Title: Video Games
First published: February 8, 2002
Description: "From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts.

Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon."--BOOK JACKET.
Subjects: Video games, Social aspects, Psychological aspects, Jeux vidéo, Aspect social, Aspect psychologique, Computerspelen, Culturele aspecten, Videospielemarkt, POLITICAL SCIENCE / Public Policy / Cultural Policy, SOCIAL SCIENCE / Anthropology / Cultural, SOCIAL SCIENCE / Popular Culture