A task analysis of pier side ship-handling for virtual environment ship-handling simulator scenario development
By:  Charles R. Grassi
Publisher: Naval Postgraduate School; Available from National Technical Information Service
Published: 2000
Place of publication: Monterey, Calif; Springfield, Va
Language: eng
Number of pages: 130
Description: Researchers at the Naval Air Warfare Center Training Systems Divisions (NAWCTSD) in Orlando, FL have developed a testbed for the Conning Officer Virtual Environment (COVE) Ship-handling simulator. The purpose of this task analysis was to provide a workable document that they could use in the development of pier side ship-handling scenarios for their simulator. The task analysis not only identified the general procedures and methodologies used by a conning officer during pier side ship-handling evolutions but also provided inventories of the perceptual cues that were used specifically for these evolutions. The approach taken was to use a Goals, Operators, Methods, Selection Rules (GOMS)-like model to represent the logical sequence of methods used by the conning office Critical Cue Inventories (CCI) were then developed to supplement the GOMS model by providing a list of the cues used along with detailed descriptions of why the cue was used and how it was visually or audibly identified. The accuracy of the pier side ship-handling task analysis was then 14.
Notes: "September 2000."

Thesis advisor(s): Darken, Rudolph P.; Peterson, Barry.

Thesis (M.S. in Computer Science) Naval Postgraduate School, Sept. 2000.

Includes bibliographical references (p. 127-128).

Approved for public release, distribution unlimited.

Also available online.

Mode of access: World Wide Web.

System requirements: Adobe Acrobat reader.

US Navy (USN) author.

updated dlb 11/3/06.