open-index/open-npm huggingface dataset:
npm package: 3d-game-engine-canvas
Description: [![wakatime](https://wakatime.com/badge/github/jaanonim/3d-game-engine-canvas.svg)](https://wakatime.com/badge/github/jaanonim/3d-game-engine-canvas) [![Deploy package to npm](https://github.com/jaanonim/3d-game-engine-canvas/actions/workflows/deploy-npm.
Latest version: 0.1.27

# 3D game engine canvas

[![wakatime](https://wakatime.com/badge/github/jaanonim/3d-game-engine-canvas.svg)](https://wakatime.com/badge/github/jaanonim/3d-game-engine-canvas) [![Deploy package to npm](https://github.com/jaanonim/3d-game-engine-canvas/actions/workflows/deploy-npm.yaml/badge.svg)](https://github.com/jaanonim/3d-game-engine-canvas/actions/workflows/deploy-npm.yaml) [![Deploy static docs content to Pages](https://github.com/jaanonim/3d-game-engine-canvas/actions/workflows/deploy-doc.yaml/badge.svg)](https://github.com/jaanonim/3d-game-engine-canvas/actions/workflows/deploy-doc.yaml)

3D game engine written from ground up with typescript (no library) that use canvas 2D to render to screen. It's structure is heavily inspired by Unity's GameObjects and Component structure.

## Documentation

It's autogenerated and not complied. Sorry :(

[https://jaanonim.github.io/3d-game-engine-canvas/](https://jaanonim.github.io/3d-game-engine-canvas/)

## Npm

It's available on npm:

[https://www.npmjs.com/package/3d-game-engine-canvas](https://www.npmjs.com/package/3d-game-engine-canvas)
npm package: 3d-globe-aceternity
Description: This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Latest version: 0.0.0

# React + TypeScript + Vite

This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.

Currently, two official plugins are available:

- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/README.md) uses [Babel](https://babeljs.io/) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh

## Expanding the ESLint configuration

If you are developing a production application, we recommend updating the configuration to enable type aware lint rules:

- Configure the top-level `parserOptions` property like this:

```js
export default {
  // other rules...
  parserOptions: {
    ecmaVersion: 'latest',
    sourceType: 'module',
    project: ['./tsconfig.json', './tsconfig.node.json'],
    tsconfigRootDir: __dirname,
  },
}
```

- Replace `plugin:@typescript-eslint/recommended` to `plugin:@typescript-eslint/recommended-type-checked` or `plugin:@typescript-eslint/strict-type-checked`
- Optionally add `plugin:@typescript-eslint/stylistic-type-checked`
- Install [eslint-plugin-react](https://github.com/jsx-eslint/eslint-plugin-react) and add `plugin:react/recommended` & `plugin:react/jsx-runtime` to the `extends` list