npm package: @ksanek/leaflet.glify
Description: web gl renderer plugin for leaflet
Latest version: 3.1.1

# Leaflet.glify ![Leaflet.glify logo](logo.svg)
web gl renderer plugin for leaflet in typescript

_Pronounced leaflet-G.L.-Ify, or leaflet-glify, or L.-G.L.-Ify, or L-glify, or elglify_

inspired by http://bl.ocks.org/Sumbera/c6fed35c377a46ff74c3 & need.

[![Backers on Open Collective](https://opencollective.com/leafletglify/backers/badge.svg)](#backers) [![Sponsors on Open Collective](https://opencollective.com/leafletglify/sponsors/badge.svg)](#sponsors)

## Objective
* To provide a means of rendering a massive amount of data visually in a way that does not degrade user experience
* Remaining as simple as possible with current fastest libs
* Providing the same sort of user experience one would get using standard html and elements

## Usage
### Browser
```html
<script src="dist/glify-browser.js"></script>
<script>
  // namespace
  L.glify
</script>
```
### Typescript
```ts
import glify from 'leaflet.glify';
```
### Node
```html
const { glify } = require('leaflet.glify');
```

## Simple Polygon Usage
```ts
L.glify.shapes({
  map,
  data: geoJson,
  click: (e, feature): boolean | void => {
    // do something when a shape is clicked
    // return false to continue traversing
  },
  hover: (e, feature): boolean | void => {
    // do something when a shape is hovered
  }
});
```

## Simple Points Usage
```ts
L.glify.points({
  map,
  data: pointsOrGeoJson,
  click: (e, pointOrGeoJsonFeature, xy): boolean | void => {
    // do something when a point is clicked
    // return false to continue traversing
  },
  hover: (e, pointOrGeoJsonFeature, xy): boolean | void => {
    // do something when a point is hovered
  }
});
```

## Simple Lines Usage
```ts
L.glify.lines({
  map: map,
  data: geojson,
  size: 2,
  click: (e, feature): boolean | void => {
    // do something when a line is clicked
    // return false to continue traversing
  },
  hover: (e, feature): boolean | void => {
    // do something when a line is hovered
  }
});
```

## `L.glify.shapes` Options
* `map` `{Object}` required leaflet map
* `data` `{Object}` required geojson data
* `vertexShaderSource` `{String|Function}` optional glsl vertex shader source, defaults to use `L.glify.shader.vertex`
* `fragmentShaderSource` `{String|Function}` optional glsl fragment shader source, defaults to use `L.glify.shader.fragment.polygon`
* `click` `{Function}` optional event handler for clicking a shape
* `hover` `{Function}` optional event handler for hovering a shape
* `color` `{Function|Object|String}` optional, default is 'random'
  * When `color` is a `Function` its arguments are the `index`:`number` and the `feature`:`object` that is being colored, opacity can optionally be included as `{ a: number }`.
    The result should be of interface `IColor`, example: `{r: number, g: number, b: number, a: number }`.
* `opacity` `{Number}` a value from 0 to 1, default is 0.5.   Only used when opacity isn't included on color.
* `className` `{String}` a class name applied to canvas, default is ''
* `border` `{Boolean}` optional, default `false`. When set to `true`, a border with an opacity of 1 is displayed.
* `preserveDrawingBuffer` `{Boolean}` optional, default `false`, perverse draw buffer on webgl context.
  * CAUTION: May cause performance issue with large data sets.
* `pane` `{String}` optional, default is `overlayPane`. Can be set to a custom pane.

