open-index/open-npm huggingface dataset:
npm package: @scenetechnology/person_msg_vue2
Description: 人员信息组件vue2
Author: Meng
Latest version: 0.0.17

# cj_iview_table

#### Description
{**When you're done, you can delete the content in this README and update the file with details for others getting started with your repository**}

#### Software Architecture
Software architecture description

#### Installation

1.  xxxx
2.  xxxx
3.  xxxx

#### Instructions

1.  xxxx
2.  xxxx
3.  xxxx

#### Contribution

1.  Fork the repository
2.  Create Feat_xxx branch
3.  Commit your code
4.  Create Pull Request


#### Gitee Feature

1.  You can use Readme\_XXX.md to support different languages, such as Readme\_en.md, Readme\_zh.md
2.  Gitee blog [blog.gitee.com](https://blog.gitee.com)
3.  Explore open source project [https://gitee.com/explore](https://gitee.com/explore)
4.  The most valuable open source project [GVP](https://gitee.com/gvp)
5.  The manual of Gitee [https://gitee.com/help](https://gitee.com/help)
6.  The most popular members  [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/)
npm package: @scenetest/checks
Description: Inline assertions for end-to-end testing
Latest version: 0.6.0

# @scenetest/checks

Inline assertions for end-to-end testing. The core assertion library for [Scenetest](https://github.com/scenetest/scenetest-js).

```bash
npm install @scenetest/checks
```

```js
import { should, failed, match } from '@scenetest/checks'

should('item appears in cart', () => cartItems.length > 0)
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/checks-panel
Description: Observer panel for scenetest - displays assertions in real-time
Latest version: 0.6.0

# @scenetest/checks-panel

Observer panel for [Scenetest](https://github.com/scenetest/scenetest-js) -- displays inline assertions in real-time during development.

Typically injected automatically by `@scenetest/vite-plugin`. See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/checks-react
Description: React bindings for scenetest inline assertions
Latest version: 0.6.0

# @scenetest/checks-react

React bindings for [Scenetest](https://github.com/scenetest/scenetest-js) inline assertions.

```bash
npm install @scenetest/checks-react
```

```jsx
import { useCheck } from '@scenetest/checks-react'

function Cart({ items }) {
  useCheck('cart has items', () => items.length > 0)
  return <div>...</div>
}
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/checks-solid
Description: Solid bindings for scenetest inline assertions
Latest version: 0.6.0

# @scenetest/checks-solid

Solid bindings for [Scenetest](https://github.com/scenetest/scenetest-js) inline assertions.

```bash
npm install @scenetest/checks-solid
```

```jsx
import { createCheck } from '@scenetest/checks-solid'

function Cart(props) {
  createCheck('cart has items', () => props.items.length > 0)
  return <div>...</div>
}
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/checks-svelte
Description: Svelte bindings for scenetest inline assertions
Latest version: 0.6.0

# @scenetest/checks-svelte

Svelte bindings for [Scenetest](https://github.com/scenetest/scenetest-js) inline assertions.

```bash
npm install @scenetest/checks-svelte
```

```svelte
<script>
import { checkEffect } from '@scenetest/checks-svelte'

checkEffect('cart has items', () => items.length > 0)
</script>
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/checks-vue
Description: Vue bindings for scenetest inline assertions
Latest version: 0.6.0

# @scenetest/checks-vue

Vue bindings for [Scenetest](https://github.com/scenetest/scenetest-js) inline assertions.

```bash
npm install @scenetest/checks-vue
```

```vue
<script setup>
import { watchCheck } from '@scenetest/checks-vue'

watchCheck('cart has items', () => items.value.length > 0)
</script>
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/eslint-plugin
Description: ESLint plugin for scenetest - accessibility and testing best practices
Latest version: 0.6.0

# @scenetest/eslint-plugin

ESLint plugin for [Scenetest](https://github.com/scenetest/scenetest-js). Encourages accessibility-friendly selectors.

