Title: Digital Games As History
Description: "This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.
Subjects: Video games, History, philosophy, History, methodology, History, study and teaching, History, Computer simulation, Philosophy, Methodology, Study and teaching, Simulation methods, Historical reenactments, Social aspects, Psychological aspects, Histoire, Simulation par ordinateur, Méthodologie, Étude et enseignement, Méthodes de simulation, Reconstitution historique, Jeux vidéo, Aspect social, Aspect psychologique, General, Geschichtsdarstellung, Videospiel