The Official Blender 2.3 guide
Subtitle: Free 3D creation suite for modeling, animation, and rendering
By: produced and edited by Ton Roosendaal and Stefano Selleri.
Contributors: Selleri, Stefano.
Publisher: No Starch Press
Published: 2004
Place of publication: San Francisco
Language: eng
Number of pages: 768
Subjects: Blender (Computer file); Computer graphics; Computer animation; Three-dimensional display systems
Other titles: Blender 2.3 guide
Table of contents: title: About This Book
pagenum: 14; title: Blender Foundation Foreword
pagenum: 16; title: How to Use This Book
pagenum: 18; label: 01
title: Introduction
pagenum: 22; title: What is Blender?
pagenum: 22; title: Blender's History
pagenum: 23; title: About Free Software and the GPL
pagenum: 25; title: Getting support the Blender community
pagenum: 26; title: Downloading and installing the binary distribution
pagenum: 28; label: 02
title: Installation
pagenum: 28; title: Windows, MacOS X, Linux, FreeBSD, Solaris
pagenum: 29; title: Building Blender from source
pagenum: 33; title: Technical Support
pagenum: 37; label: 03
title: Understanding the Interface
pagenum: 38; title: Blender's Interface Concept
pagenum: 38; title: Keyboard and mouse
pagenum: 38; title: Window types
pagenum: 41; title: Contextes, Panels and Buttons
pagenum: 42; title: Toolbox
pagenum: 45; title: Screens
pagenum: 45; title: Navigating in 3D Space
pagenum: 46; title: The viewing direction (rotating)
pagenum: 46; title: Translating and Zooming the View
pagenum: 48; title: Perspective and Orthographic Projection
pagenum: 48; title: Draw mode
pagenum: 50; title: Local view
pagenum: 50; title: The layer system
pagenum: 50; title: The vital functions
pagenum: 51; label: 04
title: Quickstart
pagenum: 56; title: Your first animation in 30 + 30 minutes
pagenum: 56; title: Warming up
pagenum: 56; title: Building the body
pagenum: 56; title: Let's see what Gus looks like
pagenum: 63; title: Materials and Textures
pagenum: 68; title: Rigging
pagenum: 74; title: Skinning
pagenum: 76; title: Posing
pagenum: 78; title: Gus walks!
pagenum: 82; label: 05
title: Object Mode
pagenum: 86; title: Moving (translating) objects
pagenum: 87; title: Rotating objects
pagenum: 87; title: Scaling/mirroring objects
pagenum: 89; title: Transform Properties Panel
pagenum: 90; title: Duplicate
pagenum: 90; title: Parenting (Grouping)
pagenum: 90; title: Tracking
pagenum: 91; title: Other Actions
pagenum: 92; title: Boolean operations
pagenum: 92; label: 06
title: Mesh Modeling
pagenum: 96; title: Basic Objects
pagenum: 96; title: EditMode
pagenum: 98; title: Basic Editing
pagenum: 100; title: Mesh Undo
pagenum: 103; title: Smoothing
pagenum: 103; title: Proportional Editing Tool
pagenum: 106; title: Extrude
pagenum: 108; title: Spin and SpinDup
pagenum: 112; title: Screw
pagenum: 117; title: Noise
pagenum: 118; title: Warp Tool
pagenum: 119; title: Catmull-Clark Subdivision Surfaces
pagenum: 120; title: Edge Tools
pagenum: 124; title: Knife Tool
pagenum: 124; title: Face Loop
pagenum: 125; title: Meta Objects
pagenum: 126; label: 07
title: Curves and Surfaces
pagenum: 128; title: Curves
pagenum: 128; title: Beziers
pagenum: 128; title: NURBS
pagenum: 130; title: Working example
pagenum: 131; title: Surfaces
pagenum: 136; title: Text
pagenum: 137; title: Special Characters
pagenum: 138; title: Extrude Along a Path
pagenum: 140; title: Skinning
pagenum: 143; label: 08
title: Materials and Textures
pagenum: 146; title: Diffusion
pagenum: 147; title: Specular Reflection
pagenum: 148; title: Materials in practice
pagenum: 150; title: Material Colors
pagenum: 150; title: The Shaders
pagenum: 151; title: Tweaking Materials
pagenum: 152; title: Textures
pagenum: 153; title: ImageTexture
