Title: Artemis Fowl and the Eternity Code
Description: After Artemis uses stolen fairy technology to create a powerful microcomputer and it is snatched by a dangerous American businessman, Artemis, Juliet, Mulch, and the fairies join forces to try to retrieve it.
Subjects: New York Times bestseller, nyt:series_books=2008-06-22, Reading Level-Grade 5, Reading Level-Grade 4, Reading Level-Grade 7, Reading Level-Grade 6, Reading Level-Grade 8, Adventure and adventurers, Fiction, Fairies, Magic, Computers, Large type books, Magie, Romans, nouvelles, etc. pour la jeunesse, Ordinateurs, Criminals, Juvenile fiction, Adventure and adventurers -- Fiction., Fairies -- Fiction., Magic -- Fiction., Computers -- Fiction., Fowl, Artemis (Fictitious character) -- Juvenile fiction., Fairies -- Juvenile fiction., Magic -- Juvenile fiction., Computers -- Juvenile fiction., Criminals -- Juvenile fiction., England -- Fiction., Father-son relationships, Fantasy fiction, Father-son relationship, Accelerated Reader, Fantasy, Humorous stories, Gifted children, science fiction, England, fiction, Magic, fiction, Children's fiction, Fairies, fiction, Kidnapping, fiction, Mothers and sons, fiction, Adventure and adventurers, fiction, Computers, fiction, Adventure stories, Adventure fiction, Children, Children's fantasy fiction, Children's stories, Crime, Fantasy & Magic, Genius, fiction, Juvenile Literature, Series:Artemis-Fowl
Places: Bermuda Triangle, New York, Mexico, New Jersey, London, France, America, and Ireland, England, Fowl Manor
People: Holly Short, Opal Koboi, Foaly, Domovoi Butler, Artemis Fowl II, Mulch Diggums, Julius Root, Trouble Kelp, Artemis Fowl (Fictitious character), Artemis Fowl, Artemis Fowl Junior, Artemis Fowl Senior, Captain Holly Short, Domovoy Butler, Juliet Butler