# Installing from source with homebrew

Here are working easy instructions for building pygame from source with homebrew on Mavericks and Mountain lion. 

## Other instructions

The following page details how to install PyGame 1.9.1 on a Mac OS X 10.6 (Snow Leopard) running the most recent 2.x version of Python (2.7.1). Here are some alternative methods for installing PyGame on osx: 

  * An alternative method based on macports and SVN
  * I recently installed PyGame 1.9.1 on Mac OS X 10.6 (Snow Leopard) running Python 3.1 \- (instructions at the bottom of the page. Cheers, and good luck! (Paul Barry, Dec 2009). 
  * A method of installing pygame on Mac OS X 10.7 (Lion)
  * Here's how I installed PyGame 1.9.1 on Mac OS X 10.6 (Snow Leopard) for Python 2.7.2. 



###  Mountain Lion install instructions 
    
    
    1. Installed python but using visual python version. This is based on python 2.7.x
    In my system this installs files under Applications and /Library/Frameworks/Python.framework
    
    http://www.vpython.org
    From this site:
    
    First, download and install the pure 32-bit Python, Python-2.7.3
    (VPython does not work with Mac 64-bit/32-bit Python, but this 32-bit version of Python works fine on 64-bit Macs)
    
    Second, download and install VPython-Mac-Py2.7-5.74
    
    This includes version 1.5.1 of numpy.
    
    The download of Python-2.7.3 is from the vpython site and designed to work with vpython.
    You can use the python installer from http://www.python.org. However, you will have to install numpy.
    You can get numpy from http://sourceforge.net/projects/numpy/files/
    
    2. Installed the SDL libraries from dmg
    http://www.libsdl.org/
    
    SDL  1.2.15
    SDL_mixer 1.2.12
    SDL_ttf  2.0.11
    SDL_image 1.2.12
    
    3. Installed the libjpeg and libpng libraries from dmg
    http://ethan.tira-thompson.com/Mac_OS_X_Ports.html
    
    libpng v1.5.4
    libjpeg 8c
    
    4. Installed Xcode 4.4 from Apple apps. Need to add command line tools.
    To do this start Xcode and go to Preferences under Xcode menu. Choose the Download tab and select Components.
    Then install the Command Line Tools.
    
    5. Installed XQuartz. Mountain Lion OS X no longer includes the X11 window system library.
    This is different from Lion OS X.
    http://xquartz.macosforge.org/landing/
    
    XQuartz-2.7.2.dmg
    
    6. Downloaded pygame tar file from 
    http://pygame.org/download.shtml
    
    pygame-1.9.1release.tar.gz 
    
    Decompressed and extracted to create directory pygame1.9.1release
    
    6. Before compilation of pygame:
    
      a. SDL_x header files refer to SDL as &ltSDL/SDL_yy.h> However, a SDL directory is not under
    the include directory of SDL (SDL/Headers). To fix this in a simple way:
    
        i. Went to directory
              /Library/Frameworks/SDL.framework/Headers
         then made a link as follows:
              ln -s SDL ./
    
    7. Changed to the pygame directory (normally pygame1.9.1release). Then switched to the super user.
    However, you can use the sudo command instead.
    
    I set the following compilation flags
    
    export CC='/usr/bin/gcc'
    export CFLAGS='-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -I/opt/X11/include -arch i386'
    export LDFLAGS='-arch i386'
    export ARCHFLAGS='-arch i386'
    
    You must specify using the original location of X11. The mac does not have a ld.so.conf
    and apparently the links generated by XQuartz in /usr do not work correctly.
    
    8. Now execute:
       python config.py
    This should find the SDL, jpeg, png, and numpy libraries
    
       python setup.py build
    This will build in the directory before installing. It should complete with no errors.
    then
       python setup.py install
    
    9. Confirmed that it worked:
    
       Out of super user mode and in a terminal shell
    
       python
       and within python
       import pygame
    
       this gave no error and a simple pygame program ran fine.
    
