Title: Motion in Games
Description: This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.
Subjects: Computer Imaging, Vision, Pattern Recognition and Graphics, Image Processing and Computer Vision, Computer graphics, Simulation and Modeling, User Interfaces and Human Computer Interaction, Computer vision, Computer simulation, Computer science, Artificial intelligence, Artificial Intelligence (incl. Robotics), Computer games, Congresses, Programming, Motion, Computer animation, Computer games, programming, Games