open-index/open-npm huggingface dataset:
npm package: @gedit/keyboard
Description: The `@theia/keymaps` allows the user to reconfigure default keybindings with custom keymaps.\ By modifying the appropriate `keymaps.json`, the user can modify existing keybindings, or add keybindings to commands that do not yet have a keybinding associate
Latest version: 0.3.4

## Description

The `@theia/keymaps` allows the user to reconfigure default keybindings with custom keymaps.\
By modifying the appropriate `keymaps.json`, the user can modify existing keybindings, or add keybindings to commands that do not yet have a keybinding associated to them.

Example of a valid `keymaps.json` file

```json
[
    {
        "command": "quickCommand",
        "keybinding": "ctrl+shift+f4"
    }
]
```
where `command` is a unique command id and keybinding is a valid `keybinding`. There's also an optional `context` property that can be specified (which is also a unique string for a context id).

## Supported Keys

For most keys you can directly use the name of the key i.e `a`, `3`,  `/`, `-`.

To use `ctrl` on Linux/Windows and `cmd` on OSX, use `ctrlcmd`.

You can use `shift`, `ctrl`, `alt`, `meta`, `option` (`alt`), `command` (`meta`), `cmd` (`meta`) as modifiers. Note that if you defined a custom shortcut with `cmd`, `command` or `meta`, the same keymaps file won't work on a Windows/Linux machine as this key doesn't have an equivalent.

You can also use the following strings for special keys: `backspace`, `tab`, `enter`, `return`, `capslock`, `esc`, `escape`, `space`, `pageup`, `pagedown`, `end`, `home`, `left`, `up`, `right`, `down`, `ins`, `del` and `plus`.

If unsure you can always look at the framework's [supported keys](https://eclipse-theia.github.io/theia/docs/next/modules/core.key-2.html)

## Key Sequences

Key sequences like: `ctrl+x ctrl+a` or `ctrl+a b c` are supported.  With the following limitations:
- If the key sequence exceeds 1 key chord it won't show in the electron menu.
- If the key sequence exceeds 2 key chords it won't show in the command palette.

## Additional Information

- [API documentation for `@theia/keymaps`](https://eclipse-theia.github.io/theia/docs/next/modules/keymaps.html)
- [Theia - GitHub](https://github.com/eclipse-theia/theia)
- [Theia - Website](https://theia-ide.org/)

## License

- [Eclipse Public License 2.0](http://www.eclipse.org/legal/epl-2.0/)
- [一 (Secondary) GNU General Public License, version 2 with the GNU Classpath Exception](https://projects.eclipse.org/license/secondary-gpl-2.0-cp)

## Trademark
"Theia" is a trademark of the Eclipse Foundation
https://www.eclipse.org/theia
npm package: @gedit/runtime-compiler
Description: 2d 渲染的上层封装，用于适配常见的 2d 渲染框架，默认适配 Phaser
Author: Winsky Wen
Latest version: 0.5.4

# Render Runtime
2d 渲染的上层封装，用于适配常见的 2d 渲染框架，默认适配 Phaser

# Road map

* 拆离 Game Object 的创建、销毁逻辑到公共的上层
* 提供 Game Object 级别的注册器，而是 render 级别的
* 创建碰撞体逻辑拆离到上层
* 事件机制完善，包括用户的输入输出与 pipeline