Title: To catch a thief
Description: When a thief is caught picking the pocket of a civilar in Waterdeep, they are blackmailed into finding a baby griffon stolen by the leader of the Thieves' Guild, in a book where the reader's choices determine the ending of the story.
Subjects: Fantasy, Plot-your-own stories, Dungeons and Dragons (Game), Theft, Fiction, Children's fiction, Dragons, fiction, Prisons, fiction