pagenum: 158; title: Multiple Materials
pagenum: 160; title: Special Materials
pagenum: 162; title: Solid and Hollow Glass
pagenum: 171; title: UV editor and FaceSelect
pagenum: 175; title: Texture Plugins
pagenum: 179; label: 09
title: Lighting
pagenum: 180; title: Introduction
pagenum: 180; title: Lamp Types
pagenum: 181; title: Sun Light
pagenum: 182; title: Hemi Light
pagenum: 184; title: Lamp Light
pagenum: 184; title: Spot Light
pagenum: 189; title: Spot Buttons
pagenum: 190; title: Shadows
pagenum: 190; title: Volumetric Light
pagenum: 192; title: Tweaking Light
pagenum: 194; title: Three point light
pagenum: 196; title: Three point light Outdoor
pagenum: 198; title: Area Light
pagenum: 200; title: Global Illumination (and Global Shadowing)
pagenum: 204; label: 10
title: The World and the Universe
pagenum: 208; title: The World Background
pagenum: 208; title: Mist
pagenum: 210; title: Stars
pagenum: 212; title: Ambient Light
pagenum: 212; label: 11
title: Animation of Undeformed Objects
pagenum: 216; title: IPO Block
pagenum: 217; title: Key Frames
pagenum: 217; title: The IPO Curves
pagenum: 218; title: IPO Curves and IPO Keys
pagenum: 222; title: Other applications of IPO Curves
pagenum: 224; title: The Time IPO
pagenum: 224; title: Path Animation
pagenum: 226; label: 12
title: Animation of Deformations
pagenum: 230; title: Absolute Vertex Keys
pagenum: 230; title: Curve and Surface Keys
pagenum: 234; title: Lattice Keys
pagenum: 234; title: Relative Vertex Keys
pagenum: 234; title: Lattice Animation
pagenum: 239; label: 13
title: Character Animation
pagenum: 242; title: Introduction: Light, Camera and Action
pagenum: 242; title: General Tools
pagenum: 243; title: The Armature Object
pagenum: 244; title: Bones Naming
pagenum: 245; title: Parenting and IK chain
pagenum: 246; title: The Armature Panel
pagenum: 248; title: Skinning
pagenum: 248; title: Vertex Groups
pagenum: 249; title: Weight Painting
pagenum: 250; title: Posemode
pagenum: 251; title: Action Window
pagenum: 252; title: Non Linear Animation
pagenum: 254; title: Working with Action Strips
pagenum: 256; title: Constraints
pagenum: 257; title: Constraint Types
pagenum: 258; title: Constraints Evaluation Rules and Precedence
pagenum: 260; title: Influence
pagenum: 261; title: Rigging a Hand and a Foot
pagenum: 262; title: Rigging Mechanics
pagenum: 272; title: How to setup a walkcycle using NLA
pagenum: 280; label: 14
title: Rendering
pagenum: 290; title: Rendering by Parts
pagenum: 291; title: Panoramic renderings
pagenum: 291; title: Antialiasing
pagenum: 292; title: Output formats
pagenum: 294; title: Rendering Animations
pagenum: 296; title: Motion Blur
pagenum: 296; title: Depth of Field
pagenum: 298; title: Cartoon Edges
pagenum: 302; title: The Unified Renderer
pagenum: 304; title: Preparing your work for video
pagenum: 304; title: Color Saturation
pagenum: 306; title: Rendering to fields
pagenum: 306; label: 15
title: Radiosity
pagenum: 308; title: The Blender Radiosity method
pagenum: 308; title: Radiosity Rendering
pagenum: 312; title: Radiosity as a Modelling Tool
pagenum: 314; title: Phase 1: Collect Meshes
pagenum: 315; title: Phase 2: Subdivision limits
pagenum: 316; title: Phase 3: Adaptive Subdividing
pagenum: 316; title: Phase 4: Editing the solution
pagenum: 318; title: Radiosity Juicy example
pagenum: 319; title: Setting up
pagenum: 320; title: The Sky Dome
pagenum: 320; title: The Radiosity solution
pagenum: 322; title: Texturing
pagenum: 324; label: 16
title: Special Modeling Techniques
pagenum: 330; title: Introduction
pagenum: 330; title: DupliVerts
pagenum: 330; title: DupliFrames
pagenum: 337; title: More Animation and Modeling
pagenum: 342; title: Modeling with lattices
pagenum: 345; title: How does it work?
