Title: Programming principles in computer graphics
First published: 1986
Description: Back Cover

For anyone who is interested in experimenting with computer graphics (or is teaching those who are)...this book should get them hooked... -Computer Aided Design (review of first edition) 

In its second, updated edition, examples in this introduction to graphics programming have been rewritten in the C++ language.

The author uses a host of of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects.

Still accessible to the C programmer, the book benefits from some elegant programming concepts of C++. It has been expanded to include subjects related to pixels, such as Bresenham's algorithms for lines and circles, polygon-filling and hidden-surface elimination; its approach is machine-independent. Matters of perspective are looked at in detail and the use of color is discussed and illustrated.

Spread throughout the text, numerous exercises encourage the reader to test and improve programming skills. A useful instructive tool for both student and teaching professional, this book will be a fine starting point for any graphics programmer.
Subjects: Computer graphics, Programmation, Algorithme 2D, Ordinateurs, Langage C., Programmation (Informatique), Computer programming, Infographie, Programmierung, Algorithme 3D, Computergraphik, Programmation graphique, Electronic digital computers, programming