npm package: @shitao1988/swsk-vector-tile
Description: Parses vector tiles
Latest version: 1.3.4

> This repository is a fork of `mapbox/vector-tile-js`, adding support for CGCS2000.

# vector-tile

[![build status](https://secure.travis-ci.org/cgcs2000/vector-tile-js.svg)](http://travis-ci.org/cgcs2000/vector-tile-js) [![Coverage Status](https://coveralls.io/repos/cgcs2000/vector-tile-js/badge.svg)](https://coveralls.io/r/cgcs2000/vector-tile-js)


This library reads [Mapbox Vector Tiles](https://github.com/mapbox/vector-tile-spec) and allows access to the layers and features.

## Example

```js
var VectorTile = require('@mapbox/vector-tile').VectorTile;
var Protobuf = require('pbf');

var tile = new VectorTile(new Protobuf(data));

// Contains a map of all layers
tile.layers;

var landuse = tile.layers.landuse;

// Amount of features in this layer
landuse.length;

// Returns the first feature
landuse.feature(0);
```

Vector tiles contained in [serialtiles-spec](https://github.com/mapbox/serialtiles-spec)
are gzip-encoded, so a complete example of parsing them with the native
zlib module would be:

```js
var VectorTile = require('vector-tile').VectorTile;
var Protobuf = require('pbf');
var zlib = require('zlib');

zlib.gunzip(data, function(err, buffer) {
    var tile = new VectorTile(new Protobuf(buffer));
});
```

## Depends

 - Node.js v0.10.x or v0.8.x


## Install

To install:

    npm install @mapbox/vector-tile


## API Reference


### VectorTile

An object that parses vector tile data and makes it readable.

#### Constructor

- **new VectorTile(protobuf[, end])** &mdash;
  parses the vector tile data contained in the given [Protobuf](https://github.com/mapbox/pbf) object,
  saving resulting layers in the created object as a `layers` property. Optionally accepts end index.

#### Properties

- **layers** (Object) &mdash; an object containing parsed layers in the form of `{<name>: <layer>, ...}`,
where each layer is a `VectorTileLayer` object.


### VectorTileLayer

An object that contains the data for a single vector tile layer.

#### Properties

- **version** (`Number`, default: `1`)
- **name** (`String) `&mdash; layer name
- **extent** (`Number`, default: `4096`) &mdash; tile extent size
- **length** (`Number`) &mdash; number of features in the layer

#### Methods

- **feature(i)** &mdash; get a feature (`VectorTileFeature`) by the given index from the layer.


### VectorTileFeature

An object that contains the data for a single feature.

#### Properties

- **type** (`Number`) &mdash; type of the feature (also see `VectorTileFeature.types`)
- **extent** (`Number`) &mdash; feature extent size
- **id** (`Number`) &mdash; feature identifier, if present
- **properties** (`Object`) &mdash; object literal with feature properties

#### Methods

- **loadGeometry()** &mdash; parses feature geometry and returns an array of
  [Point](https://github.com/mapbox/point-geometry) arrays (with each point having `x` and `y` properties)
- **bbox()** &mdash; calculates and returns the bounding box of the feature in the form `[x1, y1, x2, y2]`
- **toGeoJSON(x, y, z)** &mdash; returns a GeoJSON representation of the feature. (`x`, `y`, and `z` refer to the containing tile's index.)