Practical game design with Unity and Playmaker
Subtitle: leverage the power of Unity 3D and Playmaker to develop a game from scratch
By: Sergey Mohov
Series: Community experience distilled; Community experience distilled
Publisher: Packt Publishing
Published: 2013
Place of publication: Birmingham, UK
Language: eng
Number of pages: 122
ISBN-13: 9781849698115; 9781849698108
Subjects: Computer games; Design; Programming; Software; Jeux d'ordinateur; Conception; Programmation; GAMES; Board
Description: Chapter 4: Creating Your First Game; Using Vector geometry and physics; Win/Lose conditions; Creating artificial intelligence; Exercises; Summary; Chapter 5: Scripting and Custom Actions; Writing a Unity Script; Overview of standard Unity classes; Creating a Playmaker action; Summary; Chapter 6: Networking and Multiplayer; Understanding networking and multiplayer; Setting up Photon Unity Networking; Making multiplayer; Summary; Chapter 7: Working with External APIs; About external application programming interfaces; Uploading your game to Kongregate; Writing Kongregate API code

A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.
Notes: Includes index.

English.
Table of contents: title: Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Unity and Playmaker; Downloading and installing Unity; Buying and importing Playmaker; Setting up your project; Summary; Chapter 2: User Interface; Interface overview and main menu; Hierarchy panel; Inspector panel; Project panel; Views; Playmaker interface; Summary; Chapter 3: Components and State Machines; Game objects, components, and properties; Working with prefabs; Finite state machines, states, and actions; Interaction between game objects