Game physics engine development
Subtitle: how to build a robust commercial-grade physics engine for your game
By: Ian Millington
Edition: 2nd ed.
Publisher: Morgan Kaufmann Publishers/Elsevier
Published: 2010
Place of publication: Amsterdam; Boston
Language: eng
Number of pages: 522
ISBN-13: 9780123819765
Subjects: Computer games; Programming; Physics; Data processing
Notes: Includes bibliographical references (p. 509) and index.