From Pac-Man to pop music
Subtitle: interactive audio in games and new media
By: edited by Karen Collins.
Contributors: Collins, Karen, 1973-
Series: Ashgate popular and folk music series
Publisher: Ashgate
Published: 2008
Place of publication: Aldershot, Hampshidre, England; Burlington, VT
Language: eng
Number of pages: 207
ISBN-13: 9780754662006
Subjects: Video game music -- History and criticism; Popular music -- History and criticism
Notes: Includes bibliographical references (p. [189]-202) and index.
Table of contents: title: Industries and Synergies. The new MTV? : electronic arts and playing music / Holly Tessler ; Marketing music through computer games : the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä; title: Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant; title: Instruments and interactions. Theoretical approaches to composing dynamic music for games / Jesper Kaae ; Realising groundbreaking adaptive music : Tim van Geelen ; The composition-instrument : emergence, improvisation, and interaction in games and new media / Norbert Herber; title: Techniques and technologies. Dynamic range : subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul; title: Audio and audience. Chip music : low tech data music sharing / Anders Carlsson ; Left in the dark : playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz.