People and Computers XVI - Memorable Yet Invisible
Subtitle: Proceedings of HCI 2002
By: edited by Xristine Faulkner, Janet Finlay, Françoise Détienne
Contributors: Finlay, Janet; Detienne, Francoise
Publisher: Springer London
Published: 2002
Place of publication: London
Language: eng
Format: [electronic resource] :
Number of pages: 422
ISBN-13: 9781447101055
Description: This volume contains the full papers presented at HCI 2002, the 16th annual conference of the British HCI Group. The idea of making systems memorable is one of the ways in which they can be made easier to operate but in making systems memorable it is easy to make them obtrusive. The conference aims to look at the questions of memorability and invisibility. Can systems be both memorable and invisible? Or are memorable systems far from invisible? Is an invisible and memorable system possible? And if so, what might it consist of? Do systems become memorable and invisible with familiarity even if they are initially quite difficult to use? The papers presented in this volume cover all the main areas of HCI research, but also focus on the theme of designing systems that are memorable, yet invisible, including: Interactive system design.- Interaction tools and techniques.- Users with special needs.- Virtual reality and multimedia.- Mobile interaction.- Social and cultural issues.- Psychology of programming and general computer interaction.
Table of contents: title: Keynotes; title: Fun, Communication and Dependability: Extending the Concept of Usability; Anthropomorphism; title: Invisible but Audible: Enhancing Information Awareness through Anthropomorphic Speech; User Perception of Anthropomorphic Characters with Varying Levels of Interaction; CSCW; title: A Tool for Performing and Analysing Experiments on Graphical Communication; A Comparison of Text Messaging and Email Support for Digital Communities: A Case Study; An Affordance-based Framework for CVE Evaluation; Extending Low-cost Remote Evaluation with Synchronous Communication; Impedance Matching: When You Need to Know What; Multiple Viewpoints On Computer Supported Team Work: A Case Study On Ambulance Dispatch; Design Process; title: Pattern Languages in Participatory Design; Provoking Innovation: Acting-out in Contextual Scenarios; Haptic Interfaces; title: Guidelines for the Design of Haptic Widgets; Multi-session VR Medical Training: The HOPS Simulator; Memorable Systems; title: An Investigation of Memory for Daily Computing Event; How People Recognise Previously Seen Web Pages from Titles, URLs and Thumbnails; MATI: A System for Accessing Travel Itinerary Information using Mobile Phones; User Interface Design as Systems Design; Usability; title: A Comparison of Think-aloud, Questionnaires and Interviews for Testing Usability with Children; An Eye Movement Analysis of Web Page Usability; Auditory Emotional Feedback Facilitates Human-Computer Interaction; Navigation in the Software Development Information Space; Selecting the 'Invisible' User Interface Development Tool; VE and Games; title: Non-Verbal Communication Forms in Multi-player Game Session; Support Robots for Playing Games: The Role of Player-Actor Relationship; Author Index; title: Keyword Index.