SimCity 2000: Power, Politics, and Planning
By: Nick Dargahi, Michael Bremer
Contributors: Bremer, Michael.
Series: Secrets of the Games
Publisher: Prima Publishing; Secrets of the Games; Prima Games
Published: 1994
Place of publication: Rocklin, CA
Language: eng
Format: Paperback
Number of pages: 421
Subjects: SimCity (Computer file); City planning -- Computer simulation.; Computer games.
Notes: Includes index.
Table of contents: label: Part I: Power-Controlling SimCity
title: 1; label: Chapter 1. Playing SimCity
title: 3; label: What Is SimCity?
title: 4; label: New Features of SimCity 2000
title: 5; label: Starting a New City
title: 9; label: The City Window
title: 11; label: Using rhe Toolbar
title: 13; label: The Status Window
title: 16; label: Designing Your City
title: 17; label: A Word from Our Sponsors on Zoning
title: 18; label: Placing Residential Zones
title: 18; label: Constructing a Power Plant
title: 20; label: Connecting Power Lines between Residential Zones and a Power Plant
title: 21; label: Bulldozing Your Mistakes
title: 23; label: Creating Zones for Industries
title: 24; label: A Bridge over Troubled Waters
title: 29; label: Engineering Your Water System
title: 30; label: Laying Water Pipes
title: 31; label: Constructing Water Pumps
title: 31; label: Using rhe Query Tool
title: 33; label: Understanding Funding and Budgeting
title: 33; label: Bailing Out Your City with a Bond
title: 36; label: The Demand Indicators
title: 37; label: The Third Estate: Newspapers
title: 37; label: Saving Your City to Disk for Later Play
title: 38; label: Chapter 2. Tools of the Trade
title: 41; label: Making Selections
title: 41; label: Understanding MicroSims
title: 42; label: Using the Status Window
title: 43; label: Using the Tools
title: 44; label: Using the Bulldozers
title: 44; label: Demolish/Clear Bulldozer
title: 45; label: Level Terrain Bulldozer
title: 45; label: Raise Terrain Bulldozer
title: 46; label: Lower Terrain Bulldozer
title: 47; label: De-Zone Bulldozer
title: 47; label: Landscaping
title: 48; label: Trees
title: 49; label: Water
title: 49; label: Providing Emergency Services
title: 50; label: Dispatching Emergency Units to Disasters
title: 50; label: Providing Power
title: 52; label: Power Is Not Automatically Distributed throughout a Zone
title: 52; label: Power Lines
title: 52; label: Expedite Zone Development by Extending Power Lines Inside ZOnes
title: 53; label: Power Costs
title: 55; label: Power Plants
title: 55; label: Providing Water
title: 61; label: Pipes
title: 62; label: Water Pumps
title: 63; label: Water Towers
title: 66; label: Treatment Plants
title: 67; label: Desalinization Plants
title: 67; label: Accepting Rewards
title: 68; label: The Mayor's Mansion
title: 69; label: The Statue
title: 70; label: City Hall
title: 70; label: Military Bases
title: 71; label: The Braun Llama Dome
title: 72; label: Arcologies
title: 73; label: Providing Roads
title: 75; label: The Maximum Walking Distance
title: 78; label: Crossing Zone Boundaries
title: 79; label: Intermodal Transportation
title: 79; label: Road-Building Strategies
title: 80; label: Roads
title: 80; label: Highways
title: 86; label: Tunnels
title: 90; label: On-Ramps
title: 91; label: Bus Depots
title: 92; label: Traffic Reduction and Distance Relationships
title: 92; label: Providing Rail Transport
title: 93; label: Covering the Distance
title: 94; label: Crossing Zone Boundaries
title: 95; label: Intermodal Rail T ransponation
title: 95; label: The Maximum Walking Distance to Transportation
title: 96; label: Laying Down Rails
title: 96; label: Subways
title: 98; label: Rail Depots
title: 100; label: Subway Stations
title: 103; label: Subway-to-Rail Junctions
title: 106; label: Building Ports
title: 107; label: Ports Are Built by the Simulation, Not by You
title: 107; label: Flying into Airports
title: 108; label: Seaports
title: 110; label: Creating Residential Zones
title: 112; label: The Correct Zone Ratios
title: 112; label: Building Residential Zones
title: 113; label: Removing and Rezoning Residential Zones
title: 114; label: Light Residential Zones
title: 114; label: Dense Residential Zones
title: 115; label: Which Zone Density Should You Build?
title: 115; label: Creating Commercial Zones
title: 116; label: Building Commercial Zones
title: 117; label: Light Commercial Zones
title: 117; label: Dense Commercial Zones
title: 118; label: Which Zone Density Should You Build?
