Beginning C++ through game programming
By: Michael Dawson
Contributors: Dawson, Mike, 1947-
Edition: 2d ed
Publisher: Thomson Course Technology
Published: 2007
Place of publication: Boston, MA
Language: eng
Number of pages: 361
ISBN-13: 9781598633603
Subjects: Computer games -- Programming; C++ (Computer program language)
Notes: Originally published: Beginning C++ game programming, 2004

Includes index
Table of contents: title: Types, variables, and standard I/O : lost fortune; title: Truth, branching, and the game loop : guess my number; title: For loops, strings, and arrays : word jumble; title: The standard template library : hangman; title: Functions : mad-lib; title: References : tic-tac-toe; title: Pointers : tic-tac-toe 2.0; title: Classes : critter caretaker; title: Advanced classes and dynamic memory : game lobby; title: Inheritance and polymorphism, : blackjack