npm package: @lexogrine/cs2gsi
Description: Lexogrine fork of CS:GO GSI Digest
Author: Lexogrine
Latest version: 4.0.3

# Lexogrine fork of CS:GO GSI Digest

## How does it work?

The GSI object takes raw request from CS:GO GSI's system, parses this to more comfortable form and calls listeners on certain events. You need to configure GSI file and receiving end yourself.

## Installing

### For Node and React

`npm install @lexogrine/cs2gsi`

## Example #1

```javascript
import express from 'express';
import { CS2GSI } from '@lexogrine/cs2gsi';

const app = express();
const GSI = new CS2GSI();

app.use(express.urlencoded({ extended: true }));
app.use(express.json({ limit: '10Mb' }));

app.post('/', (req, res) => {
	GSI.digest(req.body);
	res.sendStatus(200);
});

GSI.on('roundEnd', score => {
	console.log(`Team ${score.winner.name} win!`);
});
GSI.on('bombPlant', player => {
	console.log(`${player.name} planted the bomb`);
});

app.listen(3000);
```

## Methods

| Method                                                                                       | Description                                      | Example                                                             | Returned objects       |
| -------------------------------------------------------------------------------------------- | ------------------------------------------------ | ------------------------------------------------------------------- | ---------------------- |
| `digest(GSIData)`                                                                            | Gets raw GSI data from CSGO and does magic       | `GSI.digest(req.body)`                                              | CSGO Parsed            |
| `digestMIRV(event: RawKill or RawHurt, eventType: "player_death" (default) or "player_hurt)` | Gets raw kill data from mirv pgl and does magic  | `GSI.digestMIRV(mirv)`                                              | KillEvent or HurtEvent |
| `on('event', callback)`                                                                      | Sets listener for given event (check them below) | `GSI.on('roundEnd', score => { console.log(score.winner.name); });` |                        |
| `static findSite(mapName, position)`                                                         | Tries to guess the bombsite of the position      |                                                                     | `A, B, null`           |

CS2GSI also has MR property, which specifies the MR system for overtimes (used in map.rounds). Default value is 3.

Beside that, CS2GSI implements standard Event Emitter interfaces.

## Events

| Event                                             | Name                | Callback                  |
| ------------------------------------------------- | ------------------- | ------------------------- |
| Data incoming                                     | `data`              | (data: CSGO Parsed) => {} |
| End of the round                                  | `roundEnd`          | (score: Score) => {}      |
| End of the map                                    | `matchEnd`          | (score: Score) => {}      |
| Kill                                              | `kill`              | (kill: KillEvent) => {}   |
| Hurt                                              | `hurt`              | (hurt: HurtEvent) => {}   |
| Timeout start                                     | `timeoutStart`      | (team: Team) => {}        |
| Timeout end                                       | `timeoutEnd`        | () => {}                  |
| MVP of the round                                  | `mvp`               | (player: Player) => {}    |
| Freezetime start                                  | `freezetimeStart`   | () => {}                  |
| Freezetime end                                    | `freezetimeEnd`     | () => {}                  |
| Intermission start                                | `intermissionStart` | () => {}                  |
| Intermission end                                  | `intermissionEnd`   | () => {}                  |
| Defuse started                                    | `defuseStart`       | (player: Player) => {}    |
| Defuse stopped (but not defused and not exploded) | `defuseStop`        | (player: Player) => {}    |
| Bomb plant started                                | `bombPlantStart`    | (player: Player) => {}    |
| Bomb planted                                      | `bombPlant`         | (player: Player) => {}    |
| Bomb exploded                                     | `bombExplode`       | () => {}                  |
| Bomb defused                                      | `bombDefuse`        | (player: Player) => {}    |

## Objects

#### CSGO Parsed

| Property         | Type                       |
| ---------------- | -------------------------- |
| provider         | `Provider Object`          |
| map              | `Map Object`               |
| round            | `Round Object or null`     |
| player           | `Player Object or null`    |
| players          | `Array of Player's Object` |
| observer         | `Observer Object`          |
| bomb             | `Bomb Object`              |
| phase_countdowns | `Phase Object`             |

### Phase

| Property      | Type                                                                                                          |
| ------------- | ------------------------------------------------------------------------------------------------------------- |
| phase         | (optional) `'freezetime', 'bomb', 'warmup', 'live', 'over', 'defuse', 'paused', 'timeout_ct'  or 'timeout_t'` |
| phase_ends_in | `number`                                                                                                      |
| timeout_team  | (optional) `Team object`                                                                                      |

### Observer

| Property   | Type                                |
| ---------- | ----------------------------------- |
| activity   | `'playing', 'textinput'  or 'menu'` |
| spectarget | `'free' or SteamID64`               |
| position   | `number[]`                          |
| forward    | `number[]`                          |

