npm package: @k4connect/socket.io
Description: node.js realtime framework server
Latest version: 1.7.6


# socket.io

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## How to use

The following example attaches socket.io to a plain Node.JS
HTTP server listening on port `3000`.

```js
var server = require('http').createServer();
var io = require('socket.io')(server);
io.on('connection', function(client){
  client.on('event', function(data){});
  client.on('disconnect', function(){});
});
server.listen(3000);
```

### Standalone

```js
var io = require('socket.io')();
io.on('connection', function(client){});
io.listen(3000);
```

### In conjunction with Express

Starting with **3.0**, express applications have become request handler
functions that you pass to `http` or `http` `Server` instances. You need
to pass the `Server` to `socket.io`, and not the express application
function.

```js
var app = require('express')();
var server = require('http').createServer(app);
var io = require('socket.io')(server);
io.on('connection', function(){ /* … */ });
server.listen(3000);
```

### In conjunction with Koa

Like Express.JS, Koa works by exposing an application as a request
handler function, but only by calling the `callback` method.

```js
var app = require('koa')();
var server = require('http').createServer(app.callback());
var io = require('socket.io')(server);
io.on('connection', function(){ /* … */ });
server.listen(3000);
```

## API

### Server

  Exposed by `require('socket.io')`.

### Server()

  Creates a new `Server`. Works with and without `new`:

  ```js
  var io = require('socket.io')();
  // or
  var Server = require('socket.io');
  var io = new Server();
  ```

### Server(opts:Object)

  Optionally, the first or second argument (see below) of the `Server`
  constructor can be an options object.

  The following options are supported:

  - `serveClient` sets the value for Server#serveClient()
  - `path` sets the value for Server#path()

  The same options passed to socket.io are always passed to
  the `engine.io` `Server` that gets created. See engine.io
  [options](https://github.com/socketio/engine.io#methods-1)
  as reference.

### Server(srv:http#Server, opts:Object)

  Creates a new `Server` and attaches it to the given `srv`. Optionally
  `opts` can be passed.

### Server(port:Number, opts:Object)

  Binds socket.io to a new `http.Server` that listens on `port`.

### Server#serveClient(v:Boolean):Server

  If `v` is `true` the attached server (see `Server#attach`) will serve
  the client files. Defaults to `true`.

  This method has no effect after `attach` is called.

  ```js
  // pass a server and the `serveClient` option
  var io = require('socket.io')(http, { serveClient: false });

  // or pass no server and then you can call the method
  var io = require('socket.io')();
  io.serveClient(false);
  io.attach(http);
  ```

  If no arguments are supplied this method returns the current value.

### Server#path(v:String):Server

  Sets the path `v` under which `engine.io` and the static files will be
  served. Defaults to `/socket.io`.

  If no arguments are supplied this method returns the current value.

### Server#adapter(v:Adapter):Server

  Sets the adapter `v`. Defaults to an instance of the `Adapter` that
  ships with socket.io which is memory based. See
  [socket.io-adapter](https://github.com/socketio/socket.io-adapter).

  If no arguments are supplied this method returns the current value.

### Server#origins(v:String):Server

  Sets the allowed origins `v`. Defaults to any origins being allowed.

  If no arguments are supplied this method returns the current value.

### Server#origins(v:Function):Server

  Sets the allowed origins as dynamic function. Function takes two arguments `origin:String` and `callback(error, success)`, where `success` is a boolean value indicating whether origin is allowed or not.

  __Potential drawbacks__:
  * in some situations, when it is not possible to determine `origin` it may have value of `*`
  * As this function will be executed for every request, it is advised to make this function work as fast as possible
  * If `socket.io` is used together with `Express`, the CORS headers will be affected only for `socket.io` requests. For Express can use [cors](https://github.com/expressjs/cors).


### Server#sockets:Namespace

  The default (`/`) namespace.

### Server#attach(srv:http#Server, opts:Object):Server

  Attaches the `Server` to an engine.io instance on `srv` with the
  supplied `opts` (optionally).

### Server#attach(port:Number, opts:Object):Server

  Attaches the `Server` to an engine.io instance that is bound to `port`
  with the given `opts` (optionally).

### Server#listen

  Synonym of `Server#attach`.

### Server#bind(srv:engine#Server):Server

  Advanced use only. Binds the server to a specific engine.io `Server`
  (or compatible API) instance.

### Server#onconnection(socket:engine#Socket):Server

  Advanced use only. Creates a new `socket.io` client from the incoming
  engine.io (or compatible API) `socket`.

### Server#of(nsp:String):Namespace

  Initializes and retrieves the given `Namespace` by its pathname
  identifier `nsp`.

  If the namespace was already initialized it returns it immediately.

### Server#emit

  Emits an event to all connected clients. The following two are
  equivalent:

  ```js
  var io = require('socket.io')();
  io.sockets.emit('an event sent to all connected clients');
  io.emit('an event sent to all connected clients');
  ```

  For other available methods, see `Namespace` below.

### Server#close([fn:Function])

  Closes socket.io server.
  
  The optional `fn` is passed to the `server.close([callback])` method of the 
  core `net` module and is called on error or when all connections are closed. 
  The callback is expected to implement the common single argument `err` 
  signature (if any).

  ```js
  var Server = require('socket.io');
  var PORT   = 3030;
  var server = require('http').Server();

  var io = Server(PORT);

  io.close(); // Close current server

  server.listen(PORT); // PORT is free to use

  io = Server(server);
  ```

### Server#use

  See `Namespace#use` below.

### Namespace

  Represents a pool of sockets connected under a given scope identified
  by a pathname (eg: `/chat`).

  By default the client always connects to `/`.

#### Events

  - `connection` / `connect`. Fired upon a connection.

    Parameters:
    - `Socket` the incoming socket.

### Namespace#name:String

  The namespace identifier property.

### Namespace#connected:Object<Socket>

  Hash of `Socket` objects that are connected to this namespace indexed
  by `id`.

### Namespace#clients(fn:Function)

  Gets a list of client IDs connected to this namespace (across all nodes if applicable).

  An example to get all clients in a namespace:

  ```js
  var io = require('socket.io')();
  io.of('/chat').clients(function(error, clients){
    if (error) throw error;
    console.log(clients); // => [PZDoMHjiu8PYfRiKAAAF, Anw2LatarvGVVXEIAAAD]
  });
  ```

  An example to get all clients in namespace's room:

  ```js
  var io = require('socket.io')();
  io.of('/chat').in('general').clients(function(error, clients){
    if (error) throw error;
    console.log(clients); // => [Anw2LatarvGVVXEIAAAD]
  });
  ```

  As with broadcasting, the default is all clients from the default namespace ('/'):

  ```js
  var io = require('socket.io')();
  io.clients(function(error, clients){
    if (error) throw error;
    console.log(clients); // => [6em3d4TJP8Et9EMNAAAA, G5p55dHhGgUnLUctAAAB]
  });
  ```

### Namespace#use(fn:Function):Namespace

  Registers a middleware, which is a function that gets executed for
  every incoming `Socket`, and receives as parameters the socket and a
  function to optionally defer execution to the next registered
  middleware.

  ```js
  var io = require('socket.io')();
  io.use(function(socket, next){
    if (socket.request.headers.cookie) return next();
    next(new Error('Authentication error'));
  });
  ```

  Errors passed to middleware callbacks are sent as special `error`
  packets to clients.

### Socket

  A `Socket` is the fundamental class for interacting with browser
  clients. A `Socket` belongs to a certain `Namespace` (by default `/`)
  and uses an underlying `Client` to communicate.
  
  It should be noted the `Socket` doesn't relate directly to the actual
  underlying TCP/IP `socket` and it is only the name of the class.

### Socket#use(fn:Function):Socket

  Registers a middleware, which is a function that gets executed for
  every incoming `Packet` and receives as parameter the packet and a
  function to optionally defer execution to the next registered
  middleware.

  ```js
  var io = require('socket.io')();
  io.on('connection', function(socket){
    socket.use(function(packet, next){
      if (packet.doge === true) return next();
      next(new Error('Not a doge error'));
  });
  ```

  Errors passed to middleware callbacks are sent as special `error`
  packets to clients.

### Socket#rooms:Object

  A hash of strings identifying the rooms this client is in, indexed by
  room name.

### Socket#client:Client

  A reference to the underlying `Client` object.

