Title: Beyond Barbie and Mortal Kombat
Description: "Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals ... to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior)."--Inside jacket.
Subjects: Social aspects, Video games, Video games for women, Video games industry, Jeux vidéo pour les femmes, Jeux vidéo, Aspect social, Industrie, Women's studies, Popular culture, Computer games, Frau, Geschlechterrolle, Geschlechtsunterschied, Videospiel, Videospielemarkt, Computerspiel, Gesellschaft, Tv-spel, Datorer, Spel, Internet, Könsroller, Kvinnorollen, Jeu, Études diverses, Jeu informatique, Sexe (genre), Adolescente, Datorspel, Genusaspekter, Sociala aspekter, Women, Jeux video pour les femmes, Jeux video