title: 118; label: Creating Industrial Zones
title: 119; label: Building Industrial Zones
title: 120; label: The Eleven Industries of SimCity 2000
title: 121; label: Zone Requirements for Each Industry
title: 122; label: Light Industrial Zones
title: 122; label: Dense Industrial Zones
title: 123; label: Providing Education
title: 124; label: The Effect of EQ on Industries
title: 125; label: Building Educational Facilities
title: 126; label: In School
title: 127; label: Off to College
title: 128; label: Libraries
title: 129; label: Museums
title: 129; label: Providing City Services
title: 129; label: Police
title: 130; label: Fire Stations
title: 131; label: Hospitals
title: 132; label: Prisons
title: 132; label: Providing Recreation
title: 133; label: Small Parks
title: 134; label: Big Parks
title: 134; label: Zoos
title: 134; label: Stadiums
title: 135; label: Marinas
title: 135; label: Pausing the Right Buttons
title: 135; label: Signs
title: 135; label: How to Place Signs
title: 136; label: How to Remove Signs or Change a Sign's Text
title: 136; label: Queries
title: 136; label: Rotate Clockwise and Rotate Counter-Clockwise
title: 137; label: Zoom In and Zoom Out
title: 137; label: Centering
title: 137; label: The Map Window
title: 138; label: The Graphs Window
title: 139; label: The Population Window
title: 141; label: The City Industry Window
title: 142; label: The Demand Indicator
title: 143; label: The Neighbors Window
title: 143; label: The Budget Window
title: 144; label: Show Buildings
title: 144; label: Show Signs
title: 145; label: Show Infrastructure
title: 145; label: Show Zones
title: 145; label: Show Underground
title: 147; label: etting Help
title: 147; label: Chapter 3. The Terrain Editor
title: 149; label: Terrain Toolbar
title: 149; label: Coast
title: 150; label: River
title: 151; label: Mountain, Water, and Tree Sliders
title: 152; label: Make (Generate New Landscape) Button
title: 152; label: Raise Terrain
title: 152; label: Lower Terrain
title: 152; label: Stretch Terrain
title: 153; label: Level Terrain
title: 153; label: Raise Sea Level
title: 153; label: Lower Sea Level
title: 153; label: Place Water
title: 153; label: Place Stream
title: 153; label: Place Tree
title: 154; label: Place Forest
title: 154; label: Zoom Out and Zoom In
title: 154; label: Rotate Counter-Clockwise and Clockwise
title: 154; label: Center
title: 154; label: Help
title: 155; label: Done
title: 155; label: Chapter 4. Managing Your Money
title: 157; label: Using the Budget Window
title: 157; label: Setting Your Tax Rate
title: 159; label: Optimum Tax Rates
title: 160; label: Deficit Funding
title: 160; label: Interest Rates and Credit Ratings
title: 161; label: Floating Bonds
title: 162; label: Establishing Funding Levels for City Services
title: 163; label: The Police Department
title: 163; label: The Fire Department
title: 164; label: Health and W elfare
title: 164; label: Education
title: 165; label: The Transit Authority
title: 166; label: Enacting City Ordinances
title: 166; label: Economic Models
title: 167; label: Classical Economics
title: 169; label: Marxism
title: 171; label: Keynesian Economics
title: 172; label: The Monetarist School
title: 173; label: Supply-Side Economics
title: 174; label: Chapter 5. Interpreting Your Maps
title: 175; label: How to Open the Map Window
title: 175; label: Using the Selection Rectangle to Reposition Your City View
title: 176; label: The Map T oolbar
title: 177; label: City Form
title: 178; label: Roads
title: 178; label: Power Grid
title: 178; label: Water System
title: 178; label: Population
title: 178; label: Crime
title: 178; label: Pollution
title: 179; label: Land Value
title: 179; label: City Services Map
title: 179; label: Using the Map Mode Button
title: 180; label: Chapter 6. Customizing the Simulator
title: 183; label: Customizing Your Display
title: 183; label: Adjusting the Speed of SimCity 2000
title: 184; label: How to Speed Up the Simulation Even More