### Socket#conn:Socket

  A reference to the underlying `Client` transport connection (engine.io
  `Socket` object). This allows access to the IO transport layer, which
  still (mostly) abstracts the actual TCP/IP socket.

### Socket#request:Request

  A getter proxy that returns the reference to the `request` that
  originated the underlying engine.io `Client`. Useful for accessing
  request headers such as `Cookie` or `User-Agent`.

### Socket#id:String

  A unique identifier for the session, that comes from the
  underlying `Client`.

### Socket#emit(name:String[, …]):Socket

  Emits an event identified by the string `name` to the client.
  Any other parameters can be included.

  All datastructures are supported, including `Buffer`. JavaScript
  functions can't be serialized/deserialized.

  ```js
  var io = require('socket.io')();
  io.on('connection', function(client){
    client.emit('an event', { some: 'data' });
  });
  ```

### Socket#join(name:String[, fn:Function]):Socket

  Adds the client to the `room`, and fires optionally a callback `fn`
  with `err` signature (if any).

  The client is automatically a member of a room identified with its
  session id (see `Socket#id`).

  The mechanics of joining  rooms are handled by the `Adapter`
  that has been configured (see `Server#adapter` above), defaulting to
  [socket.io-adapter](https://github.com/socketio/socket.io-adapter).

### Socket#leave(name:String[, fn:Function]):Socket

  Removes the client from `room`, and fires optionally a callback `fn`
  with `err` signature (if any).

  **Rooms are left automatically upon disconnection**.

  The mechanics of leaving rooms are handled by the `Adapter`
  that has been configured (see `Server#adapter` above), defaulting to
  [socket.io-adapter](https://github.com/socketio/socket.io-adapter).

### Socket#to(room:String):Socket

  Sets a modifier for a subsequent event emission that the event will
  only be _broadcasted_ to clients that have joined the given `room`.

  To emit to multiple rooms, you can call `to` several times.

  ```js
  var io = require('socket.io')();
  io.on('connection', function(client){
    client.to('others').emit('an event', { some: 'data' });
  });
  ```

### Socket#in(room:String):Socket

  Same as `Socket#to`

### Socket#compress(v:Boolean):Socket

  Sets a modifier for a subsequent event emission that the event data will
  only be _compressed_ if the value is `true`. Defaults to `true` when you don't call the method.

  ```js
  var io = require('socket.io')();
  io.on('connection', function(client){
    client.compress(false).emit('an event', { some: 'data' });
  });
  ```
  
### Socket#disconnect(close:Boolean):Socket
    
  Disconnects this client. If value of close is `true`, closes the underlying connection. 
  Otherwise, it just disconnects the namespace.

#### Events

- `disconnect`
    - Fired upon disconnection.
    - **Arguments**
      - `String`: the reason of the disconnection (either client or server-side)
- `error`
    - Fired when an error occurs.
    - **Arguments**
      - `Object`: error data
- `disconnecting`
    - Fired when the client is going to be disconnected (but hasn't left its `rooms` yet).
    - **Arguments**
      - `String`: the reason of the disconnection (either client or server-side)

These are reserved events (along with `connect`, `newListener` and `removeListener`) which cannot be used as event names.


### Client

  The `Client` class represents an incoming transport (engine.io)
  connection. A `Client` can be associated with many multiplexed `Socket`s
  that belong to different `Namespace`s.

### Client#conn

  A reference to the underlying `engine.io` `Socket` connection.

### Client#request

  A getter proxy that returns the reference to the `request` that
  originated the engine.io connection. Useful for accessing
  request headers such as `Cookie` or `User-Agent`.

## Debug / logging

Socket.IO is powered by [debug](https://github.com/visionmedia/debug).
In order to see all the debug output, run your app with the environment variable
`DEBUG` including the desired scope.

To see the output from all of Socket.IO's debugging scopes you can use:

```
DEBUG=socket.io* node myapp
```

## Testing

```
npm test
```
This runs the `gulp` task `test`. By default the test will be run with the source code in `lib` directory.

Set the environmental variable `TEST_VERSION` to `compat` to test the transpiled es5-compat version of the code.

The `gulp` task `test` will always transpile the source code into es5 and export to `dist` first before running the test.

## License

[MIT](LICENSE)