Hideaki Itsuno

Hideaki Itsuno (伊津野 英昭, Itsuno Hideaki) Daraktan wasan bidiyo ne kuma mai tsarawa na Japan. An haife shi a Osaka Japan, kuma ya yi aiki a Capcom. Ya kasance darektan da kuma furodusa don jerin da yawa a Capcom, gami da Rival Schools, Power Stone, Devil May Cry da Dragon's Dogma .

## Ayyuka

### Shekaru na farko (1994-2002)
Hideaki Itsuno ya kasance mai sha'awar wasan yaƙi wanda Capcom ta hayar da shi a cikin 1994; jarrabawar shigarsa ta faru a rana ɗaya da gwajin *Super Street Fighter II Turbo*. Ya tafi don shi a kan wasu kamfanoni saboda zai zama sauƙin tafiya. A can, an ba shi aiki a matsayin mai tsarawa a cikin rukunin wasan kwaikwayo (wanda a shekarar 1997 aka sake tsara shi a matsayin Production Studio 1), farawa da wasannin jarrabawa guda biyu. A wannan shekarar ta farko a kamfanin, wani aikin don Street Fighter prequel yana yin giya; Babban jami'in Itsuno Noritaka Funamizu ya ga babu mai zanen da aka haɗe, kuma ya nemi ya dauki wannan rawar a watan Disamba. Sauran mambobin wannan ƙungiyar sun fito ne daga wannan bango, duk sun taru don haka *Street Fighter Alpha* yana da roko mai zurfi kuma ya kama masu sauraro da aka jawo wa mayakan SNK.

Ayyukansa na farko na darektan ya kasance a kan wani mayaƙa, *Star Gladiator*, aikin da ya shiga rabin hanyar don cika burin: "a lokacin da nake so in yi irin wannan wasan tare da babban majalisa, saboda Capcom bai taɓa yin wani abu kamar haka ba a baya. Wannan shine dalilin da ya sa na shiga kamfanin". Saboda tasirin gani da ƙuntatawa na kayan aiki, wannan wasan yana gudana a 30 Frames a kowace dakika, ga takaici ga Itsuno: "A 30fps, ina jin ba za ku iya samun ainihin wasan yaƙi na gasa ba, don haka ina so in yi wasan yaƙi tare da 60fps a zuciya". An motsa shi don yin wasan yaƙi na 60fps, ya ɗauki aikin asali tare da roko mai yawa - wanda aka motsa shi ta hanyar wani ɓangare ta hanyar labarin da ya fi dacewa da kuma haɗa abubuwa masu taka rawa - wanda ya zama Makarantun Rival: United By Fate . 

Yawancin abubuwan da Itsuno ya fitar a cikin shekaru tara na farko na aikinsa sun kasance yaƙi da wasannin, a cikin 2D da 3D, a matsayin darektan ko mai zanen. Yayinda jinsi da kasuwar wasan kwaikwayo suka ragu, ya yi aiki a kan wasannin na'ura mai kwakwalwa na nau'o'i daban-daban, a cikin matsayi biyu da ya kasance a baya: One Piece Mansion, GioGio's Bizarre da Auto Modellista Adventure .

### Shaidan zai iya kuka
Bayan Itsuno ya gama aiki a kan *Capcom vs. SNK 2*, ya fara yin wasan bidiyo mai taka rawa. Tun lokacin da ya bayyana ya zama "marasa amfani", shugabansa ya umarce shi ya yi aiki a kan Devil May Cry 2. An tambayi Itsuno ya "sake tsara aikin" a cikin wani matsayi na kari, wanda ya dace yana nufin karɓar jagoranci, kamar yadda babban gudanarwa ya gan shi a matsayin darektan-ƙasa. A musayar, ba zai tafi ba tare da an ba shi lambar yabo ba,   amma ya zama darektan da aka jera a cikin wasan karshe.  Yawancin Team Devil (ma'aikatan da ke kan wannan taken) ba su yi aiki a kan Devil May Cry ba kuma ba su da ƙwarewa a wasannin 3D na wasan kwaikwayo,  wanda ya haifar da samarwa sosai a bayan jadawalin tare da watanni shida da suka rage a kan ƙayyadadden lokaci. Itsuno ya cika bukatar, amma bai gamsu da matakin sa hannu da ingancin samfurin karshe ba.

Ba ya son Iblis May Cry 2 ya zama abin da ya gada a cikin jerin, don haka kafin ci gaba ya ƙare, Itsuno ya nemi manyan sahunsa don Iblis May Cry 3, tare da kansa a matsayin darektan daga farkon aikin. Ya tara Team Devil don ya zauna;  wasu mambobi sun raba ra'ayinsa,  tare da mutane da yawa suna son yin aiki tare da abin da suka koya suna yin Devil May Cry 2. Abubuwan wasan kwaikwayo irin su girman mahalli da injin yaƙi na wasan an sake la'akari da su, kuma zarge-zarge na yau da kullun kamar raguwar Dante da wahalar wasan an dawo da su cikin layi tare da wasan farko. Wadannan canje-canje sun sadu da yabo kuma an karɓi wasan sosai.

Itsuno ya koma kai tsaye Devil May Cry 4. Ya bayyana cewa zane na gani ya nemi isar da jin dadi na iyo a cikin iska, kuma cewa ayyukan Nero's Devil Bringer ba za a iya yin su a kan na'urorin wasan kwaikwayo na zamani ba, yana buƙatar sabon ƙarni na na'urori kamar PlayStation 3. Devil May Cry 4 (2008) ya sadu da nasarar kasuwanci da kuma gagarumin nasara. 

Wasan na gaba a cikin jerin, DmC: Devil May Cry, ya samo asali ne daga mai haɓaka Ninja Theory na Burtaniya; Itsuno shine mai kula da darektan a wannan aikin. Lokacin da yake tattauna wannan shawarar, Itsuno ya ce: "Tare da DmC a wannan lokacin, muna so mu guji matsalar da ta faru da wasu jerin inda kake ci gaba da yin shi tare da wannan ƙungiyar, kayan aiki iri ɗaya, kuma yana raguwa kuma magoya baya suna ƙaura daga gare ta... Ba mu son jerin su mutu. " Kungiyar ci gaba ta haɗa da mambobi sama da casa'in, da yawa daga cikinsu daga Capcom ne.[undefined] Alex Jones da Motohide Eshiro sun yi aiki a matsayin masu samarwa, da nufin taimakawa Ninja Theory yin DmC wasa kamar wasannin Devil May Cry na baya.[2] Devil May Cry 5, an sake shi a cikin 2019.[1]

## Manazarta