3D computer puppetry on volumetric displays.
Published: 2005
Language: eng
Number of pages: 70
Other titles: Three-dimensional computer puppetry on volumetric displays
Description: In this thesis, interactive approaches for the creation and control of character animation on a three-dimensional volumetric display are explored. Drawing inspiration from puppetry a glove is selected as an input device which has a high degree of freedom for character control. Reflective markers on the glove are tracked in realtime using optical motion capture, and are then mapped into the character's virtual space, where the hand motion and several hand gestures are interpreted to control the virtual character on the display. Two forms of animation control are addressed: authoring animation by recording short clips which are blended together and performance-based animation where the character is in perpetual motion. The techniques are tailored to novice animators and hence we work with directing characters that already have a rich repertoire of motion. In particular we illustrate our techniques using a digital marionette controlled by a real time physical simulation and a human figure with a motion repertoire represented by the motion graph of a motion capture data set.
Notes: Source: Masters Abstracts International, Volume: 44-02, page: 0949.

Thesis (M.Sc.)--University of Toronto, 2005.

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