pagenum: 346; label: 17
title: Effects
pagenum: 350; title: Introduction
pagenum: 350; title: Build Effect
pagenum: 350; title: Particle Effects
pagenum: 351; title: First Particle System
pagenum: 352; title: Rendering a particle system
pagenum: 353; title: Objects as particles
pagenum: 354; title: Setting Dupliverted Particles
pagenum: 355; title: Making fire with particles
pagenum: 356; title: The particle system
pagenum: 356; title: The fire-material
pagenum: 357; title: Simple explosion A
pagenum: 359; title: Controlling Particles via a Lattice
pagenum: 362; title: Static Particles
pagenum: 365; title: Wave Effect
pagenum: 367; label: 18
title: Volumetric Effects
pagenum: 370; label: 19
title: Sequence Editor
pagenum: 376; title: Learning the Sequence Editor
pagenum: 376; title: First animation: two cubes
pagenum: 376; title: First Sequence: delayed wireframe animation
pagenum: 378; title: Second animation: A delayed solid cube
pagenum: 380; title: Third animation: a tunnel
pagenum: 382; title: Second sequence: Using the tunnel as a backdrop
pagenum: 386; title: Fourth Animation: a jumping logo
pagenum: 386; title: Fifth Animation: particle bars
pagenum: 386; title: Third sequence: Combining the logo and the particle bars
pagenum: 388; title: Sixth Animation: zooming logo
pagenum: 390; title: Assembling everything so far
pagenum: 390; title: Conclusion
pagenum: 392; title: Sound Sequence Editor
pagenum: 392; title: Sequence Editor Plugins
pagenum: 394; label: 20
title: Python Scripting
pagenum: 398; title: Setting PYTHONPATH
pagenum: 400; title: A working Python example
pagenum: 401; title: Headers, importing modules and globals
pagenum: 402; title: Drawing the GUI
pagenum: 403; title: Managing Events
pagenum: 404; title: Mesh handling
pagenum: 405; title: Conclusions
pagenum: 407; title: Python Reference and Scripts
pagenum: 407; label: 21
title: Blender's Plugin System
pagenum: 408; title: Writing a Texture Plugin
pagenum: 408; title: Specification
pagenum: 409; title: Compiling
pagenum: 416; title: Writing Sequence Plugin a
pagenum: 416; title: Specification
pagenum: 416; title: Our Modifications
pagenum: 420; title: Compiling
pagenum: 422; label: 22
title: From Blender to YafRay using Yable
pagenum: 426; title: What is Yable?
pagenum: 426; title: Which Yable?
pagenum: 426; title: Where to get YableX?
