Title: Game development and simulation with Unreal technology
Description: "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--
Subjects: UnrealScript (Computer program language), Computer games, COMPUTERS / Programming / Games, Programming, Computer games, programming