Title: Extra life
First published: 1998
Description: "Today's digital culture traces its roots to the 1980s, when the first computer generation came of age. These original techno-kids grew up with home-brew programs, secret computer access codes, and arcades where dedicated video gamers fought to extend their play by earning "extra life." In that era of gleeful discovery, driven by a sense of adventure and a surge of power, kids found a world they could master, one few grownups could understand.".

"In this fast-paced real-life tale set in the bedrooms, computer rooms, and video arcades of the 80s, popular media chronicler David S. Bennahum takes readers back to his initiation into this electronic universe, to his discovery of PONG at age five. We follow him from video-game addiction - his Bar Mitzvah gift was an Atari 800 with 48K of RAM - to his ascent to master programmer with the coveted title of "Super User" in his high school's computer room.

Bennahum reflects on how computers empowered him and his friends to create a world of their own."--BOOK JACKET.
Subjects: Jongeren, Cyberspace, Computerspelen, Computers, Computers and civilization, Ontwikkeling (psychologie), Computer games, New York Times reviewed
LC classification: QA76.9.C66 B46 1998