Tsarin Crystal

**Crystal Dynamics, Inc.** ɗan Amurka ne mai haɓaka wasan bidiyo da ke San Mateo, California . An fi sanin ɗakin studio don wasanninsa a cikin *Tomb Raider*, *[[Kyautar Kain|Legacy of Kain]]*, da jerin *Gex*.

Madeline Canepa, Judy Lange, da Dave Morse sun kafa Crystal Dynamics a matsayin juzu'i daga Kamfanin 3DO a cikin Yuli 1992. Da farko mai da hankali kan na'ura wasan bidiyo na 3DO, taken farko na studio, *Crash 'N Burn* (1993), shine wasan fakitin tsarin. A cikin 1994, ya zama farkon mai haɓakawa don PlayStation a wajen Japan kuma nan da nan ya fara canza tsoffin lakabin sa don tsarin. Har ila yau ɗakin studio ɗin ya ƙirƙiri *Gex* (1995) kuma ya buga *Omen Jini: Legacy na Kain* (1996), daga baya ya faɗaɗa duka biyun zuwa ikon amfani da ikon amfani da sunan kamfani. Fuskantar wahalhalun kuɗi a cikin 1996, masu saka hannun jari na kamfanin sun kafa manyan korafe-korafe da kuma dakatar da kasuwancin buga wasanninsa. Kamar yadda batutuwan kasafin kuɗi suka ci gaba, mawallafin Eidos Interactive ya sami ɗakin studio a cikin Nuwamba 1998.

A cikin 2003, Eidos Interactive ya sanya Crystal Dynamics a kula da jerin *Tomb Raider*, kuma ɗakin studio saboda haka ya ɓullo da na'ura na zamani tare da *Tomb Raider: Legend* (2006), *Tomb Raider: Anniversary* (2007), da *Tomb Raider: Underworld* (2008). A cikin 2009, Crystal Dynamics ya zama wani was ɓangare na haɗin gwiwar Japan Square Enix kamar yadda wannan kamfani ya samu kuma ya haɓaka kamfanin iyayen Eidos Interactive. Gidan studio ɗin ya haɓaka wasanni biyu na farko a cikin *Tomb Raider* sake yin trilogy - *Tomb Raider* (2013) da *Rise of the Tomb Raider* (2015) - kuma ya koma matsayin tallafi ga *Shadow of the Tomb Raider* (2018) yayin aiki akan *Marvel's Avengers.* (2020). Square Enix ya sayar da Crystal Dynamics ga rukunin Embracer a watan Agusta 2022.

Tun daga 2022, Crystal Dynamics tana ɗaukar mutane 273 a cikin ɗakunan studio uku ƙarƙashin jagorancin shugaban ɗakin studio Scot Amos. Yana aiki akan wani wasan *Tomb Raider*, haɗin gwiwar *Cikakkiyar Dark*, da haɗin gwiwa tare da Aspyr akan masu sakewa a cikin jerin *Tomb Raider* da *Legacy of Kain* .