title: 185; label: Choosing Your Budget Options
title: 186; label: Going to Disasters Quickly
title: 186; label: Enjoying the Sound Effects and Music
title: 187; label: Taking Advantage of SimCity's New MIDI Sound Support
title: 188; label: Part II: Politics-SimCitizens, City Councils, and Hidden Agendas
title: 189; label: Chapter 7. Sims, Their Neighbors, and SimNation
title: 191; label: SimHealth
title: 192; label: SimEducation
title: 193; label: Health, Education, and Jobs
title: 194; label: SimMigration
title: 194; label: Your Neighbors
title: 194; label: SimN ation
title: 195; label: Chapter 8. Newspapers
title: 197; label: Commentary and Feedback
title: 198; label: How the Newspapers Work
title: 198; label: Fun with Newspapers
title: 199; label: Chapter 9. The City Council and Ordinances
title: 203; label: 1 Percent Sales Tax
title: 204; label: 1 Percent Income Tax
title: 204; label: Legalized Gambling
title: 205; label: Parking Fines
title: 205; label: Pro-Reading Campaign
title: 205; label: Anti-Drug Campaign
title: 206; label: CPR Training
title: 206; label: Neighborhood Watch
title: 206; label: Volunteer Fire Department
title: 207; label: Public Smoking Ban
title: 207; label: Free Clinics
title: 207; label: Junior Sports
title: 208; label: Tourist Advertising
title: 208; label: Business Advertising
title: 208; label: City Beautification
title: 208; label: Annual Carnival
title: 209; label: Energy Conservation
title: 209; label: Nuclear-Free Zone
title: 209; label: Homeless Shelters
title: 210; label: Pollution Controls
title: 210; label: Chapter 10. Tips and Tricks
title: 211; label: Creating External Markets for Industry
title: 211; label: Creating Internal Markets for Commerce
title: 212; label: Using the Pause Function Frequencly
title: 212; label: Running SimCity Unattended
title: 212; label: Dealing with Transportation
title: 213; label: The Trip Generator
title: 213; label: Off-Screen Neighbor Connections
title: 214; label: Trains, Planes, and Cars Freezing On-Screen
title: 215; label: Dealing with Other SimCity Concerns
title: 215; label: Police and Fire Stations
title: 215; label: Crime
title: 216; label: Residential Zones
title: 216; label: Commercial Zones
title: 217; label: Industrial Zones
title: 217; label: Pollution
title: 218; label: Airports and Seaports
title: 218; label: Power Plants
title: 219; label: Churches, Hospitals, and Educational Institutions
title: 219; label: Stadiums, Marinas, and Zoos
title: 219; label: Arcologies
title: 220; label: Newspaper Strikes
title: 220; label: Taxation and Finance
title: 220; label: Land Values
title: 221; label: Disasters
title: 221; label: Trick to Clearing Rubble from Disasters
title: 222; label: Funny Noises
title: 222; label: Population Records
title: 222; label: Committing Embezzlement
title: 223; label: Macintosh Embezzlement
title: 224; label: PC Embezzlement
title: 224; label: Creating Your Own Scenarios on the Macintosh
title: 227; label: Creating Your Own Scenarios on the PC
title: 230; label: How to Export SimCity 2000 Files from the Macintosh to the PC
title: 236; label: How to Export SimCity 2000 Files from the PC to the Macintosh
title: 237; label: How to Import SimCity Classic Files
title: 238; label: Miscellaneous Tricks and Tips
title: 238; label: Bulldozing Underground Pipes and Subways
title: 239; label: Doubling the Capacity of Water Pumps
title: 239; label: The "Magic Eraser": Using the Trees Landscape Tool
title: 239; label: Finding Easter Eggs
title: 239; label: Macintosh-Specific Easter Eggs
title: 240; label: PC-Specific Easter Eggs
title: 241; label: The Helicopter (Both Mac and PC)
title: 241; label: Clicking on the Mayor's Mansion
title: 241; label: Land Analysis Tool in City Hall
title: 242; label: Neil Gaiman Quotes in the Library (Version 11 or Later Only)
title: 242; label: Bulldozing Trees Causes Bull Moose Roar (PC Only)
title: 242; label: Trees Grow Spontaneously
title: 242; label: SuperSim!
