Title: Reverse Design
Description: The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.
Subjects: Computer games, design, Fantasy games, Video games, Design, Jeux vidéo, Conception, Game design, Game development, Level design, Nintendo, Platformer, Super Mario, Final fantasy, Super Mario Bros. (Game), Super Mario Bros. (Jeu), GAMES / Board, Computer games, GAMES, Board, Half-life (Computer file), Jeux d'ordinateur, SOCIAL SCIENCE / Media Studies, SOCIAL SCIENCE, Media Studies