Title: Rigging for games
Description: "Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."
Subjects: Video games, Python (Computer program language), Maya (Computer file), Rigging (Computer animation), Design, Computer games, Computer animation, Python (computer program language), Animation squelettale, Python (Langage de programmation), Jeux d'ordinateur, Conception, Jeux vidéo