Title: The broken world
First published: 2008
Description: "Writing an online 'walk-through' to a computer game of Borgesian complexity can take up a lot of time. So much so, it can be difficult to see things turning sour in the real world. As our narrator grapples with his players' guide, life starts to intrude in troublesome ways. Things aren't going so well with the live-in girlfriend and the job preparing 'cooked circular food' is getting increasingly hard to stomach. To top it all, the best friend is acting weirder by the day." "But despite all this, his attention is focussed on The Broken World - an engrossing, possibly addictive, adventure that takes him from town to town in a struggle with zombies, agents, puzzles and mysteries. It's not clear which of these worlds - the real or the online - is the more challenging, or where survival tips are more urgently needed. What is clear is that he must work out solutions to problems involving life and love and happiness, not just in The Broken World, but in the real one too."--Jacket.
Subjects: Computer games, Fiction, Internet, Computer programmers, Fiction, general, Social aspects
LC classification: PR6105.T34 B76 2008