npm package: @patched/blinkt
Description: Module for interacting with the Raspberry Pi Blinkt! addon
Author: Prageeth Silva
Latest version: 1.0.0

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# NOTE: This is a patched version with bumping the dependencies

[Blinkt](https://github.com/NotNinja/node-blinkt) is Node.js library that allows you to interact with your Blinkt
hardware:

https://shop.pimoroni.com/products/blinkt

[![Dependency Status](https://img.shields.io/david/NotNinja/node-blinkt.svg?style=flat-square)](https://david-dm.org/NotNinja/node-blinkt)
[![License](https://img.shields.io/npm/l/blinkt.svg?style=flat-square)](https://github.com/NotNinja/blinkt/blob/master/LICENSE.md)
[![Release](https://img.shields.io/npm/v/blinkt.svg?style=flat-square)](https://www.npmjs.com/package/blinkt)

* [Install](#install)
* [API](#api)
* [Bugs](#bugs)
* [Contributors](#contributors)
* [License](#license)

## Install

Install using `npm`:

``` bash
$ npm install --save blinkt
```

## API

### Set A Single Pixel

The bread and butter of Blintk! is setting pixels. You can set any of the 8 pixels on your Blinkt! to one of around 16
million colors!

The `brightness` argument is completely optional. Omit it to keep the last brightness value set for that particular
pixel.

``` javascript
blinkt.setPixel(index, red, green, blue, brightness)
```

| Parameter  | Description                                                        | Required |
| ---------- | ------------------------------------------------------------------ | -------- |
| index      | The horizontal position of the pixel (between 0 and 7 - inclusive) | Yes      |
| red        | The amount of red to be set (between 0 and 255 - inclusive)        | Yes      |
| green      | The amount of green to be set (between 0 and 255 - inclusive)      | Yes      |
| blue       | The amount of blue to be set (between 0 and 255 - inclusive)       | Yes      |
| brightness | The brightness to be set (between 0 and 1 - inclusive)             | No       |

### Set All Pixels

Sometimes you need to set all the pixels to the same color. This convenience method does just that!

The `brightness` argument is completely optional. Omit it to keep the last brightness values set for each pixel.

``` javascript
blinkt.setPixels(red, green, blue, brightness)
```

| Parameter  | Description                                                   | Required |
| ---------- | ------------------------------------------------------------- | -------- |
| red        | The amount of red to be set (between 0 and 255 - inclusive)   | Yes      |
| green      | The amount of green to be set (between 0 and 255 - inclusive) | Yes      |
| blue       | The amount of blue to be set (between 0 and 255 - inclusive)  | Yes      |
| brightness | The brightness to be set (between 0 and 1 - inclusive)        | No       |

### Show

None of your pixels will appear on Blinkt! until you `show()` them. This method writes all the pixel data out to your
device.

``` javascript
blinkt.show()
```

### Clear

Exactly the same as calling `setAll(0,0,0)`, clear sets all the pixels to black.

You must also call `show()` if you want to turn Blinkt! off.

``` javascript
blinkt.clear()
```

### Enable/Disable Clear On Exit

Sometimes you want a script that runs and quits, leaving a pattern up on Blinkt!

``` javascript
blinkt.setClearOnExit(value)
```

| Parameter | Description                                       | Required |
| --------- | ------------------------------------------------- | -------- |
| value     | `true` to clear pixels on exit; otherwise `false` | No       |

### Get A Single Pixel

Returns the colors and brightness for a particular pixel.

``` javascript
blinkt.getPixel(index)
```

| Parameter | Description                                                        | Required |
| --------- | ------------------------------------------------------------------ | -------- |
| index     | The horizontal position of the pixel (between 0 and 7 - inclusive) | Yes      |

### Constants

Blinkt! has 8 pixels. Simple. Use the constant `NUM_PIXELS` when you’re iterating over pixels, so you can avoid a *magic
number* in your code.

``` javascript
blinkt.NUM_PIXELS
```

## Bugs

If you have any problems with using this library or would like to see changes currently in development you can do so
[here](https://github.com/NotNinja/node-blinkt/issues).

If you believe that you are experiencing issues with your Blinkt hardware, then you
[get help](http://forums.pimoroni.com/c/support).

## Contributors

If you want to contribute, you're a legend! Information on how you can do so can be found in
[CONTRIBUTING.md](https://github.com/NotNinja/node-blinkt/blob/master/CONTRIBUTING.md). We want your suggestions and
pull requests!

A list of Blinkt contributors can be found in
[AUTHORS.md](https://github.com/NotNinja/node-blinkt/blob/master/AUTHORS.md).

## License

See [LICENSE.md](https://github.com/NotNinja/node-blinkt/raw/master/LICENSE.md) for more information on our MIT license.

[![Copyright !ninja](https://cdn.rawgit.com/NotNinja/branding/master/assets/copyright/base/not-ninja-copyright-186x25.png)](https://not.ninja)