title: 243; label: The Green Little Beastie: Nessie and Loch Ness Monster
title: 243; label: Watching the Movie at the Drive-in Theater
title: 243; label: There Is Another Secret $ Cheat, But We Don't Know What it Is
title: 243; label: Getting Help Online and Exchanging Cities
title: 243; label: Prodigy and CompuServe
title: 244; label: Learning About SimCity 2000 on the Prodigy Games BBS
title: 244; label: Learning About SimCity 2000 on CompuServe
title: 245; label: Exchanging Cities via E-mail on CompuServe and Prodigy
title: 245; label: The Internet
title: 245; label: Posting Your SimCity 2000 City Files Internationally
title: 246; label: Exchaning Cities Via E-mail on the Internet
title: 246; label: Downloading Interesting Cities from the Internet
title: 247; label: Downloading the Latest Upgrades and Patches from Maxis on the Internet
title: 248; label: Searching the Internet for Interesting SimCity Files
title: 249; label: Calling the Maxis Bulletin Board
title: 250; label: SimCity Version 11 Changes
title: 250; label: Part III: Planning-City Design and Scenario Solutions
title: 253; label: Chapter 11. A Survey of Cities
title: 255; label: Tari' s Kingdom
title: 256; label: Harsh
title: 260; label: Mattropolis
title: 264; label: Calebopolis
title: 269; label: Chapter 12. Disasters for Fun and Profit
title: 275; label: The Disasters
title: 276; label: Fire and Firestorm
title: 276; label: Flood
title: 277; label: Tornado
title: 278; label: Plane Crash
title: 279; label: Helicopter Crash
title: 279; label: Earthquake
title: 280; label: Monster
title: 280; label: Hurricane
title: 281; label: Riots
title: 282; label: Mass Riots
title: 283; label: Volcanoes
title: 283; label: Pollution Disaster
title: 284; label: Chemical Spill
title: 285; label: Nuclear Meldown
title: 285; label: Microwave Power Beam Disaster
title: 286; label: The Non-Disaster
title: 286; label: Chapter 13. Beating the Scenarios
title: 287; label: Basic Scenario Strategies
title: 287; label: Winning a Scenario
title: 288; label: Dullsville
title: 288; label: Win Condition
title: 289; label: General Strategies
title: 289; label: Step-by-Step Solution
title: 289; label: Flint, Michigan
title: 293; label: Win Condition
title: 293; label: General Strategies
title: 293; label: Step-by-Step Solution
title: 294; label: Oakland
title: 295; label: Win Condition
title: 295; label: General Strategies
title: 295; label: Step-by-Step Solution
title: 295; label: Hollywood
title: 297; label: Win Condition
title: 297; label: General Strategies
title: 297; label: Step-by-Step Solution
title: 298; label: Hurricane Hugo Does the Charleston
title: 298; label: Win Condition
title: 299; label: General Strategies
title: 299; label: Step-by-Step Solution
title: 299; label: Chapter 14. Recreating Cities from Maps
title: 305; label: Pick a City, Any City
title: 305; label: Using Maps to Start Your City
title: 306; label: The Procedure to Recreate Your City
title: 307; label: Part IV: The Making of SimCity 2000
title: 311; label: Introduction to The Making of SimCity 2000
title: 313; label: Chapter 15. The Making of SimCity 2000
title: 315; label: The Production of SimCity 2000
title: 315; label: The Art for SimCity 2000
title: 319; label: The Music for SimCity 2000
title: 330; label: The Documentation for SimCity 2000
title: 338; label: Testing SimCity 2000
title: 345; label: Porting SimCity 2000 to DOS
title: 352; label: Will and Fred on SimCity 2000
title: 359; label: Chapter 16. Inside the SimCity 2000 Model
title: 371; label: The Simulation Technology
title: 371; label: From SimCity to SimCity 2000
title: 372; label: The Core of the Model
title: 374; label: Zone Development
title: 374; label: Caps
title: 375; label: Transporration
title: 376; label: Trip Generation
title: 376; label: Modes of Transportation
title: 378; label: Transporration Strategies
title: 379; label: Land Value
title: 379; label: Pollution
title: 380; label: Crime
title: 380; label: The Power Model
title: 383; label: The Population Model
title: 385; label: The Health Model
title: 386; label: The Education Model
title: 387; label: The Industrial Model
title: 389; label: The Financial Model
title: 391; label: The Water Model
title: 392; label: MicroSims
title: 393; label: Power Plants (Not Hydro or Wind)
title: 395; label: City Hall
title: 396; label: Hospitals
title: 396; label: Police Departments
title: 397; label: Fire Depanments
title: 397; label: Schools
title: 397; label: Stadiums
title: 398; label: Prisons
title: 398; label: Colleges
title: 399; label: Zoos
title: 399; label: The Great Bremgahi Statue
title: 400; label: The Mayor's House
title: 400; label: Water Treatment Plants
title: 400; label: Desalinization Plants
title: 401; label: Arcologies
title: 401; label: Llama Domes
title: 401; label: The Bus System
title: 402; label: The Rail System
title: 402; label: The Subway System
title: 402; label: Wind Power Plants
title: 402; label: Hydroelectric Power Plants
title: 403; label: Parks
title: 403; label: Museums
title: 403; label: Libraries
title: 403; label: Marinas
title: 404; label: Information from Non-MicroSims
title: 404; label: Chapter 17. The Future of SimCity (Truth, Predictions, and Rumors)
title: 405; label: A Never-Ending Process
title: 405; label: New Machines, New Versions
title: 405; label: Whither Goest the Classic?
title: 406; label: Add-Ons
title: 406; label: The SimCity 2000 World
title: 407; label: Contests, Etc
title: 407; label: Educational Versions
title: 407; label: Appendix A Special Installation Tips for OS/2 and Windows 3.1
title: 409; label: Installing SimCity 2000 in OS/2 21
title: 409; label: Running SimCity 2000 in Windows 31
title: 410; label: Index
title: 413