npm package: @polygonjs/engine
Description: node-based webgl 3D engine https://polygonjs.com
Author: Guillaume Fradin
Latest version: 1.1.54
Deprecated: this package has been deprecated

# Polygonjs

[![NPM package][npm]][npm-url]
[![Dependencies][dependencies]][dependencies-url]
[![Dev Dependencies][dev-dependencies]][dev-dependencies-url]
[![Language Grade][lgtm]][lgtm-url]
[![Twitter][twitter-img]][twitter-url]

Polygonjs is a node-based 3D Webgl engine. [Try our examples](https://polygonjs.com/).

![Inside Polygonjs node-based Editor](https://raw.githubusercontent.com/polygonjs/polygonjs-assets/master/screenshots/screenshot.001.jpg)

Install: `npm install polygonjs-engine` or `yarn add polygonjs-engine`.

Or use from the CDN: `https://unpkg.com/polygonjs-engine@latest/dist/all.js`.

The API is designed to be very simple. Here is how you create a minimal scene with a box:

```javascript
import {PolyScene} from 'polygonjs-engine/dist/src/engine/scene/PolyScene';

// create a scene
const scene = new PolyScene();

// create a box
const geo = scene.root.createNode('geo');
const box = geo.createNode('box');

// add a light
scene.root.createNode('hemisphereLight');

// create a camera
const perspectiveCamera1 = scene.root.createNode('perspectiveCamera');
perspectiveCamera1.p.t.set([5, 5, 5]);
// add OrbitControls
const events1 = perspectiveCamera1.createNode('events');
const orbitsControls = events1.createNode('cameraOrbitControls');
perspectiveCamera1.p.controls.setNode(orbitsControls);

perspectiveCamera1.createViewer(document.getElementById('app'));
```

## Node-based

The nodes are grouped in contexts, each for a specific type of task:

-   [ANIM](https://polygonjs.com/docs/nodes/anim) nodes are to create animations.
-   [COP](https://polygonjs.com/docs/nodes/cop) nodes can import and update textures.
-   [EVENT](https://polygonjs.com/docs/nodes/event) nodes are to trigger or react to events.
-   [GL](https://polygonjs.com/docs/nodes/gl) nodes help you create GLSL shaders.
-   [MAT](https://polygonjs.com/docs/nodes/mat) nodes are to create materials.
-   [OBJ](https://polygonjs.com/docs/nodes/obj) are to add objects to your scene.
-   [POST](https://polygonjs.com/docs/nodes/post) nodes are to set up post processing.
-   [ROP](https://polygonjs.com/docs/nodes/rop) nodes allow you to set up the renderers.
-   [SOP](https://polygonjs.com/docs/nodes/sop) nodes are to manipulate geometries.

## Plugins

Polygonjs is designed to be extensible. You can create your own plugins to add custom nodes. There are currently 3 official plugins:

-   [Mapbox](https://github.com/polygonjs/polygonjs-plugin-mapbox) to allow to add 3D elements to Mapbox maps.
-   [Occlusion](https://github.com/polygonjs/polygonjs-plugin-occlusion) to calculate occlusion on a geometry and get a nicer lighting.
-   [Physics](https://github.com/polygonjs/polygonjs-plugin-physics) to create rigid bodies.

[npm]: https://img.shields.io/npm/v/polygonjs-engine.svg
[npm-url]: https://www.npmjs.com/package/polygonjs-engine
[dependencies]: https://img.shields.io/david/polygonjs/polygonjs-engine.svg
[dependencies-url]: https://david-dm.org/polygonjs/polygonjs-engine
[dev-dependencies]: https://img.shields.io/david/dev/polygonjs/polygonjs-engine.svg
[dev-dependencies-url]: https://david-dm.org/polygonjs/polygonjs-engine#info=devDependencies
[lgtm]: https://img.shields.io/lgtm/grade/javascript/g/polygonjs/polygonjs-engine.svg?label=code%20quality
[lgtm-url]: https://lgtm.com/projects/g/polygonjs/polygonjs-engine/
[twitter-img]: https://img.shields.io/twitter/follow/polygonjs.svg?style=social&label=Follow
[twitter-url]: https://twitter.com/intent/follow?screen_name=polygonjs

## View the examples

Make sure to have node and yarn installed, then run `yarn install` and `yarn start`.
Once the dev server has compiled the files, you can open `http://localhost:8080/example` and see the various examples.