage=604Kb <08:42:47> Schematyc initialization <08:42:47> Loading Module CrySchematyc.dll... <08:42:47> Initializing CrySchematyc done, MemUsage=1648Kb <08:42:47> Entity system initialization <08:42:47> Loading Module CryEntitySystem.dll... <08:42:47> Initializing CryEntitySystem done, MemUsage=1960Kb <08:42:47> LiveCreate initialization <08:42:47> LiveCreateHost not created, using NULL implementation. <08:42:47> Dynamic Response System initialization <08:42:47> Loading Module CryDynamicResponseSystem.dll... <08:42:47> Initializing CryDynamicResponseSystem done, MemUsage=556Kb <08:42:47> Loading Module CryFlowGraph.dll... <08:42:47> Successfully registered flownode 'AI:PerceptionState' <08:42:47> Successfully registered flownode 'AI:EventListener' <08:42:47> Initializing CryFlowGraph done, MemUsage=960Kb <08:42:47> AI initialization <08:42:47> Loading Module CryAISystem.dll... <08:42:47> Initializing CryAISystem done, MemUsage=1400Kb <08:42:47> Initializing AI System <08:42:47> AI: [AISYSTEM] Initialization started. <08:42:47> [Warning] XML reader: Can't open file (Scripts/AI/Communication/CommunicationSystemConfiguration.xml) <08:42:47> [Warning] AI: Failed to open XML file 'Scripts/AI/Communication/CommunicationSystemConfiguration.xml'... <08:42:47> [Warning] XML reader: Can't open file (Scripts/AI/lookup.xml) <08:42:47> [Warning] [Lua Error] Failed to load script file scripts/ai/aiconfig.lua <08:42:47> Registering CentralInterestManager with EntitySystem <08:42:47> [Warning] XML reader: Can't open file (Libs/AITargetStimulusConfig.xml) <08:42:47> [Warning] AI: CTargetTrackManager::Init() Warning: Failed to load configuration file 'Libs/AITargetStimulusConfig.xml' <08:42:47> AI: [AISYSTEM] Initialization finished. <08:42:47> Initializing additional systems <08:42:47> OnSysSpecChange(0) <08:42:47> [Warning] XML reader: Can't open file (Libs/Levels/leveltypes.xml) <08:42:47> [Warning] XML reader: Can't open file (Libs/FlowNodes/DialogFlowNodeBuffers.xml) <08:42:47> [Warning] CDialogFlowNodeMgr::Init() - Failed to load 'Libs/FlowNodes/DialogFlowNodeBuffers.xml'. dialog flownode buffers disabled. <08:42:47> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehicleSystem.lua <08:42:47> [Warning] XML reader: Can't open file (Libs/Readability/Faces/Faces.xml) <08:42:47> [Warning] XML reader: Can't open file (Scripts/Network/StatsConfig.xml) <08:42:47> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehiclePartDetached.lua <08:42:47> Ending game context... <08:42:47> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml) <08:42:47> [Warning] [ForceFeedback System] Could not load force feedback system data. Invalid XML file 'Libs/GameForceFeedback/ForceFeedbackEffects.xml'! <08:42:47> Initializing default materials... <08:42:47> [Warning] XML reader: Can't open file (materials/material_layers_default.mtl) <08:42:47> [Warning] [Lua Error] Failed to load script file scripts/main.lua <08:42:47> [Warning] [CScriptSystem::BeginCall] Function OnInit not found(check for syntax errors or if the file wasn't loaded) <08:42:48> [Warning] Could not load dialog file assets\Libs\DynamicResponseSystem\DialogLines/dialoglines.dialog <08:42:48> [MFX] Loading FXLib 'collision' ... <08:42:48> [Schematyc]: Loading... <08:42:48> [Schematyc]: Loading settings <08:42:48> [Warning] XML reader: Can't open file (assets/cryschematycsettings/log_settings.sc_settings) <08:42:48> [Schematyc]: Loading scripts <08:42:48> [Schematyc]: Compiling scripts <08:42:48> [Schematyc]: Loading complete <08:42:48> [CONSOLE] Executing console command 'exec autoexec.cfg' <08:42:48> Executing console batch file (try game,config,root): "autoexec.cfg" not found! <08:42:48> [Warning] <ThreadInfo>: Unable to find config for thread:CaptureCrashScreenShot <08:42:48> <ThreadInfo> Configured thread "CryThread_Unnamed" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled <08:42:48> [Warning] <ThreadInfo> Thread config not loaded yet. Hence no thread config was found for thread CaptureCrashScreenShot ... using default config. <08:42:48> Flushing pended shaders... <08:42:48> Finished flushing pended shaders... <08:42:48> Flushing pended shaders... <08:42:48> Finished flushing pended shaders... <08:42:48> Allocate render buffer for particles (16384 verts, 49152 tris)... <08:42:48> Allocate render buffer for particles (16384 verts, 49152 tris)... <08:42:48> Flushing pended textures... <08:42:48> Finished flushing pended textures... <08:42:48> [CONSOLE] Executing console command 'map TestLoad_GL' <08:42:48> ============================ Loading level TestLoad_GL ============================ <08:42:48> [Warning] Level does not have loading screen info <08:42:48> SetGlobalState 0->1 'INIT'->'LEVEL_LOAD_PREPARE' 3703.8 seconds <08:42:48> Loading Config file singleplayer.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\singleplayer.cfg) <08:42:48> Remote console listening on: 4600 <08:42:48> SetGlobalState 1->2 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.1 seconds <08:42:48> Level system is loading "TestLoad_GL" <08:42:48> SetGlobalState 2->3 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds <08:42:49> ==== Starting Loading Level Materials ==== <08:42:49> ==== Finished loading level Materials: 10 mtls loaded (0 from LevelCache) in 0.0 sec ==== <08:42:49> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl ===== <08:42:49> ==== Finished Loading Decal Materials: 0 mtls loaded in 0.0 sec ==== <08:42:49> SetGlobalState 3->4 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.0 seconds <08:42:49> Starting loading level CGF's ... <08:42:49> Finished loading level CGF's: 1 objects loaded (0 from LevelCache) in 0.0 sec <08:42:49> SetGlobalState 4->5 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.0 seconds <08:42:49> Starting loading level characters ... <08:42:49> ===== Preloading Characters ==== <08:42:49> 58 animation-assets loaded (total assets: 53) <08:42:49> ===== Finished Preloading 2 Characters in 0.24 seconds ==== <08:42:49> ===== Preloading CGAs ==== <08:42:49> ===== Finished Preloading 0 CGAs in 0.00 seconds ==== <08:42:49> ===== Preloading CDFs ==== <08:42:49> ===== Finished Preloading 1 CDFs in 0.00 seconds ==== <08:42:49> Finished loading level characters (0.3 sec) <08:42:49> SetGlobalState 5->6 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 