npm package: @randsum/salvageunion
Description: A flexible, type-safe dice roller for the Salvage Union system
Author: Alex Jarvis
Latest version: 1.0.0
Deprecated: Use @randsum/games/salvageunion instead. See https://randsum.dev

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  <h1>@randsum/salvageunion</h1>
  <h3>Salvage Union compatible dice rolling for Randsum</h3>

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A type-safe implementation of [Salvage Union](https://www.geargrindergames.com/salvage-union) dice rolling mechanics that supports:

- 🎲 Standard 2d10 rolls with modifiers
- 🎯 Automatic outcome determination
- 📊 Built-in roll tables
- 🔒 Full TypeScript support
- 🪶 Tree-shakeable implementation

## Installation

```bash
npm install @randsum/salvageunion
# or
yarn add @randsum/salvageunion
# or
bun add @randsum/salvageunion
```

## Usage

```typescript
import { rollTable } from "@randsum/salvageunion"
import type { SalvageUnionTableResult } from "@randsum/salvageunion"

// Basic roll with default table
const result = rollTable()
// Returns table result with hit type, label, description, and roll value

// Roll with specific table
const result = rollTable("Morale")

// Type-safe result handling
const { hit, label, description, roll } = rollTable("Core Mechanic")
switch (hit) {
  case "Nailed It":
    // 20
    break
  case "Success":
    // 11-19
    break
  case "Tough Choice":
    // 6-10
    break
  case "Failure":
    // 2-5
    break
  case "Cascade Failure":
    // 1
    break
}
```

## API Reference

### `rollTable`

Makes a d20 roll following Salvage Union rules, returning a table result object with hit type, label, description, and roll value.

```typescript
function rollTable(tableName?: SalvageUnionTableName): SalvageUnionTableResult
```

### Roll Tables

The package includes all official Salvage Union roll tables, organized into collections:

#### PCTables

- `Core Mechanic`: Standard action resolution
- `Critical Damage`: Vehicle critical hits
- `Critical Injury`: Character injuries
- `Reactor Overload`: Mech reactor issues
- `Area Salvage`: Random salvage finds
- `Mech Salvage`: Salvageable mech parts

#### NPCTables

- `NPC Action`: Random NPC actions
- `Reaction`: NPC reactions to PCs
- `Morale`: NPC morale checks
- `Group Initiative`: Group combat initiative
- `Retreat`: NPC retreat behavior

## Related Packages

- [@randsum/roller](https://github.com/RANDSUM/randsum/tree/main/packages/roller): Core dice rolling implementation

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Made with 👹 by <a href="https://github.com/RANDSUM">RANDSUM</a>
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