Gaming cultures and place in Asia-Pacific
By: edited by Larissa Hjorth and Dean Chan.
Contributors: Hjorth, Larissa.; Chan, Dean.
Series: Routledge studies in new media and cyberculture -- 5
Publisher: Routledge
Published: 2009
Place of publication: New York
Language: eng
Number of pages: 298
ISBN-13: 9780415996273
Subjects: Computer games -- Social aspects -- Pacific Area
Description: "This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region."--Publisher's website.
Notes: Includes index.