npm package: @intesso/scratch-paint
Description: Graphical User Interface for the Scratch 3.0 paint editor, which is used to make and edit sprites for use in projects.
Author: Massachusetts Institute of Technology
Latest version: 0.2.5

# scratch-paint
#### Scratch-paint provides a paint editor React component that takes and outputs SVGs or PNGs. It can convert between vector and bitmap modes.

[![Greenkeeper badge](https://badges.greenkeeper.io/LLK/scratch-paint.svg)](https://greenkeeper.io/)
- Try it out at [https://llk.github.io/scratch-paint/](https://llk.github.io/scratch-paint/)

- Or, to try it out as part of Scratch 3.0, visit [https://beta.scratch.mit.edu/](https://beta.scratch.mit.edu/)

### Installation
It will be easiest if you develop on Mac or Linux. If you are using Windows, I recommend using Ubuntu on Windows, which will allow you to use Linux commands on Windows. You will need administrator permissions.

- https://docs.microsoft.com/en-us/windows/wsl/install-win10

Scratch Paint requires you to have Git and Node.js installed. E.g.:
```bash
- sudo apt-get update
- sudo apt-get install git-core
- sudo apt-get install nodejs
```

For Ubuntu on Windows, the Windows install of nodejs may interfere with the Linux one, so installing nodejs requires more steps:
```bash
- curl -sL https://deb.nodesource.com/setup_8.x | sudo -E bash -
- sudo apt-get install -y nodejs
- PATH="/usr/bin:$PATH"
```

If you want to edit scratch-paint, or help contribute to our open-source project, fork the [scratch-paint repo](https://github.com/LLK/scratch-paint). Then:
```bash
git clone https://github.com/<YOUR_GITHUB_USERNAME>/scratch-paint.git
cd scratch-paint
npm install
```

### Running locally (stand-alone)
You can try out your own copy of the paint editor by running the development server.

In the cloned `scratch-paint` directory, run:
```bash
npm run build
npm start
```

Then go to [http://localhost:8078/playground/](http://localhost:8078/playground/). 8078 is BLOB upside-down. The True Name of this repo is scratch-blobs.

*(Note that the `npm run build` step above seems like it's only necessary for some user and environments, and not others; check for yourself if the server that `npm start` starts is hot-reloading correctly.)*

### Running locally (as part of Scratch)
So you've tried out your edits in the playground and they look good. You should now test with the rest of Scratch, to make sure that everything hooks up right, and so that you can use your custom paint editor to make costumes and sprites!

Get the rest of Scratch:
```bash
git clone https://github.com/LLK/scratch-gui.git
```
Go to your `scratch-paint` folder and run:
```bash
npm link
```

Now in another terminal, go back to the `scratch-gui` folder and run
```bash
npm install
npm link scratch-paint
npm start
```
Then go to [http://localhost:8601](http://localhost:8601). 601 is supposed to look like GUI (it's okay, I don't really see it either.) The Costumes tab should be running your local copy of scratch-paint!

### How to include in your own Node.js App
If you want to use scratch-paint in your own Node environment/application, add it with:
```bash
npm install --save scratch-paint
```

For an example of how to use scratch-paint as a library, check out the `scratch-paint/src/playground` directory.

In your parent component:
```
import PaintEditor from 'scratch-paint';
...
<PaintEditor
    image={optionalImage}
    imageId={optionalId}
    imageFormat='svg'
    rotationCenterX={optionalCenterPointX}
    rotationCenterY={optionalCenterPointY}
    rtl={true|false}
    onUpdateImage={handleUpdateImageFunction}
    zoomLevelId={optionalZoomLevelId}
/>
```

`image`: may either be nothing, an SVG string or a base64 data URI)
SVGs of up to size 480 x 360 will fit into the view window of the paint editor, while bitmaps of size up to 960 x 720 will fit into the paint editor. One unit of an SVG will appear twice as tall and wide as one unit of a bitmap. This quirky import behavior comes from needing to support legacy projects in Scratch.

`imageId`: If this parameter changes, then the paint editor will be cleared, the undo stack reset, and the image re-imported.

`imageFormat`: 'svg', 'png', or 'jpg'. Other formats are currently not supported.

`rotationCenterX`: x coordinate relative to the top left corner of the sprite of the point that should be centered.

`rotationCenterY`: y coordinate relative to the top left corner of the sprite of the point that should be centered.

`rtl`: True if the paint editor should be laid out right to left (meant for right to left languages)

`onUpdateImage`: A handler called with the new image (either an SVG string or an ImageData) each time the drawing is edited.

`zoomLevelId`: All costumes with the same zoom level ID will share the same saved zoom level. When a new zoom level ID is encountered, the paint editor will zoom to fit the current costume comfortably. Leave undefined to perform no zoom to fit.


In the top-level combineReducers function:
```
import {ScratchPaintReducer} from 'scratch-paint';
...
combineReducers({
	...
    scratchPaint: ScratchPaintReducer
});
```
Note that scratch-paint expects its state to be in `state.scratchPaint`, so the name must be exact.

Scratch-paint shares state with its parent component because it expects to share the parent's `IntlProvider`, which inserts translations into the state. See the `IntlProvider` setup in `scratch-gui` [here](https://github.com/LLK/scratch-gui/blob/f017ed72201bf63334dced161441ef6f154b1c74/src/lib/app-state-hoc.jsx).

### Code organization
We use React and Redux. If you're just getting started with them, here are some good tutorials:
[https://egghead.io/courses/getting-started-with-redux](https://egghead.io/courses/getting-started-with-redux)

- Under `/src`, our React/Redux code is divided mainly between `components` (presentational components), `containers` (container components), and `reducers`.

- `css` contains only shared css. Most of the css is stored alongside its component.

- `helper` contains pure javascript used by the containers. If you want to change how something works, it's probably here. For instance, the brush tool is in `helper/blob-tools/`, and the code that's run when you click the group button is in `helper/group.js`.

### Testing
```bash
npm run test
```

Just unit tests:
```bash
npm run unit
```

An individual unit test: (run from `scratch-paint` directory)
```bash
./node_modules/.bin/jest ./test/unit/undo-reducer.test.js
```

### Donate
We provide [Scratch](https://scratch.mit.edu) free of charge, and want to keep it that way! Please consider making a [donation](https://secure.donationpay.org/scratchfoundation/) to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!

Scratch-paint couldn't exist without [w00dn/papergrapher](https://github.com/w00dn/papergrapher) and [Paper.js](https://github.com/paperjs/paper.js). If you are amazed and/or baffled by the insane boolean operation math that makes the brush and eraser tools possible, please check out and consider contributing to Paper. Thank you!