Computer games and virtual worlds
Subtitle: a new frontier in intellectual property law
By: Ross A. Dannenberg ... [et al.].
Contributors: Dannenberg, Ross A.
Publisher: American Bar Association, Section of Intellectual Property Law
Published: 2010
Place of publication: Chicago, Ill
Language: eng
Number of pages: 270
ISBN-13: 9781604427509
Notes: Includes bibliographical references and index.
Table of contents: title: End user license agreements : the private law in video games and virtual worlds / Brian D. Sites, Curtis A. Peele, Joshua A.T. Fairfield; title: Copyright law implications in video games and virtual worlds / John M. Neclerio, Matthew C. Mousley; title: Real-world patent issues for a virtual world / Sanford Warren, Steve Chang; title: Implications of video games and virtual worlds in trademark law / William K. Ford, Ben D. Manevitz; title: Implications of video games and virtual worlds and the law of trade secrets / Thomas J. Mihill, Steven M. Kushner; title: International considerations of virtual worlds / Marc Mayer, Ken Cheney.