Title: Virtual worlds
Description: Each year there are more and more avatars in rich virtual environments. These immersive worlds - where the world within the screen becomes both the object and the site of interaction - are on the increase, matching the promise of technology with the creative minds of our students. Educators, keen to incorporate the evolving literacy and information needs of 21st century learners, will want to understand the opportunities provided by MUVEs, MMORPGs and 3D immersive worlds, so as to be able to create more interactive library, educational and cultural projects. The challenge is to accept that these virtual worlds are here to stay and that schools can, and should, embrace learning in interactive environments. Virtual worlds will provide the knowledge, inspiration and motivation to get you started.

The Learning in a Changing World series addresses how the process of learning is evolving - including the array of resources available in the digital age, changing curriculum, and the different teaching strategies needed in order to use new media and technologies. The series presents the core areas for teacher librarians and school leaders to consider for 21st century learning: the digital world, virtual worlds, curriculum integration, resourcing, and the physical environment. All are essential elements to enable and empower our students to be lifelong learners and active participants in our society. --Book Jacket.
Subjects: Virtual reality, Shared virtual environments, Computer-assisted instruction