0.3 seconds <08:42:49> ===== Loading terrain\terrain.dat ===== <08:42:49> Loading terrain layers for segment 0 ... <08:42:49> Layer 0 - %ENGINE%/EngineAssets/Materials/material_terrain_default has material %engine%/engineassets/materials/material_terrain_default <08:42:49> Constructing 5461 terrain nodes (2.0 MB) <08:42:49> done in 0.01 sec <08:42:49> ===== Loading 0 vegetation models ===== <08:42:49> ===== Loading 0 brush models ===== <08:42:49> ===== Loading 0 brush materials ===== <08:42:49> ===== Initializing terrain nodes ===== <08:42:49> ===== Loading outdoor instances ===== <08:42:49> Opening terrain\cover.ctc ... <08:42:49> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536 <08:42:49> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536 <08:42:49> RGB multiplier: 8, Texture indices: 85 <08:42:49> 0 out of 5461 nodes cleaned <08:42:49> ===== Loading terrain\indoor.dat ===== <08:42:49> ===== Loading Particle Effects ===== <08:42:49> ===== Loading mission settings from XML ===== <08:42:49> ===== Load level physics data ===== <08:42:49> ===== loading occlusion mesh ===== <08:42:49> ===== Finished loading static world ===== <08:42:49> SetGlobalState 6->7 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.2 seconds <08:42:49> [Warning] XML reader: Can't open file (Scripts/AI/Cover.xml) <08:42:49> [Warning] AI: Failed to open XML file 'Scripts/AI/Cover.xml'... <08:42:49> [Warning] XML reader: Can't open file (Scripts/AI/Navigation.xml) <08:42:49> [Warning] AI: Failed to open XML file 'Scripts/AI/Navigation.xml'... <08:42:49> AI: [AISYSTEM] Initializing AI Actions. <08:42:49> AI: [AISYSTEM] Initializing Smart Objects. <08:42:49> [Warning] XML reader: Can't open file (Libs/SmartObjects.xml) <08:42:49> --- AI: Navigation Data Loaded in 0.00 sec <08:42:49> [Warning] AI: Could not read AI Cover Surfaces. [levels/TestLoad_GL/coverMission0.bai] <08:42:49> [Warning] CEntitySystem::LoadEntities : Not all entities were loaded correctly. <08:42:49> SetGlobalState 7->8 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 0.1 seconds <08:42:49> SetGlobalState 8->9 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 0.0 seconds <08:42:49> -- Render thread was idle during level loading: 0.671 secs <08:42:49> -- Render thread was busy during level loading: 0.054 secs <08:42:49> -- Presort shaders by states... <08:42:49> --- 18 Resources, 1 Resource groups. <08:42:49> Requesting textures precache ... <08:42:49> Textures precache done. <08:42:49> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 0.1 seconds <08:42:49> File access time during level loading: 0.07 seconds <08:42:49> SetGlobalState 10->11 'LEVEL_LOAD_END'->'LEVEL_LOAD_ENDING' 0.0 seconds <08:42:49> -- Precaching textures... <08:42:49> =============================== Loading textures ================================ <08:42:49> Precaching progress: 1 <08:42:49> Precaching progress: 2 <08:42:49> Precaching progress: 3 <08:42:49> Precaching progress: 4 <08:42:49> Precaching progress: 5 <08:42:49> Precaching progress: 6 <08:42:49> Precaching progress: 7 <08:42:49> Precaching progress: 8 <08:42:49> Precaching progress: 9 <08:42:49> ========================== Finished loading textures ============================ <08:42:49> Precaching textures done in 0.01 seconds <08:42:50> SetGlobalState 11->12 'LEVEL_LOAD_ENDING'->'LEVEL_LOAD_COMPLETE' 0.3 seconds <08:42:50> Textures startup streaming finished in 0.2 sec <08:42:50> SetGlobalState 12->13 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds <08:42:50> Average block size: 0 KB, Average throughput: 0.0 MB/sec, Jobs processed: 0 (0.0 MB), File IO Bandwidth: 0.00MB/s <08:42:51> ----------------------------------------------------- <08:42:51> *LOADING: Level TestLoad_GL loading time: 2.82 seconds <08:42:51> ----------------------------------------------------- <08:42:51> [SAVE GAME] Quick-saving to 'TestLoad_GL_.CSF' immediately - checkpoint="(null)" <08:42:51> Pre-caching render meshes for camera position <08:42:51> Updating level streaming priorities for 1 cameras (LevelFrameId = 108) <08:42:51> -- 9.642384 0.000000 2.928477 <08:42:54> CSystem::Quit invoked from thread 10372 (main is 10372) <08:42:55> Ending game context... <08:42:55> Destroying CActionGame instance 0000018B1C9FF320 (level="TestLoad_GL") <08:42:55> UnLoadLevel Start <08:42:55> CDefaultSkeleton Release: objects/characters/samplecharacter/skelproxy.chr <08:42:55> *** Start clearing render resources *** <08:42:55> Flushing pended shaders... <08:42:55> Finished flushing pended shaders... <08:42:55> *** Clearing render resources took 49.5 msec *** <08:42:55> *** Start clearing render resources *** <08:42:55> Flushing pended shaders... <08:42:55> Finished flushing pended shaders... <08:42:55> <08:42:55> <08:42:55> <08:42:55> <08:42:55> <08:42:55> [Warning] --- CTexture '$AutoFont_17' leak after level unload <08:42:55> <08:42:55> <08:42:55> *** Clearing render resources took 117.5 msec *** <08:42:55> UnLoadLevel End: 0.3 sec <08:42:55> *** Init system render resources *** <08:42:56> [Warning] [CScriptSystem::BeginCall] Function OnShutdown not found(check for syntax errors or if the file wasn't loaded) <08:42:56> System Shutdown <08:42:56> Unloading CryFlowGraph.dll... <08:42:56> Unloading CryUserAnalytics.dll... <08:42:56> Unloading bin/win_x64/Game.dll... <08:42:56> Unloading CryPerceptionSystem.dll... <08:42:56> Unloading CrySensorSystem.dll... <08:42:56> Unloading CryDefaultEntities.dll... <08:42:56> Unloading CryDynamicResponseSystem.dll... <08:42:56> *** Start clearing render resources *** <08:42:56> Flushing pended shaders... <08:42:56> Finished flushing pended shaders... <08:42:56> *** Clearing render resources took 18.4 msec *** <08:42:56> Unloading CryMovie.dll... <08:42:56> Unloading CryAISystem.dll... <08:42:57> Unloading CryFont.dll... <08:42:57> Unloading CryNetwork.dll... <08:42:57> Unloading CryAnimation.dll... <08:42:57> Unloading Cry3DEngine.dll... <08:42:57> *** Start clearing render resources *** <08:42:57> Flushing pended shaders... <08:42:57> Finished flushing pended shaders... <08:42:57> *** Clearing render resources took 13.3 msec *** <08:42:57> Unloading CrySchematyc.dll... <08:42:57> Unloading CryEntitySystem.dll... <08:42:57> Unloading CryPhysics.dll... <08:42:57> Unloading CryRenderD3D11.dll... DXInput Shutdown `