pagenum: 427; title: Installing the script
pagenum: 427; title: The Interface
pagenum: 428; title: Workflow philosophy
pagenum: 428; title: Global Settings
pagenum: 428; title: Rendering settings
pagenum: 433; title: Material Settings
pagenum: 435; title: Light Settings
pagenum: 440; title: Yable Juicy example
pagenum: 444; label: 23
title: YafRay
pagenum: 448; title: Installation
pagenum: 449; title: Scene Description Language Overview
pagenum: 451; title: Shaders
pagenum: 453; title: Meta Shaders
pagenum: 455; title: Renderable Objects
pagenum: 461; title: Lights
pagenum: 462; title: Background
pagenum: 470; title: Camera
pagenum: 472; title: Render
pagenum: 472; title: Filters
pagenum: 474; label: 24
title: Blender Windows
pagenum: 478; title: The Mouse
pagenum: 478; title: The Window Header
pagenum: 479; label: 25
title: Hotkeys In-Depth Reference
pagenum: 480; title: Window Hotkeys
pagenum: 480; title: Universal Hotkeys
pagenum: 481; title: Object Mode Hotkeys
pagenum: 485; title: Edit Mode Hotkeys General
pagenum: 496; title: Edit Mode Mesh Hotkeys
pagenum: 497; title: Edit Mode Curve Hotkeys
pagenum: 500; title: Edit Mode Surface Hotkeys
pagenum: 502; title: Edit Mode Metaball Hotkeys
pagenum: 503; title: Edit Mode Font Hotkeys
pagenum: 503; title: Armature Hotkeys
pagenum: 504; title: VertexPaint Hotkeys
pagenum: 505; title: FaceSelect Hotkeys
pagenum: 505; label: 26
title: Windows Reference
pagenum: 506; title: The InfoWindow
pagenum: 506; title: The FileWindow
pagenum: 513; title: The 3DWindow
pagenum: 521; title: The IPO Window
pagenum: 529; title: The Sequence Window
pagenum: 539; title: The OopsWindow
pagenum: 544; title: The Action Window
pagenum: 549; title: The Non Linear Animation Window
pagenum: 552; title: The Text Window
pagenum: 556; title: The Audio Timeline Window
pagenum: 559; title: The ImageWindow
pagenum: 561; title: The ImageSelectWindow
pagenum: 564; title: The Animation Playback Window
pagenum: 567; label: 27
title: Buttons Reference
pagenum: 570; title: The Buttons Window
pagenum: 570; title: Logic Context
pagenum: 572; title: Script Links Linking scripts to Blender
pagenum: 574; title: Shading Context
pagenum: 576; title: Lamp Sub-context Material Sub-context
pagenum: 576; title: Texture Sub-context
pagenum: 600; title: Radiosity Sub-context
pagenum: 615; title: World Sub-context
pagenum: 620; title: Object Context
pagenum: 626; title: Editing Context
pagenum: 639; title: Scene Context
pagenum: 666; title: Rendering Sub-context
pagenum: 666; title: Animation/Playback Sub-context
pagenum: 674; title: Sound Sub-context
pagenum: 675; title: Panels out of the Buttons Window
pagenum: 678; title: 3D ViewPort
pagenum: 678; title: IPO Window
pagenum: 681; label: 28
title: Command Line Arguments
pagenum: 682; title: Render Options
pagenum: 683; title: Animation Options
pagenum: 684; title: Window Options
pagenum: 684; title: Other Options
pagenum: 684; label: 29
title: Blender 2.32 Release
pagenum: 688; title: Rendering
pagenum: 688; title: Displacement mapping
pagenum: 693; title: Blender 2.32 Yafray
pagenum: 696; title: Blender 2.32 new features and fixes
pagenum: 697; label: A
title: Quick Hotkeys List
pagenum: 704; label: B
title: Supported Videocards
pagenum: 724; label: C
title: Blender 2.31 Changelog
pagenum: 732; label: D
title: The Blender Documentation Project
pagenum: 738; label: E
title: Joining the Coders
pagenum: 740; label: F
title: Licenses
pagenum: 742; label: G
title: Glossary
pagenum: 752; label: H
title: Index
pagenum: 762