## Tarihi

### Bayanan baya da farkon shekarun (1992-1995)
An kafa Crystal Dynamics ta Madeline Canepa, Judy Lange, da Dave Morse a ranar 8 ga Yuli, 1992, lokacin da suka tashi daga Kamfanin 3DO .   Canepa da Lange sun kasance masu gudanar da tallace-tallace a baya don Sega, inda tsohuwar rawar da ta taka a cikin ƙaddamar da *Sonic the Hedgehog* ya ba ta suna "Uwar Sonic".   Morse ya haɗu da Amiga Corporation, mahaliccin dangin Amiga na kwamfutoci na gida, da Ƙungiyar Fasaha ta New Technology, wanda ya nemi tsara wasan bidiyo na wasan bidiyo .   A cikin 1990, Ƙungiyar Fasaha ta New Technology ta haɗe tare da Electronic Arts don ƙirƙirar 3DO, haɗin gwiwar da ya girma zuwa Kamfanin 3DO.  A Crystal Dynamics, Lange ya ɗauki matsayin shugaban ƙasa kuma Canepa ya jagoranci sashen tallace-tallace.   Yayin da Morse ya zama shugabanta kuma babban jami'in gudanarwa (Shugaba), ya kuma ci gaba da zama Shugaban Kamfanin New Technology Group har sai da kamfanin ya hade cikin Kamfanin 3DO.   Abokan Fasaha da Kleiner Perkins Caufield &amp;amp; Byers sun ba Crystal Dynamics tare da babban iri .  Gidan studio ya kafa ofisoshi na farko a cikin kantin sayar da filin jirgin sama na Palo Alto a Palo Alto, California .   Mark Cerny, kuma daga Sega, ya zama farkon mai haɓakawa daga baya waccan shekarar.  Ayyukan farko na ɗakin studio sune *Crash 'N Burn* da *Total Eclipse*, wanda ya shiga samarwa a lokaci guda kuma an sanar da shi azaman lakabin ƙaddamarwa don 3DO mai zuwa a cikin Afrilu 1993.   Cerny yana da mahimmanci a ci gaban fasahar injin wasan da aka yi amfani da ita. *Crash 'N Burn*, *Jimlar Kusufin*, da *Mai Kashe Duniya* .  Ƙirƙirar tsarin yana nufin cewa kamfani zai iya samar da wasanni don tsarin CD-ROM, guje wa farashi mai girma da ke hade da harsashi . 

A cikin Yuni 1993, Crystal Dynamics ta hayar Strauss Zelnick a matsayin shugabanta da Shugaba, wanda ya yi murabus daga irin wannan matsayi a 20th Century Fox . A cewar Lange, an hayar Zelnick ne don ƙwarewar kasuwancinsa, yayin da ƙwararrun ƙirƙira ta riga ta kasance a ɗakin studio, wanda ke da masu haɓaka ashirin da takwas a wancan lokacin.  Zelnick ya samu tsakanin 25% da 50% na Crystal Dynamics kuma ya kawo ƙarin masu saka hannun jari ta hanyar haɗin gwiwar farko: Ofishin Akwatin Gida ya sayi 10% a cikin Yuli 1993, sannan King World Productions yana samun 10% akan  a watan Satumba na wannan shekarar.    An ƙiyasta haɗin haɗin gwiwar hannun jarin biyu a  .  Tarihin Zelnick a cikin fina-finai da talabijin ya ƙara mayar da hankali ga Crystal Dynamics akan cikakken bidiyon motsi a cikin wasanni.  An saki *Crash 'N Burn* azaman wasan fakitin 3DO a cikin Oktoba 1993.  Wani edita a cikin *Wasannin Wasan Lantarki na Watan Wata* daga wannan watan ya ayyana ɗakin studio "sabon sabon kamfani na wasan bidiyo akan fage mai girma". 

A cikin Janairu 1994, Zelnick ya tsara tsare-tsare don Star Interactive, wanda shine buga wasanni na ɓangare na uku ta hanyar fitar da gudanarwa da rarrabawa zuwa Crystal Dynamics da masana'anta zuwa kamfani na uku.   Crystal Dynamics za ta karɓi biyan kuɗi na shekara-shekara na  da kashi 10% na ribar Star Interactive don aikin gudanarwa, da kashi 22.5% na jimillar kuɗin da aka samu na rarrabawa. Gudanarwar Star Interactive ya ƙunshi The Software Toolworks tsohon mataimakin shugaban (VP) Mark Beaumont a matsayin Shugaba, ban da Crystal Dynamics's VP na tallace-tallace Allen Chaplin, da Lange, sannan VP na kamfanin.  A watan Fabrairu, Zelnick ya ba da sanarwar aniyarsa ta Crystal Dynamics, kamar gidan wasan kwaikwayo na fim, ya samar da wasanni a ciki yayin da yake fitar da lakabi daga masu haɓaka masu zaman kansu.  Ya hayar Fred Ford da Paul Reiche III na Toys don Bob, da farko a matsayin 'yan kwangila kuma daga baya a matsayin ma'aikata, don saki *The Horde*, wanda suka kafa zuwa Canepa da Lange a lokacin da suke a Sega.  Wani yuwuwar aikin bugu shine Hanyar Kare Naughty na *Jarumi*, wanda mai haɓakawa ya nuna wa kamfanoni da yawa a lokacin Nunin Kayan Lantarki na 1994.  A cikin Maris 1994, Bertelsmann Music Group (BMG), wanda Zelnick ya tuntubi, ya amince da sarrafa tallace-tallace da rarraba don Crystal Dynamics da Star Interactive a wajen Arewacin Amirka.  Koyaya, yayin da Star Interactive ya kasa haɓaka  da aka yi niyya, an soke shirin wannan kamfani a farkon 1994 kuma nan da nan Lange ya bar Crystal Dynamics.   A watan Agusta, ɗakin studio yana da ma'aikata fiye da 100. 