#### Team Extension

| Property  | Type             |
| --------- | ---------------- |
| id        | `string`         |
| name      | `string`         |
| country   | `string or null` |
| logo      | `string or null` |
| map_score | `number`         |

#### Player Extension

| Property | Type             |
| -------- | ---------------- |
| id       | `string`         |
| name     | `string`         |
| steramid | `string`         |
| realName | `string or null` |
| country  | `string or null` |
| avatar   | `string or null` |

#### Provider

| Property  | Type                                 |
| --------- | ------------------------------------ |
| name      | `'Counter-Strike: Global Offensive'` |
| appid     | 730                                  |
| version   | `number`                             |
| steamid   | `number`                             |
| timestamp | `number`                             |

#### Map

| Property                  | Type                                                 |
| ------------------------- | ---------------------------------------------------- |
| mode                      | `string`                                             |
| name                      | `string`                                             |
| phase                     | `"warmup" or "live" or "intermission" or "gameover"` |
| round                     | `number`                                             |
| team_ct                   | `Team Object`                                        |
| team_t                    | `Team Object`                                        |
| num_matches_to_win_series | `number`                                             |
| current_spectators        | `number`                                             |
| souvenirs_total           | `number`                                             |
| round_wins                | `Object with Round Outcome Object as values`         |
| rounds                    | `Array of RoundInfo objects`                         |

#### RoundInfo

| Property | Type                                                                                      |
| -------- | ----------------------------------------------------------------------------------------- |
| team     | `Team`                                                                                    |
| round    | `number`                                                                                  |
| side     | `Side`                                                                                    |
| outcome  | `'ct_win_elimination', 't_win_elimination', 'ct_win_time', 'ct_win_defuse', 't_win_bomb'` |

#### Round

| Property  | Type                                   |
| --------- | -------------------------------------- |
| phase     | `"freezetime" or "live" or "over"`     |
| bomb?     | `"planted" or "exploded" or "defused"` |
| win_team? | `Side Object`                          |

#### Player

| Property      | Type                                                                                                                                 |
| ------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| steamid       | `string`                                                                                                                             |
| name          | `string`                                                                                                                             |
| observer_slot | `number`                                                                                                                             |
| team          | `Team Object`                                                                                                                        |
| stats         | `{kills, assists, deaths, mvps, score} all numbers`                                                                                  |
| state         | `{health, armor, helmet, defusekit?, flashed, smoked, burning, money, round_kills, round_killshs, round_totaldmg, equip_value, adr}` |
| position      | `Array of numbers`                                                                                                                   |
| forward       | `number`                                                                                                                             |
| avatar        | `string or null`                                                                                                                     |
| country       | `string or null`                                                                                                                     |
| realName      | `string or null`                                                                                                                     |

#### Bomb

| Property   | Type                                                                                         |
| ---------- | -------------------------------------------------------------------------------------------- |
| state      | `"carried" or "planted" or "dropped" or "defused" or "defusing" or "planting" or "exploded"` |
| countdown? | `string`                                                                                     |
| player?    | `Player Object`                                                                              |
| position   | `number[]`                                                                                   |

#### Team

| Property                 | Type             |
| ------------------------ | ---------------- |
| score                    | `number`         |
| consecutive_round_losses | `number`         |
| timeouts_remaining       | `number`         |
| matches_won_this_series  | `string`         |
| name                     | `string`         |
| country                  | `string or null` |
| id                       | `string or null` |
| side                     | `Side Object`    |
| orientation              | `left or right`  |
| logo                     | `string`         |

#### Score

| Property | Type      |
| -------- | --------- |
| winner   | `Team`    |
| loser    | `Team`    |
| map      | `Map`     |
| mapEnd   | `boolean` |

#### Side

`"CT" or "T"`

### About

**Lexogrine** is a premier [**Node.js development company**](https://lexogrine.com/technologies/nodejs-development) and AI software development house, delivering high-end AI, web, and mobile design services to a global clientele. In addition to bespoke development, Lexogrine provides a suite of innovative applications, such as [LHM.gg](https://lhm.gg), designed to transform professional collaboration and streamline industry-specific workflows.

We specialize in cutting-edge AI development, complemented by robust web, mobile, and cloud solutions. Our core tech stack includes TypeScript, Python, LLMs, React, React Native, Node.js, Prisma, Medusa, PyTorch, AWS, and Google Cloud Platform.

With a proven track record spanning over 5 years, Lexogrine has successfully delivered hundreds of projects, empowering businesses and enterprises worldwide with scalable, future-proof technology.