```bash
npm install -D @scenetest/eslint-plugin
```

```js
// eslint.config.js
import scenetest from '@scenetest/eslint-plugin'

export default [scenetest.configs.recommended]
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/playwright
Description: Playwright fixtures for scenetest inline assertions
Latest version: 0.6.0

# @scenetest/playwright

Playwright fixtures for [Scenetest](https://github.com/scenetest/scenetest-js) inline assertions. Provides a `scenePage` fixture that collects assertion results from the browser.

```bash
npm install -D @scenetest/playwright
```

```js
import { test } from '@scenetest/playwright'

test('loads without failures', async ({ scenePage }) => {
  await scenePage.goto('/')
  await scenePage.waitForAssertions()
  expect(scenePage.failed).toHaveLength(0)
})
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/scenes
Description: CLI tool for running scenetest scene specs
Latest version: 0.6.0

# @scenetest/scenes

CLI runner for [Scenetest](https://github.com/scenetest/scenetest-js) scene specs. Discovers and executes scene files using Playwright.

```bash
npm install -D @scenetest/scenes
```

```bash
npx scenetest run
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/scenes-panel
Description: Scene recorder for scenetest - records user interactions as DSL
Latest version: 0.6.0

# @scenetest/scenes-panel

Scene recorder for [Scenetest](https://github.com/scenetest/scenetest-js) -- records user interactions as DSL.

Typically injected automatically by `@scenetest/vite-plugin`. See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @scenetest/vite-plugin
Description: Vite plugin for scenetest - strips assertions in production, injects dev panel
Latest version: 0.6.0

# @scenetest/vite-plugin

Vite plugin for [Scenetest](https://github.com/scenetest/scenetest-js). Injects the dev panel during development and strips all assertion code from production builds.

```bash
npm install -D @scenetest/vite-plugin
```

```js
// vite.config.ts
import { scenetest } from '@scenetest/vite-plugin'

export default defineConfig({
  plugins: [scenetest()],
})
```

See the [monorepo](https://github.com/scenetest/scenetest-js) for full documentation.
npm package: @sceneview/react-native-sceneform
Description: Sceneform for React Native
Author: Eduardo Dorantes
Latest version: 0.2.0

### Features

- Remote and local assets
- Augmented Faces
- Cloud anchors
- Plane detection
- Feature quality indicator
- Depth API
- Location anchors
- Video recording
- Screenshots

# react-native-sceneform

![](https://raw.githubusercontent.com/kboy-silvergym/ARCore-Kotlin-Sampler/master/readmeImages/sceneform.jpg)

| Location markers | Augmented Faces | Object placing | Cloud anchors |
|--|--|--|--|  
|![](https://raw.githubusercontent.com/SceneView/react-native-sceneform/master/docs/location.gif)|![](https://raw.githubusercontent.com/SceneView/react-native-sceneform/master/docs/face.gif)|![](https://raw.githubusercontent.com/SceneView/react-native-sceneform/master/docs/placing.gif)|![](https://raw.githubusercontent.com/SceneView/react-native-sceneform/master/docs/resolving.gif)|

# Requirements

This package requires your app to target Android SDK 24 at least and react-native 0.66+

Also, this package does not handle permissions, be sure to request:

- CAMERA: for AR view.
- WRITE_EXTERNAL_STORAGE: for screenshots.
- RECORD_AUDIO: for recording video.
- ACCESS_FINE_LOCATION/ACCESS_COARSE_LOCATION: for location-based AR.

# Installation

- Install from npm running `npm install --save @sceneview/react-native-sceneform`
- Add the following to your AndroidManifest.xml inside the Application node.
```xml
<meta-data  android:name="com.google.ar.core"  android:value="required"  />
```
- In your app/build.gradle, set your minSdkVersion to 24.

If you are going to use Cloud Anchors, be sure to add your API Key to the AndroidManifest or to sign your application in the Google Cloud Platform console (keyless auth)

# Loading the library

`import { SceneformView, AugmentedFacesView } from 'react-native-sceneform';`

# Components and Definitions

### » [SceneformView](./docs/SCENEFORMVIEW.md)
### » [AugmentedFacesView](./docs/AUGMENTED_FACES.md)
### » [Type Definitions](./docs/TYPES.md)

# Examples

#### » [Augmented Faces](https://github.com/doranteseduardo/augmented-faces-demo)

# To do

- Augmented images
- No-AR view (3D model viewer)
- Runtime renderable creation
- Custom lights
- Animation manipulation (currently animations are played automatically)
- Depth toggling

# Credits

[ARCore-Location](https://github.com/appoly/ARCore-Location)
npm package: @scenicai/cli
Description: Scenic is a CLI for interacting with the Unity Editor.
Author: Marcus Sanatan
Latest version: 2.1.0

# @scenicai/cli

Scenic is a CLI for interacting with the Unity editor.