Hakanan a cikin 1994, Crystal Dynamics ta zama farkon mai haɓakawa don PlayStation a wajen Japan.   Zelnick ya so ya ƙaura daga gwagwarmayar 3DO na ɗan lokaci, kuma Cerny ya yi tafiya zuwa hedkwatar mai yin PlayStation na Sony a Tokyo a madadin kamfanin.   Kodayake kwangilar PlayStation ya iyakance ga kamfanoni a Japan a lokacin, Cerny ya yi magana da Jafananci sosai kuma ya sanya hannu kan yarjejeniyar a cikin wannan harshe, wanda Shuhei Yoshida ya amince da shi.   Kamar yadda aka ɗauki Cerny a matsayin shugaban Universal Interactive Studios jim kaɗan bayan haka, bai taɓa amfani da kayan haɓaka wasan PlayStation da kamfanin ya karɓa ba.  A watan Oktoba 1994, rashin kyawun kasuwancin 3DO ya yi tasiri sosai a kan kamfanin.  John Eastburn, babban jami'in gudanarwa na ɗakin studio, ya kiyasta cewa masu haɓaka wasan 3DO ba za su iya karya ba har sai in an faɗaɗa tushen mabukaci daga 75,000 zuwa 500,000.  A cikin Disamba 1994, ɗakin studio ya haɗu tare da masana'antar 3DO Matsushita Electric, yana ba da damar rarraba wasannin 3DO ta hanyar 10,000 masu amfani da kayan lantarki .  A cikin Janairu 1995, Zelnick ya bar Crystal Dynamics don sarrafa ayyukan BMG na Arewacin Amurka, ya kasance darekta da mai hannun jari a Crystal Dynamics.  Bayan da aka sanar da wannan motsi a cikin Satumba 1994, babban matsayin Shugaba ya jawo bangarori da yawa masu sha'awar samun ɗakin studio. Kodayake Kamfanin 3DO da Spectrum HoloByte ana yayatawa akai-akai a matsayin masu siye, Morse ya bayyana cewa Crystal Dynamics ba na siyarwa bane, yana da ajiyar ajiya na  da sabon rancen da aka samu na  daga Silicon Valley Bank .   Daga baya ya ɗauki aikin Shugaba kuma ya ƙara shiga cikin ɗakin studio.   Kamfanin ya ɗauki Randy Komisar daga LucasArts a matsayin shugaba da Shugaba a watan Mayu 1995.  A karkashin Komisar, Crystal Dynamics ya fara canza tsoffin wasannin 3DO zuwa PlayStation da Sega Saturn .  

### ''Gex'', ''Legacy na Kain'', da saye ta Eidos Interactive (1995–2000)
Crystal Dynamics ya nemi yin koyi da manyan kamfanonin wasan kwaikwayo ta hanyar zayyana halayen mascot, wanda ya haifar da wasan *Gex* na 1995, wanda ke nuna gecko na anthropomorphic na wannan suna.  Around wannan lokacin, Crystal Dynamics ya buga *Slam 'N Jam'95* da *Blazing Dragons*, yayin da kuma yana aiki tare da Silicon Knights na Kanada akan *Omen Blood: Legacy of Kain* . Aikin na ƙarshe ya fara rasa mai da hankali yayin da yake girma sosai, don haka mawallafin ya sa Amy Hennig ya sa wasan ya zama mai jan hankali. 