Here is some key (on my opinion) line 

Code: Select all

`<08:42:49> [Warning] CEntitySystem::LoadEntities : Not all entities were loaded correctly.`

Hello,  
  
I never heard of this issue before, it is especially weird since it apparently can't even load the levels we provide. Did you exported the level and if so did you get any error messages or warnings while exporting? Can you maybe post or upload your level file so I could have a look, thanks.  


> Hello,  
>   
>  I never heard of this issue before, it is especially weird since it apparently can't even load the levels we provide. Did you exported the level and if so did you get any error messages or warnings while exporting? Can you maybe post or upload your level file so I could have a look, thanks.  
>   
>  Cheers,  
>  Alex

Well, after export this empty level to the engine, it works just fine   
Strange thing, 'cause in 5.3 there was no need to export levels to the engine for them to work in GameLauncher.  
Now, I have to try on my real project.  
  
Thanks, Alex

Exporting the level was as far as I know always necessary for the game launcher. This can be easily observed, if you save your level in Sandbox it just saves everything to the layer files, which can be found in the \Assets\Levels\example\Layers folders. Those layer files are only used by the Sandbox, if you load your project from the Game Launcher it loads the information from the level.pak files and others. We do that in order to optimize the level files you want to ship later with your final game. If you have more questions let me know.