Title: Youth Online
Description: "Youth Online chronicles the stories of young people from several countries - the US, Australia, Canada, Switzerland, and Holland - and their interactions in online communities over a seven-year period. It examines how young people construct their identities in various social contexts: social, fantasy, role-playing; and for various social purposes: leadership, learning, power, rebellion and romance. It explores the ways youth are deploying both visual and literary cues to develop a full sense of presence online and to effectively communicate with their peers.

Using methods of textual, visual, and socio-psychological analysis, this book illuminates the ways in which young people are making sense of their own identities and their place within broader communities."--Jacket.
Subjects: Fantasy games, Identity (Psychology) in adolescence, Internet, Internet and teenagers, Internet games, Postmodernism, Role playing, Social aspects, Social aspects of Fantasy games, Social aspects of Internet, Social aspects of Internet games, Social aspects of Postmodernism, Social aspects of Role playing, Internet, social aspects, Identity (psychology)