Title: Theory of Fun for Game Design
Description: It's about

 - What fun is
 - Why some games are fun and some games are boring 
 - How different people respond to different kinds of fun 
 - What makes a game fun or not 
 - How games fit into the wider human culture 
 - Whether games can be art
 - What degree of social responsibility game makers need to have
 - How games can develop 

At its core, though, it is about why games matter.
Subjects: games, design, fun, learning, psychology, game design, video games, Computer games, Conception, Social aspects, Design, Jeux d'ordinateur, Aspect social, Computer games, programming, Games, Philosophy, Computer games, design, Human-computer interaction, User interfaces, Com012040, Cs.cmp_sc.prog_lang