A shekara ta 1996, saboda yawan ci gaban da ba zato ba tsammani na kasuwar wasannin CD-ROM, ɗakin studio ya yi fama da matsalar kuɗi.   A watan Yuni, kamfanin ya bayyana shirye-shiryen sake tsarawa: Hukumar gudanarwar ta nada Ted Ardell, babban abokin tarayya a Fasaha Partners, a matsayin Shugaba. An kori Komisar, Canepa, da Eastburn kuma an kori kashi uku na ma’aikatan kamfanin 102 cikin watanni uku.   Crystal Dynamics daga baya ta daina buga ƙoƙarce-ƙoƙarce don mai da hankali kawai akan wasannin da aka haɓaka.  An yi gwanjon rarar kayan aikin kwamfuta da kayan ofis a watan Satumba na wannan shekarar.  Ardell ya gudanar da ayyukan yau da kullum, kuma ɗakin studio ba shi da shugaban kasa har sai Rob Dyer, tsohon babban jami'in VP da babban manajan, an inganta shi zuwa wannan matsayi a cikin Afrilu 1997.  

Bayan fitowar wasan *Gex* na biyu, *Gex: Shigar da Gecko*, Crystal Dynamics ya fara samar da *Gex 3: Deep Cover Gecko* .  A wannan gaba, yawancin masu haɓakawa-da suka haɗa da yawancin ƙungiyar *Gex* da *Shigar da mai tsara jagorar Gecko*  Daniel Arey—sun bar kamfanin, tare da wasu daga cikinsu sun shiga Naughty Dog.   Bruce Straley, mai zane a kan *Shigar Gecko*, an ba shi matsayin darektan wasan na uku, amma ya zaɓi ya shiga abokansa a Naughty Dog maimakon.  Crystal Dynamics ta kara fara haɓaka wasan *Legacy na Kain* na biyu, mai suna *Shifter*, ba tare da sa hannun Silicon Knights ba. Yayin da Hennig da Seth Carus suka ƙirƙira haruffa na asali, Silicon Knights sun shigar da umarnin, suna zargin Crystal Dynamics na yin lalata da haruffa daga *Omen na jini* . A cikin zaman sirri, kamfanonin biyu sun yarda cewa Crystal Dynamics na iya amfani da  *Jini* idan dai an lasafta Silicon Knights a matsayin mahaliccinsu. *Shifter* a ƙarshe ya zama *Legacy na Kain: Soul Reaver* .  Toys don Bob, a matsayin ɓangare na Crystal Dynamics, ya haɓaka *Pandemonium!* da *The Unholy War*, yayin da ake tuntubar *Pandemonium 2* . 

Bayan asarar  a cikin kasafin kuɗin shekarar 1997, Crystal Dynamics ta amince da mawallafin Burtaniya Eidos Interactive ya saya a watan Satumba 1998 akan £28.4 miliyan (daidai da  ) da aka biya a tsabar kudi.   Gidan studio ya koma sama da ma'aikata 100 a wannan lokacin.  Asalin da aka saita don rufewa a ranar 31 ga Oktoba, an kammala sayan a ranar 5 ga Nuwamba, 1998.    Dyer da Crystal Dynamics's VP na tallace-tallace, Scott Steinberg, daga baya ya amince da Eidos Interactive a matsayin shugaban kasa da kuma babban VP na tallace-tallace, bi da bi, a cikin Janairu 1999.  Toys don aikin ƙarshe na Bob a ƙarƙashin Crystal Dynamics shine *Dalmatians 102 na Disney: Ƙwararru zuwa Ceto* . Daga bisani an kori tawagar a lokacin bikin Kirsimeti. 

