Title: Metaprogramming GPUs with Sh
Description: "This book presents Sh and demonstrates the application of the data abstraction and modularity features of C++ to the organization of shaders and stream kernels. Readers should be able to start writing advanced, modular shaders and stream functions using Sh within a day."--Jacket.
Subjects: C++ (Computer program language), Computer graphics, GPI, C++ (Langage de programmation), Embedded computer systems, Infographie, Systemes enfouis (Informatique), Metaprogrammierung, Computer games, programming, Computer animation