Title: 3D math primer for graphics and game development
Description: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
Subjects: Computer games, Computer graphics, Computer science, Mathematics, Programming, COMPUTERS / Programming / Games, Computer games, programming, Computer science, mathematics, Three-dimensional display systems, Infographie, Jeux d'ordinateur, Programmation, Informatique, Mathématiques, COMPUTERS, Games, Image Processing, Digital Media, Graphics Applications, PHOTOGRAPHY, Techniques, Digital, TECHNOLOGY & ENGINEERING, Imaging Systems