Title: Portable Play in Everyday Life
Description: People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, ""killing-time, "" and mobile communities.
Subjects: Computer games, Video games, Social aspects, Nintendo video games, Portable computerized instruments, Mobile games, GAMES, Board