Title: Software for the self
First published: 1996
Description: In Software for the Self, Anthony Smith casts a wide net over society and culture, describing the effects of the "information revolution" on humankind now and suggesting what will happen in the future. Smith traces the development of entertainment describing how in the past it was something mostly outside the home but, beginning with radio and then television broadcasting, entertainment has gradually taken over the home and, indeed, transformed its organization.

Moreover, mass forms of communications like radio, television and cinema are themselves currently giving way to more personal forms of communications like the Internet. Smith sees entertainment moving off in two opposite directions: towards the "big spectacular communal experience" like Disney World on the one hand, and, on the other, towards solitary interaction on a computer.

He believes it quite possible that a new generation will look no further than their computers for information and entertainment.

Smith sees entertainment itself becoming more central to culture and society because people will have increasingly more leisure time. Although hightech advances have been made in the world of information exchange, science, commerce, industry, and defense. Smith believes entertainment is crucial to the forms that new technology will take and the uses to which they will be put.

As Smith pointedly says, "the entertainment industry, alongside the health industry, is as close as any other to the things that people actually want and are willing to pay for."
Subjects: Arts and society, Information technology, Mass media, Social aspects, Social aspects of Information technology, Social aspects of Mass media, Cultural studies, Impact of computing & IT on society, Sociology, Social Studies, Art and society