Mathematics for 3D game programming and computer graphics
Publisher: Course Technology
Published: 2012
Place of publication: China
Language: eng
Format: Hardcover
Number of pages: 545
ISBN-13: 9781435458864
Table of contents: label: Preface
title: xiii; label: Chapter 1 - The Rendering Pipeline
title: 1; label: Chapter 2 - Vectors
title: 11; label: Chapter 3 - Matrices
title: 31; label: Chapter 4 - Transforms
title: 67; label: Chapter 5 - Geometry for 3D Engines
title: 93; label: Chapter 6 - Ray Tracing
title: 131; label: Chapter 7 - Lighting and Shading
title: 157; label: Chapter 8 - Visibility Determination
title: 211; label: Chapter 9 - Polygonal Techniques
title: 245; label: Chapter 10 - Shadows
title: 279; label: Chapter 11 - Curves and Surfaces
title: 317; label: Chapter 12 - Collision Detection
title: 361; label: Chapter 13 - Linear Physics
title: 379; label: Chapter 14 - Rotational Physics
title: 405; label: Chapter 15 - Fluid and Cloth Simulation
title: 443; label: Chapter 16 - Numerical Methods
title: 463; label: Appendix A - Complex Numbers
title: 499; label: Appendix B - Trigonometry Reference
title: 505; label: Appendix C - Coordinate Systems
title: 513; label: Appendix D - Taylor Series
title: 523; label: Appendix E - Answers to Exercises
title: 529; label: Index
title: 535