## Install

Use without global install:

```bash
npx @scenicai/cli --help
```

Install globally:

```bash
npm install -g @scenicai/cli
scenic --help
```

## Requirements

- Node.js `>=22.18.0`
- A Unity project
- Scenic Unity plugin installed in that project

## Setup

Install the Unity plugin in the current Unity project:

```bash
scenic init
```

The `execute` function allows you to execute C# code directly in Unity. It's disabled by default. You can enable it explicitly per project:

```bash
scenic init --enable-execute
```

When Unity is running, `init --enable-execute`/`--disable-execute` applies the setting immediately and persists it.
When Unity is not running, it persists the setting for the next Unity startup.

`update` is an alias for `init` and can be used to re-run this idempotently after SDK/CLI upgrades:

```bash
scenic update
```

Or provide a specific project path:

```bash
scenic --project /path/to/UnityProject init
```

## Quick Start (3D Vertical Slice)

This creates a tiny playable setup: a tagged cylinder player with physics, a floor, and two enemy cubes.
The example uses `jq` to capture IDs from `--json` output.

```bash
# 1) Ensure the Player tag exists (idempotent).
scenic tags add Player

# 2) Create Player (cylinder), then tag it as Player.
PLAYER_ID=$(scenic --json gameobject create Player --dimension 3d --primitive cylinder --position 0,1,0 | jq -r '.result.instanceId')
scenic gameobject update --instance-id "$PLAYER_ID" --tag Player

# 3) Add Rigidbody so the player can interact with physics.
scenic components add --instance-id "$PLAYER_ID" --type UnityEngine.Rigidbody --values '{"mass":70,"useGravity":true}'

# 4) Create a floor and two enemies.
scenic gameobject create ArenaFloor --dimension 3d --primitive plane --position 0,0,0 --scale 3,1,3
scenic gameobject create Enemy_A --dimension 3d --primitive cube --position 3,0.5,2
scenic gameobject create Enemy_B --dimension 3d --primitive cube --position -3,0.5,2

# 5) Inspect the scene and enter Play Mode.
scenic scene hierarchy --limit 200 --offset 0
scenic editor play
```

Run commands with JSON output:

```bash
scenic --json status
```

Inspect and update runtime settings:

```bash
scenic settings get
scenic settings update --execute-enabled true
```

Learn more about Scenic [here](https://github.com/msanatan/scenic).
npm package: @scenicai/sdk
Description: Scenic is a TypeScript SDK for interacting with the Unity Editor.
Author: Marcus Sanatan
Latest version: 2.1.0

# @scenicai/sdk

Scenic is a TypeScript SDK for interacting with Unity Editor.

## Install

```bash
npm install @scenicai/sdk
```

## Requirements

- Node.js `>=22.18.0`
- A Unity project
- Scenic Unity plugin installed in that project

You can install the plugin with the CLI, or by adding this to your Unity `Packages/manifest.json`:

```json
{
  "dependencies": {
    "com.msanatan.scenic": "https://github.com/msanatan/scenic.git?path=unity"
  }
}
```