    GAMercier 2012-08-05
    

[edit]

### Snow leopard install instructions.

Set these environment flags before building...
    
    
    export CC='/usr/bin/gcc-4.0' CFLAGS='-isysroot /Developer/SDKs/MacOSX10.5.sdk -arch i386'  
    export LDFLAGS='-arch i386'   
    export ARCHFLAGS='-arch i386'  
    

If you get this error:
    
    
    /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory
    

This link has a solution: http://packetcloud.net/2009/09/22/installing-mysql-python-module-for-python-262-on-snow-leopard-using-xcode/ [edit]

# download

first, get the following packages:

  * The most recent PyGame from this site (currently 1.9.1): http://pygame.org/download.shtml
  * The most recent PyObjC, (currently 2.2) Try `easy_install pyobjc==2.2` in terminal or download from the pyobjc site if that doesn't work \- (Not needed in Mac OSX 10.5 Leopard - pyobjc 2.0 comes preinstalled) 
  * http://www.ijg.org/files/jpegsrc.v6b.tar.gz <\-- BROKEN LINK !! ?? 
  * http://downloads.sourceforge.net/numpy/Numeric-24.2.tar.gz
  * http://downloads.sourceforge.net/libpng/libpng-1.2.16.tar.bz2

SDL frameworks

  * http://www.libsdl.org/release/SDL-1.2.13.dmg
  * http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.6.dmg
  * http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.9.dmg
  * http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.7.dmg

[edit]

# Build and install

[edit]

## Install the SDL Frameworks

Open the DMG files and read the included Readme files to determine what needs to be moved where. The normal process is to go to each opened volume (/Volumes/SDL_something) directory, and run the appropriate following command:
    
    
    sudo cp -R SDL.framework /Library/Frameworks/SDL.framework 
    sudo cp -R SDL_image.framework /Library/Frameworks/SDL_image.framework 
    sudo cp -R SDL_ttf.framework /Library/Frameworks/SDL_ttf.framework 
    sudo cp -R SDL_mixer.framework /Library/Frameworks/SDL_mixer.framework

[

## Install pyobjc (non-Leopard only)

Unpack the tgz 
    
    
    tar xvzf pyobjc-1.4.tar.gz cd pyobjc-1.4

Build and install 
    
    
    python setup.py bdist_mpkg --open

[edit]

## Install Numeric

Unpack the tgz 
    
    
    tar xvzf Numeric-24.2.tar.gz cd Numeric-24.2

In OSX Leopard, you will need to comment out three lines (152-154) in /Packages/RNG/Src/ranf.c  Build and install 
    
    
    //#if !defined(__sgi) //      int gettimeofday(struct timeval *, struct timezone *); //#endif 
    
    
    sudo python setup.py install

[

## Install Universal build libjpeg & libpng

pygame needs universal binaries to build right, but libpng and libjpeg sources don't build as universal binaries automatically... so you probably want to download the pre-built universal binaries for libpng & jpeg from ethan.tira-thompson.com. However you probably don't want to build against the dylib's for libpng and libjpeg if you are making an installer or will be using py2app, because then your distribution's imageext.so will not work without your clients also installing the libjpeg and libpng pacakges.  
Since the package above installs both dylib and .a versions to /usr/local/lib and the build process will use the dylib versions by default, this means you probably want to delete/rename the dylib versions Install the package
    
    
    sudo rm /usr/local/lib/libpng.dylib sudo rm /usr/local/lib/libjpeg.dylib

## Install libjpeg (from source)

Skip this step if you downloaded the pre-built universal binaries for libpng & jpeg Unpack the tgz 
    
    
    tar xvzf jpegsrc.v6b.tar.gz cd jpeg-6b

Build and install 
    
    
    ./configure make sudo make install-lib

[edit]

## Install libpng (from source)

Skip this step if you downloaded the pre-built universal binaries for libpng & jpeg Unpack the tbz
    
    
    tar xvjf libpng-1.2.16.tar.bz2 cd libpng-1.2.16

Build and install
    
    
    ./configure make sudo make install

## Install pygame

Unpack the tgz
    
    
    tar xvzf pygame-1.8.0rc3.tar.gz cd pygame-1.8.0rc3

Configure 
    
    
    python config.py

The output should be: 
    
    
    Using Darwin configuration...  
    Hunting dependencies... 
    Framework SDL found 
    Framework SDL_ttf found 
    Framework SDL_image found 
    Framework SDL_mixer found 
    Framework smpeg not found 
    NUMERIC : found 24.2 
    PNG     : found 
    JPEG    : found

Edit Setup and put a '#' at the start of the line: 
    
    
    #scrap src/scrap.c $(SDL) $(X11) 

Build pygame  Install pygame 
    
    
    python setup.py build
    
    
    sudo python setup.py install  
  
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