### Karɓar ''Tomb Raider'' don Eidos Interactive (2001-2009)
Daga cikin ayyukan farko na Crystal Dynamics karkashin Eidos Interactive sune *Mad Dash Racing* (2001) da *Whiplash* (2003). Har ila yau, mawallafin ya nemi mai harbi mutum na farko tare da saitin sci-fi daidai da *Deus Ex*, a ƙarshe ya tilasta shi zama wani ɓangare na jerin. An soke wannan shawarar watanni shida kafin wasan ya ƙare, kuma an sake shi azaman *Project: Snowblind* a 2005.  A halin yanzu, Eidos Interactive studio Core Design yana kammala aikinsa akan *Tomb Raider: The Angel of Darkness*, wasansa na shida a cikin jerin *Tomb Raider* a cikin shekaru bakwai. An sake shi azaman gazawar kasuwanci a cikin 2003, masu haɓakawa a Crystal Dynamics sun yi imanin wasan ya kasance cikin mummunan yanayi na ƙarshe. Sakamakon haka Eidos Interactive ya ba da jerin ga Crystal Dynamics, tare da ma'aikata da yawa sun yi farin ciki game da yuwuwar yin aiki akan babban ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da sunan kamfani da suka buga a baya.   Hennig, wanda tun lokacin ya kasance darektan mafi yawan wasannin *Legacy na Kain*, ya nemi shiga cikin irin wannan aikin amma an umurce shi da ya tsara wani wasan *Soul Reaver* maimakon. Wannan ya sa ta bar ɗakin studio ta shiga Naughty Dog, inda ta ƙirƙiri jerin *abubuwan da ba a san su ba* . 

Don *Tomb Raider: Legend*, masu haɓakawa a Crystal Dynamics sun buga ta duk wasannin da suka gabata kuma suna karanta jagororin don samun ƙarin fahimtar ƙirar su. Sun yi niyyar komawa ga tushen jerin abubuwan binciken wuraren da aka watsar yayin da suke ƙara ji na asali, musamman ta hanyar sabon tsarin sarrafawa.  An saki wasan a watan Afrilun 2006 kuma ya yi nasara, ya sayar da 2.9&nbsp;kwafi miliyan a cikin 'yan watanninsa na farko.  Masu zanen sa sai suka kafa *Tomb Raider: Anniversary*, sake yin na asali na  dangane da wasan kwaikwayo na *Legend* . Sun yi aiki tare da Toby Gard, ɗaya daga cikin masu kirkiro jerin, don fahimtar manufar bayan wasu al'amuran da kuma ra'ayoyin da ba a gane ba daga wasan na asali. An rage girman wasan zuwa kusan rabin wasan na asali, wanda aka ga ya yi girma da yawa don sake yin gaba ɗaya, kuma ɗakin studio ɗin yana buƙatar kaucewa ƙirar asali inda bai dace da sabon wasan kwaikwayo ba. An kammala *bikin cika shekaru* a cikin watanni tara. 

Wasan ƙarshe na Crystal Dynamics na asali na *Tomb Raider* trilogy shine *Tomb Raider: Underworld* . A kusa da wannan lokacin, wata ƙungiya a cikin ɗakin studio ta kafa sabon kayan fasaha da ake kira *Downfall*, wasan bayan-apocalyptic, bude-duniya game da aka saita a San Francisco . Koyaya, ɗakin studio yayi la'akari da yin aiki akan manyan ayyuka guda biyu a lokaci guda a matsayin mai kishi sosai kuma ya yanke shawarar dakatar da haɓakawa a kan *Fallasa* .  Eidos Interactive ya kori kusan mutane 30 daga Crystal Dynamics a cikin Janairu 2009, yana ambaton ƙarar da ɗakin studio ya fi mai da hankali kan *Tomb Raider*, kuma ya sanya Darrell Gallagher a matsayin shugaban ɗakin studio .  

