Women and gaming
Subtitle: the Sims and 21st century learning
By: James Paul Gee Elisabeth R. Hayes.
Contributors: Hayes, Elisabeth.
Publisher: Palgrave Macmillan
Published: 2009
Place of publication: New York
Language: eng
ISBN-13: 9780230623415
Subjects: Sims -- Computer games; Simulation games in education; Video games -- Social aspects; Video games for women
Notes: Includes bibliographical references and index.
Table of contents: title: Introduction; title: Video games and 21st century skills : why the sudden worldwide interest in video games and learning; title: The nickel and dimed challenge : designing new forms of socially conscious play; title: A young girl becomes a designer and goes global, succeeding at 21st century skills but not at school; title: How passion grows : a retired shut in goes from making a purple potty to gaining millions of fans; title: Passionate affinity groups : a new form of community that works to make people smarter; title: A young girl and her vampire stories : how a teenager competes with a best selling author; title: From the Sims to Second Life : a young woman transforms her real life; title: What does it all mean : what women and the Sims have to teach us about what education and learning will look like in the 21st century.