open-index/open-npm huggingface dataset:
npm package: @playwind/com.google.firebase.analytics
Description: Get free and unlimited game and player analytics

Google Analytics helps you understand and engage your players by revealing what actions they're taking inside your game, where they spend the most time, and why they churn. From acquisition to app usage, G
Author: Google LLC
Latest version: 12.10.1

Get Started with Google Analytics for Firebase
==============================================

Thank you for installing the Unity Google Analytics for Firebase SDK. The
[Analytics guide](https://firebase.google.com/docs/analytics/unity/start)
provides instructions to configure a Unity project.

# Overview

[Google Analytics for Firebase](https://firebase.google.com/products/analytics/)
collects usage and behavior data for your game.

The SDK logs two primary types of information:
* *Events*. What is happening in your game, such as user actions, system events,
  or errors.
* *User properties*. Attributes you define to describe segments of your user
  base, such as language preference or geographic location.

Google Analytics automatically logs some events and user properties; you don't
need to add any code to enable them. If your app needs to collect additional
data, you can set up to 25 different Analytics user properties and log up to
500 different Analytics event types in your app. There is no limit on the total
volume of events your app logs.

# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Analytics` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Sample/Analytics/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.auth
Description: Easily sign-in and authenticate players.

Sign-in players using any identity provider with Firebase Authentication. It supports email and password, phone authentication, Facebook, Google, Twitter, and more. Out-of-the-box, you get a secure, end-to-end ide
Author: Google LLC
Latest version: 12.10.1

Get Started with Firebase Authentication
========================================

Thank you for installing the Firebase Authentication Unity SDK. The
[Authentication guide](https://firebase.google.com/docs/auth/unity/start)
provides instructions to configure a Unity project.

# Overview

You can use
[Firebase Authentication](https://firebase.google.com/products/auth/)
to allow users to sign in to your game using one or more sign-in methods,
including email address and password sign-in, and federated identity providers
such as Google Sign-in, and Facebook Login.

# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Auth` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Sample/Auth/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.crashlytics
Description: Prioritize and fix stability issues faster.

Firebase Crashlytics helps you track, prioritize, and fix stability issues that erode game quality, in realtime. Spend less time triaging and troubleshooting crashes and more time building game content and feat
Author: Google LLC
Latest version: 12.10.1

Get Started with Firebase Crashlytics
========================================

Thank you for installing the Firebase Crashlytics Unity SDK. The
[Crashlytics guide](https://firebase.google.com/docs/crashlytics/get-started)
provides instructions to configure a Unity project.

# Overview

You can use
[Firebase Crashlytics](https://firebase.google.com/products/crashlytics/)
to help you track, prioritize, and fix stability issues that erode app quality,
in realtime. Spend less time triaging and troubleshooting crashes and more time
building app features that delight users.

# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Crashlytics` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Sample/Crashlytics/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.database
Description: Store and sync data in near-realtime.

Realtime Database is a cloud-hosted NoSQL database that lets you store and sync JSON data in near-realtime. It's optimized for very rapid syncing of small amounts of data.

When your players go offline, the Realtime 
Author: Google LLC
Latest version: 12.10.1

Get Started with Firebase Realtime Database
===========================================

Thank you for installing the Firebase Realtime Database Unity SDK. The
[Realtime Database guide](https://firebase.google.com/docs/database/unity/start)
provides instructions to configure a Unity project.

# Overview

[Firebase Realtime Database](https://firebase.google.com/products/realtime-database/)
stores and synchronizes data with our NoSQL cloud database. Data is synced
across all clients in real time, and remains available when your app goes
offline.

# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Database` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Database/Storage/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.dynamic-links
Description: Deep link potential players to the right place inside your game.

Dynamic Links are smart URLs that allow you to send existing and potential players to any location within your game. They survive the game install process, so even new players see the conte
Author: Google LLC
Latest version: 12.10.1

Get Started with Firebase Dynamic Links
========================================

Thank you for installing the Firebase Dynamic Links Unity SDK. The
[Dynamic Links guide](https://firebase.google.com/docs/dynamic-links/unity/create)
provides instructions to configure a Unity project.