### ''Tomb Raider'' sake yin trilogy a ƙarƙashin Square Enix (2009-2022)
Ya zuwa Janairu 2009, *Underworld* ya sayar da 1.5&nbsp;miliyan, kasawa da tsammanin Eidos Interactive. Mawallafin ya dora alhakin hakan kan batutuwan da ke raba wasan a Arewacin Amurka. Eidos plc, kamfanin iyaye na Eidos Interactive na ciniki a bainar jama'a, sannan ya rage hasashen tallace-tallacen sa sosai, kuma farashin hannun jarinsa ya faɗi zuwa mafi ƙanƙanta a tsakiyar watan Janairu.   Kamfanin wasan bidiyo na Japan Square Enix daga baya ya ba da tayin siyan Eidos plc, yana mai nuna sha'awa ta musamman ga ikon amfani da sunan *Tomb Raider* da kuma hasashen fadada ayyukansa na Yamma.  Eidos plc ne ya amince da siyan a watan Maris kuma an kammala shi a watan Afrilu.  A karkashin Square Enix, an kori wasu ma'aikata 25 daga Crystal Dynamics a watan Yuni 2009 "don mayar da hankali kan albarkatu".  Gard, wanda ya jagoranci tawaga don wani aikin da ba a sanar ba na wasu watanni, ya bar ɗakin studio a watan Satumba.  A watan Nuwamba, Square Enix ya haɗa Eidos Interactive cikin ayyukanta na Turai don samar da Square Enix Limited .   Daga baya an haɓaka Gallagher don kula da duk ɗakunan studio na Square Enix a Turai da Arewacin Amurka yayin da yake riƙe rawarsa a Crystal Dynamics. 

Crystal Dynamics ya ci gaba da aiki akan jerin *Tomb Raider*, tare da niyyar sake kunna jerin don sababbin masu sauraro. A cikin shekaru da yawa, ƙungiyar ta watsar da ra'ayoyi da yawa waɗanda zasu canza ainihin wasan wasan, kafin yanke shawara akan zamani, wasan da aka kora tare da abubuwan rayuwa . An shirya labarin sama da wasanni uku, farawa da sabon labarin asali . A halin yanzu, Crystal Dynamics ta ci gaba da yin amfani da ikon amfani da sunan kamfani tare da sakin 2010 na *Lara Croft da Guardian of Light*, wani nau'i-nau'i tare da wasan kwaikwayo daban-daban. Wasan farko a cikin sake yi trilogy, mai suna *Tomb Raider*, an sake shi a cikin 2013.  Gidan studio ya biyo bayan *Lara Croft da Guardian of Light* tare da *Lara Croft da Haikali na Osiris* a cikin 2014. An fito da *Rise of the Tomb Raider* a cikin 2015.  A watan Disamba na wannan shekarar, Gallagher ya bar ɗakin studio kuma Scot Amos da Ron Rosenberg, masu samar da lokaci mai tsawo a kamfanin sun maye gurbinsu.   Brian Horton, babban darektan fasaha na *Tomb Raider* da darektan *Rise of the Tomb Raider*, ya bar a cikin 2016. 

A cikin Janairu 2017, Square Enix ya sanar da haɗin gwiwa tare da Marvel Entertainment don ƙirƙirar wasannin bidiyo da yawa dangane da haruffan Marvel, tare da Crystal Dynamics na haɓaka *Marvel's Avengers* .  Gidan wasan kwaikwayo ya kafa wasan ɗan wasa guda ɗaya kamar *Tomb Raider* wanda zai ga ɗan wasan ya mallaki rukunin manyan jarumai na Avengers, yana canzawa tsakanin haruffa yayin da labarin ke ci gaba. Duk da haka, ɗakin studio ya gano cewa kunna hali ɗaya a lokaci ɗaya ya kasa ɗaukar ƙarfin ƙungiyar na Avengers, wanda ya sa su sake mayar da aikin akan wasan kwaikwayo da yawa.  Tare da Crystal Dynamics aiki a kan *Marvel's Avengers*, wasan na uku a cikin *Tomb Raider* sake yi trilogy, *Shadow of the Tomb Raider*, An mika wa 'yar'uwar ɗakin studio Eidos-Montréal, tare da karamin tawagar a Crystal Dynamics aiki a kan ƙananan sassa na wasan. 

