open-index/open-npm huggingface dataset:
npm package: @playwind/com.google.firebase.messaging
Description: Send targeted messages and notifications.

Cloud Messaging gives you a reliable and battery-efficient way to send messages and notifications across platforms. You can target your messages to certain segments of players and customize them to suit your game
Author: Google LLC
Latest version: 12.10.1

Get Started with Firebase Cloud Messaging
=========================================

Thank you for installing the Firebase Cloud Messaging Unity SDK. The
[Cloud Messaging guide](https://firebase.google.com/docs/cloud-messaging/unity/client)
provides instructions to configure a Unity project.

# Overview

You can use
[Firebase Cloud Messaging](https://firebase.google.com/products/cloud-messaging/)
to push notifications and data messages to iOS and Android clients.
The [Firebase console](https://console.firebase.google.com) provides an
interface for sending notifications to devices via a range of targeting
parameters like audiences defined in Google Analytics.

# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Messaging` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Sample/Messaging/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.remote-config
Description: Customize your game on the fly.

Remote Config lets you dynamically change the behavior and appearance of your game right from the Firebase console so you can deliver personalized experiences to players - without waiting for app store approval.
Author: Google LLC
Latest version: 12.10.1

Get Started with Firebase Remote Config
=======================================

Thank you for installing the Firebase Remote Config Unity SDK. The
[Remote Config guide](https://firebase.google.com/docs/remote-config/use-config-unity)
provides instructions to configure a Unity project.

# Overview

You can use
[Firebase Remote Config](https://firebase.google.com/products/remote-config/)
to define parameters in your app and update their values in the cloud, allowing
you to modify the appearance and behavior of your app without distributing an
app update. The Remote Config library is used to store in-app default parameter
values, fetch updated parameter values from the service, and control when
fetched values are made available to your app.

# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/RemoteConfig` directory. To configure and run the
sample, follow the instructions in
`Assets/Firebase/Sample/RemoteConfig/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.storage
Description: Store and serve game content with ease.

With Cloud Storage, you can easily store and serve large binary objects, such as screenshots, replays, or game assets, and effortlessly grow from prototype to production.

Through an integration with Firebase Authe
Author: Google LLC
Latest version: 12.10.1

Get Started with Cloud Storage for Firebase
===========================================

Thank you for installing the Unity Cloud Storage for Firebase SDK. The
[Cloud Storage guide](https://firebase.google.com/docs/storage/unity/start)
provides instructions to configure a Unity project.

[Cloud Storage for Firebase](https://firebase.google.com/products/storage/),
lets you upload and share user generated content, such as images and video,
which allows you to build rich media content into your apps. Your data is
stored in a Google Cloud Storage bucket, an exabyte scale object storage
solution with high availability and global redundancy. Cloud Storage lets you
securely upload these files directly from mobile devices and web browsers,
handling spotty networks with ease.

### Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Storage` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Sample/Storage/readme.md`.

### Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

### Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

##### Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)