Title: Into the Wyrd and Wild - Revised Edition
Description: *Beyond the reach of roads, past the scope of mortals there is a darkened place. A shadowed tree-line where no-one dares cross and whose boundaries go undisturbed.*

*This is not the woods of peaceful fey and beast, but the dark and twisted children’s tale that kept you full of terror. It is a world of fear, madness, and bloodshed; ruled over by the uncaring watch of ancient trees. There is no bargaining with the primal forces that rule the uncivilized world, as you have nothing they could ever want.*

*The woods do not care for you. Never forget that.*

Into the Wyrd and Wild is a supplemental book for those seeking to incorporate a weird and terrifying wilderness into their role-playing game. Players and GMs who enjoy a level of horror and prefer the sweeping, darkened landscapes of forest and mires to the well-trodden cobblestone of dungeons need look no further when it comes to books. Presented within the book is a light overhaul of the adventuring system, modified to fit better with a campaign centered around forays into the frightening wilderness.

**The book contains:**

* Rules for wilderness travel and survival
* Rules for Moon Cycles and strange phases.
* Rules for hunting, tracking, and butchering monsters.
* 40+ dangerous and terrifying monsters.
* 40+ strange and savage items.
* 40+ spells and rules for channeling the Wyrd.
* An essay and guideline on running and creating "wilderness dungeons."
* A step-by-step guide for generating your own wilderness adventure.
* 100 random wilderness locations.
* Tables upon tables of random diseases, wilderness dressings, traps, hazards, flora, encounters, and MORE.
* All illustrated with over 150 pieces of original art.

Whether you are a veteran group looking to make a foray into the terrifying Wilds, or new to the hobby and looking to spice up your game, Into the Wyrd and Wild provides something for everyone!