A watan Agusta 2018, Crystal Dynamics ta buɗe ɗakin tauraron dan adam Crystal Northwest a Bellevue, Washington, don tallafawa ci gaban *Marvel's Avengers* .  Matsakaicin ƙarshen ci gaban ya ga farkon cutar ta COVID-19 kuma sakamakon haka ya canza zuwa aiki daga gida, wanda ɗakin studio bai yi amfani da shi ba. Saboda masu haɓakawa galibi suna aiki su kaɗai a wannan lokacin, wasan ya ƙaddamar da batutuwa da yawa waɗanda ba su da masaniya kuma suna buƙatar magance su daga baya. Bayan haka, Crystal Dynamics ta aiwatar da aikin gauraye da daukar aiki mai nisa.  A cikin Mayu 2021, Crystal Dynamics ta buɗe Crystal Southwest a Austin, Texas, ƙarƙashin jagorancin Dallas Dickinson, wanda ya kasance babban mai gabatarwa ga kamfanin.  Daga baya waccan shekarar, Crystal Dynamics ta shiga sabon ɗakin studio na Gallagher, The Initiative, a cikin haɓaka sake kunnawa na *Cikakkiyar Dark* jerin.   Crystal Dynamics da farko shine don maye gurbin Tabbataccen Dangantaka a matsayin ɗakin studio na tallafi amma ba da daɗewa ba ya ɗauki ayyukan jagora da yawa waɗanda ba a cika ba yayin da aka sake kunna wasan.  Studio ɗin ya ƙara sanar da wani wasan *Tomb Raider* a cikin Afrilu 2022. 

### Saye ta Ƙungiyar Embracer (2022-yanzu)
A cikin Mayu 2022, Embracer Group ta ba da sanarwar cewa za ta sayi wasanni da ɗakunan karatu da yawa, gami da Crystal Dynamics tare da jerin *Tomb Raider* da *Legacy na Kain*, daga Square Enix akan  .  A lokacin, ɗakin studio yana da ma'aikata 273 a cikin ɗakunan studio guda uku.  Square Enix ya shaida wa masu saka hannun jari cewa yana fargabar gidajen kallo za su ci gaba da samun kudaden shiga na wasannin da kungiyar ta kera a Japan, don haka siyar da su "zai iya inganta karfin jari ".  Ƙungiyar Embracer ta nuna sha'awar ci gaba da kafafan ikon mallakar ɗakin studio, ciki har da *Tomb Raider* da *Legacy of Kain*, ta hanyar mabiyi, sake gyarawa, da remasters .  An kammala sayan ne a ranar 26 ga Agusta, 2022, kuma Crystal Dynamics ya zama wani ɓangare na sabon rukunin aiki na CDE Entertainment .  Square Enix ya riƙe ikon ikon mallakar *Gex* kuma ya sanar da tashar jiragen ruwa zuwa dandamali na zamani tare da *Gex Trilogy* a cikin Yuli 2023. 

A cikin Satumba 2023, a lokacin da Embracer Group ke aiwatar da matakan rage farashi, Crystal Dynamics ta kori ma'aikatan tallace-tallace tara da ma'aikacin IT guda ɗaya.  A baya ɗakin studio ɗin ya bayyana cewa irin wannan korar ba za ta yi tasiri ga *Cikakkun ayyukanta na Dark* da *Tomb Raider* ba.  Crystal Dynamics ta haɗu tare da Aspyr, wani kamfani na Embracer Group, a kan tarin guda biyu tare da remasters na Core Design's shida *Tomb Raider* wasanni. *Tomb Raider I-III Remastered* an sake shi a cikin Fabrairu 2024, kuma *Tomb Raider IV-VI Remastered* an tsara shi don Fabrairu 2025.   Kamfanonin biyu kuma sun yi aiki akan *Legacy na Kain: Soul Reaver 1 &amp;amp; 2 Remastered*, wanda za a sake shi a cikin Disamba 2024. 

## Wasannin sun ci gaba

## Wasannin da aka buga

## Manazarta