## `L.glify.points` Options
* `map` `{Object}` required leaflet map
* `data` `{Object}` required geojson data
* `vertexShaderSource` `{String|Function}` optional glsl vertex shader source, defaults to use `L.glify.shader.vertex`
* `fragmentShaderSource` `{String|Function}` optional glsl fragment shader source, defaults to use `L.glify.shader.fragment.point`
* `click` `{Function}` optional event handler for clicking a point
* `hover` `{Function}` optional event handler for hovering a point
* `color` `{Function|Object|String}` optional, default is 'random'
  * When `color` is a `Function` its arguments are the `index`:`number` and the `point`:`array` that is being colored, opacity can optionally be included as `{ a: number }`.
    The result should be of interface `IColor`, example: `{r: number, g: number, b: number, a: number }`.
* `opacity` `{Number}` a value from 0 to 1, default is 0.8.  Only used when opacity isn't included on color.
* `className` `{String}` a class name applied to canvas, default is ''
* `size` `{Number|Function}` pixel size of point
  * When `size` is a `Function` its arguments are `index`:`number`, and the `point`:`array` that is being sized
* `sensitivity` `{Number}` exaggerates the size of the clickable area to make it easier to click a point
* `sensitivityHover` `{Number}` exaggerates the size of the hoverable area to make it easier to hover a point
* `preserveDrawingBuffer` `{Boolean}` optional, default `false`, perverse draw buffer on webgl context.
  * CAUTION: May cause performance issue with large data sets.
* `pane` `{String}` optional, default is `overlayPane`. Can be set to a custom pane.

## `L.glify.lines` Options
* `map` `{Object}` required leaflet map
* `data` `{Object}` required geojson data
* `vertexShaderSource` `{String|Function}` optional glsl vertex shader source, defaults to use `L.glify.shader.vertex`
* `fragmentShaderSource` `{String|Function}` optional glsl fragment shader source, defaults to use `L.glify.shader.fragment.point`
* `click` `{Function}` optional event handler for clicking a line
* `hover` `{Function}` optional event handler for hovering a line
* `color` `{Function|Object|String}` optional, default is 'random'
  * When `color` is a `Function` its arguments are the `index`:`number` and the `feature`:`object` that is being colored, opacity can optionally be included as `{ a: number }`.
    The result should be of interface `IColor`, example: `{r: number, g: number, b: number, a: number }`.
* `opacity` `{Number}` a value from 0 to 1, default is 0.5.  Only used when opacity isn't included on color.
* `className` `{String}` a class name applied to canvas, default is ''
* `sensitivity` `{Number}` exaggerates the size of the clickable area to make it easier to click a line
* `sensitivityHover` `{Number}` exaggerates the size of the hoverable area to make it easier to hover a line
* `preserveDrawingBuffer` `{Boolean}` optional, default `false`, perverse draw buffer on webgl context.
  * CAUTION: May cause performance issue with large data sets. 
* `weight` `{Number|Function}` a value in pixels of how thick lines should be drawn
  * When `weight` is a `Function` its arguments are gets the `index`:`number`, and the `feature`:`object` that is being drawn
  * CAUTION: Zoom of more than 18 will turn weight internally to 1 to prevent WebGL precision rendering issues.
* `pane` `{String}` optional, default is `overlayPane`. Can be set to a custom pane.

## `L.glify` methods
* `longitudeFirst()`
* `latitudeFirst()`
* `instances`
* `points(options)`
* `shapes(options)`
* `lines(options)`


## Building

There are two ways to package this application: Parcel and WebPack.

You can build the parcel version by running ``yarn run build-browser``
You can build the webpack version by running ``yarn run build-browser-webpack``

## Developing

Use `yarn serve-webpack`

## Update & Remove Data
L.glify instances can be updated using the `update(data, index)` method.
* `data` `{Object}` Lines and Shapes require a single GeoJSON feature. Points require the same data structure as the original object and therefore also accept an array of coordinates.
* `index` `{number}` An integer indicating the index of the element to be updated.

An object or some elements of an object are removed using the `remove(index)` method.
* `index` `{number|Array}` optional - An integer or an array of integers specifying the indices of the elements to be removed.
  If `index` is not defined, the entire object is removed.

## Contributors

This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
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## Backers

Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/leafletglify#backer)]

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## Sponsors

Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/leafletglify#sponsor)]

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