## Quick Start

```ts
import { createClient } from '@scenicai/sdk'

const client = createClient({ projectPath: '/path/to/UnityProject' })

try {
  const status = await client.status()
  console.log('Unity status:', status)

  // Ensure Player tag exists, then create a simple tagged player body.
  await client.tagsAdd({ name: 'Player' })
  const player = await client.gameObjectCreate({
    name: 'Player',
    dimension: '3d',
    primitive: 'cylinder',
    transform: { space: 'world', position: { x: 0, y: 1, z: 0 } },
  })
  await client.gameObjectUpdate({ instanceId: player.instanceId, tag: 'Player' })

  await client.componentsAdd({
    instanceId: player.instanceId,
    type: 'UnityEngine.Rigidbody',
    initialValues: { mass: 70, useGravity: true },
  })

  // Add a floor and two enemies for a tiny 3D gameplay slice.
  await client.gameObjectCreate({
    name: 'ArenaFloor',
    dimension: '3d',
    primitive: 'plane',
    transform: { space: 'world', position: { x: 0, y: 0, z: 0 }, scale: { x: 3, y: 1, z: 3 } },
  })

  await client.gameObjectCreate({
    name: 'Enemy_A',
    dimension: '3d',
    primitive: 'cube',
    transform: { space: 'world', position: { x: 3, y: 0.5, z: 2 } },
  })
  await client.gameObjectCreate({
    name: 'Enemy_B',
    dimension: '3d',
    primitive: 'cube',
    transform: { space: 'world', position: { x: -3, y: 0.5, z: 2 } },
  })

  const hierarchy = await client.sceneHierarchy({ limit: 200, offset: 0 })
  console.log('Scene objects:', hierarchy.total)

  await client.editorPlay()
  console.log('Entered Play Mode')
} finally {
  client.close()
}
```

## Install Plugin Programmatically

```ts
import { init } from '@scenicai/sdk'

await init({
  projectPath: '/path/to/UnityProject',
})
```

`init()` installs/updates the Unity package and returns current persisted settings.
To change runtime settings deterministically while Unity is running, use settings commands:

```ts
const client = createClient({ projectPath: '/path/to/UnityProject', enableExecute: true })
await client.settingsUpdate({ executeEnabled: true })
const settings = await client.settingsGet()
console.log(settings.executeEnabled)
client.close()
```

Learn more about Scenic [here](https://github.com/msanatan/scenic).
npm package: @scenso/styleguide
Description: Styleguide intégration for Scenso.tv Nuxt Plateform
Latest version: 1.0.2

# @scenso/styleguide

[![npm version][npm-version-src]][npm-version-href]
[![npm downloads][npm-downloads-src]][npm-downloads-href]
[![Circle CI][circle-ci-src]][circle-ci-href]
[![Codecov][codecov-src]][codecov-href]
[![Dependencies][david-dm-src]][david-dm-href]
[![Standard JS][standard-js-src]][standard-js-href]

> Styleguide intégration for Scenso.tv Nuxt Plateform

[📖 **Release Notes**](./CHANGELOG.md)

## Setup

1. Add `@scenso/styleguide` dependency with `yarn` or `npm` into your project
2. Add `@scenso/styleguide` to `modules` section of `nuxt.config.js`
3. Configure it:

```js
{
  modules: [
    // Simple usage
    '@scenso/styleguide',

    // With options
    ['@scenso/styleguide', { /* module options */ }],
 ]
}
```

- Add `node-sass sass-loader` in your dev dependency using yarn or npm to your project


## Development

1. Clone this repository
2. Install dependencies using `yarn install` or `npm install`
3. Start development server using `npm run dev`

## License

[MIT License](./LICENSE)

Copyright (c) OlivierBelaud

<!-- Badges -->
[npm-version-src]: https://img.shields.io/npm/dt/@scenso/styleguide.svg?style=flat-square
[npm-version-href]: https://npmjs.com/package/@scenso/styleguide

[npm-downloads-src]: https://img.shields.io/npm/v/@scenso/styleguide/latest.svg?style=flat-square
[npm-downloads-href]: https://npmjs.com/package/@scenso/styleguide

[circle-ci-src]: https://img.shields.io/circleci/project/github/.svg?style=flat-square
[circle-ci-href]: https://circleci.com/gh/

[codecov-src]: https://img.shields.io/codecov/c/github/.svg?style=flat-square
[codecov-href]: https://codecov.io/gh/

[david-dm-src]: https://david-dm.org//status.svg?style=flat-square
[david-dm-href]: https://david-dm.org/

[standard-js-src]: https://img.shields.io/badge/code_style-standard-brightgreen.svg?style=flat-square
[standard-js-href]: https://standardjs.com