open-index/open-npm huggingface dataset:
npm package: @pixelcloud/cli
Description: PixelCloud CLI - manage game servers from the command line
Latest version: 0.1.2

# @pixelcloud/cli

Command-line tool for managing EdgeRunners game servers. Binary: `pixel`.

## Install

```bash
npm install -g @pixelcloud/cli
```

Requires Node.js >= 18.

## Quick Start

```bash
# Authenticate (opens browser)
pixel auth login

# Search for a game image
pixel search image "minecraft"

# Create a server
pixel create --image-id 1 --plan 1

# Check status
pixel status

# Let AI do it for you
pixel prompt "create a minecraft server with 4GB RAM"
```

## Commands

| Command                                | Description                       |
| -------------------------------------- | --------------------------------- |
| `pixel auth login`                     | Authenticate via device code flow |
| `pixel auth logout`                    | Remove stored credentials         |
| `pixel auth set-api-url <url>`         | Set API base URL                  |
| `pixel auth set-web-url <url>`         | Set dashboard URL                 |
| `pixel create`                         | Create a game server              |
| `pixel start --server-id <id>`         | Start a server                    |
| `pixel stop --server-id <id>`          | Stop a server                     |
| `pixel restart --server-id <id>`       | Graceful restart                  |
| `pixel force-restart --server-id <id>` | Force restart (pod delete)        |
| `pixel delete --server-id <id>`        | Delete a server                   |
| `pixel search image [keywords]`        | Search game images                |
| `pixel prompt <message>`               | AI assistant (natural language)   |
| `pixel status`                         | List all servers                  |
| `pixel skill`                          | Install skill for AI agents       |

Use `--json` on any command for machine-readable output. Use `--help` on any command for full usage.

## Configuration

Config is stored in `~/.config/pixelcloud/config.json`.

Environment variable overrides:

| Variable             | Description                        |
| -------------------- | ---------------------------------- |
| `PIXELCLOUD_TOKEN`   | API token (overrides stored token) |
| `PIXELCLOUD_API_URL` | API base URL                       |
| `PIXELCLOUD_WEB_URL` | Web dashboard URL                  |

## Development

```bash
# Install dependencies
pnpm install

# Build
pnpm build

# Run locally
node dist/index.js --help
```

See [docs/cli.md](../../docs/cli.md) for architecture details.
npm package: @pixelcode_/blocks
Description: Everything you need to build a Svelte library, powered by [`create-svelte`](https://github.com/sveltejs/kit/tree/main/packages/create-svelte).
Latest version: 1.0.1

# create-svelte

Everything you need to build a Svelte library, powered by [`create-svelte`](https://github.com/sveltejs/kit/tree/main/packages/create-svelte).

Read more about creating a library [in the docs](https://svelte.dev/docs/kit/packaging).

## Creating a project

If you're seeing this, you've probably already done this step. Congrats!

```bash
# create a new project in the current directory
npx sv create

# create a new project in my-app
npx sv create my-app
```

## Developing

Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:

```bash
npm run dev

# or start the server and open the app in a new browser tab
npm run dev -- --open
```

Everything inside `src/lib` is part of your library, everything inside `src/routes` can be used as a showcase or preview app.

## Building

To build your library:

```bash
npm run package
```

To create a production version of your showcase app:

```bash
npm run build
```

You can preview the production build with `npm run preview`.

> To deploy your app, you may need to install an [adapter](https://svelte.dev/docs/kit/adapters) for your target environment.

## Publishing

Go into the `package.json` and give your package the desired name through the `"name"` option. Also consider adding a `"license"` field and point it to a `LICENSE` file which you can create from a template (one popular option is the [MIT license](https://opensource.org/license/mit/)).

To publish your library to [npm](https://www.npmjs.com):

```bash
npm publish
```