# Overview

You can use
[Firebase Dynamic Links](https://firebase.google.com/products/dynamic-links/)
to create short or long Dynamic Links. The API takes several optional parameter
structures to build links. Short links can also be created from a previously
generated long link. The Dynamic Links API will generate a URL like
https://example.page.link/aSDf.


# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/DynamicLinks` directory. To configure and run the
sample, follow the instructions in
`Assets/Firebase/Sample/DynamicLinks/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.firestore
Description: Store and sync game data at global scale.

Cloud Firestore is a flexible NoSQL document database that lets you easily store, sync, and query data for your games - at global scale.

Firestore supports a million players connected simultaneously with a guara
Author: Google LLC
Latest version: 12.10.1

Get Started with Cloud Firestore for Firebase
=============================================

Thank you for installing the Unity Cloud Firestore for Firebase SDK. The
[Firestore guide](https://firebase.google.com/products/firestore/)
provides instructions to configure a Unity project.

# Overview

You can use
[Cloud Firestore](https://firebase.google.com/docs/firestore/quickstart)
to store and sync data for client- and server-side development.

Cloud Firestore is a flexible, scalable database for mobile, web, and
server development from Firebase and Google Cloud Platform. Like Firebase
Realtime Database, it keeps your data in sync across client apps through
realtime listeners and offers offline support for mobile and web so you can
build responsive apps that work regardless of network latency or Internet
connectivity. Cloud Firestore also offers seamless integration with other
Firebase and Google Cloud Platform products, including Cloud Functions.

# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Firestore` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Sample/Firestore/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.functions
Description: Run your mobile backend code without managing servers.

With Cloud Functions, you can write and deploy code to our servers that automatically responds (i.e. executes) to events in your game.

This way, your game logic is fully insulated from the client so
Author: Google LLC
Latest version: 12.10.1

Get Started with Cloud Functions for Firebase 
=============================================

Thank you for installing the Cloud Functions for Firebase Unity SDK. The
[Cloud Functions guide](https://firebase.google.com/docs/functions/callable)
provides instructions to configure a Unity project.

# Overview

You can use
[Cloud Functions for Firebase](https://firebase.google.com/products/functions/)
to you automatically run backend code in response to events triggered by
Firebase features and HTTPS requests. Your code is stored in Google's cloud
and runs in a managed environment. There's no need to manage and scale your own
servers.

# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Functions` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Sample/Functions/readme.md`.

# Demos

[Mecha Hamster](https://github.com/google/mechahamster) is provided as a demo
which showcases the integration of multiple Firebase features within a single
game.  The source is available on
[GitHub](https://github.com/google/mechahamster), and the live application
is available for iOS on the
[App Store](https://itunes.apple.com/us/app/mechahamster/id1286046770?mt=8&ign-mpt=uo%3D4)
and for Android on the
(Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)
npm package: @playwind/com.google.firebase.installations
Description: The Firebase installations service (FIS) provides a Firebase installation ID (FID) for each installed instance of a Firebase app. The Firebase installation ID is used internally by Firebase services such as In-App Messaging or Remote Config without requir
Author: Google LLC
Latest version: 12.10.1

Get Started with Firebase Installations
=======================================

Thank you for installing the Firebase Installations Unity SDK. Installations
is intended to be used in conjunction with products that support
[Firebase A/B Testing](https://firebase.google.com/docs/ab-testing/):

* [Firebase Cloud Messaging](https://firebase.google.com/docs/cloud-messaging/unity/client)
* [Firebase Remote Config](https://firebase.google.com/products/remote-config/)

# Overview



# Using the Sample

This SDK is distributed with a sample project under the
`Assets/Firebase/Sample/Installations` directory. To configure and run the sample,
follow the instructions in `Assets/Firebase/Sample/Installations/readme.md`.

# Demos



# Links

* [Homepage](https://firebase.google.com/games/)
* [Contact](https://firebase.google.com/support/contact/)
* [Unity Quickstart Samples](https://github.com/firebase/quickstart-unity)

# Discussion

* [Stack overflow](https://stackoverflow.com/questions/tagged/firebase)
* [Slack community](https://firebase-community.slack.com/)
* [Google groups](https://groups.google.com/forum/#!forum/firebase-talk)