Usborne Guide to Computer and Video Games
By: Ian Graham ; edited by Lisa Watts.
Contributors: Watts, Lisa.
Publisher: Usborne Publishing Limited; Edc Pub
Published: 1982
Place of publication: London, England
Language: eng
Format: Paperback
Number of pages: 48
Copyright date: 1982
Subjects: Electronic games -- Juvenile literature.
Table of contents: label: Electronic games
title: 4; label: How arcade games work
title: 6; label: How to Win at Asteroids
title: 7; label: How a computer plays games
title: 8; label: How to Win at Missile Command
title: 9; label: How a computer works
title: 10; label: How the computer knows what to do
title: 12; label: How to Win at Pac-Man
title: 13; label: How to Win at Qix
title: 13; label: Lighting up the display
title: 14; label: How to Win at Battlezone
title: 15; label: TV games
title: 16; label: Putting the game on the screen
title: 18; label: How to Win at Frogger
title: 19; label: How to Win at Scramble
title: 19; label: Making sound effects
title: 20; label: How to Win at Galaxian
title: 21; label: How to Win at Lunar Rescue
title: 21; label: Talking games
title: 22; label: How to Win at Swarm
title: 23; label: How to Win at Phoenix
title: 23; label: Playing games with a microcomputer
title: 24; label: Micro games
title: 26; label: Chess computers
title: 28; label: How computers play chess
title: 30; label: Computers on the move
title: 32; label: How a game is made
title: 34; label: Story of computer games
title: 36; label: Useful games
title: 38; label: Future games
title: 40; label: Game variations
title: 42; label: How to Win at Space Invaders
title: 43; label: How to Win at Stratos
title: 43; label: How to Win at Field Goal
title: 43; label: Spot the video creatures
title: 44; label: Why computers are good at games Books about computers
title: 46; label: Computer words
title: 47; label: Index
title: 48