Theory of Fun for Game Design
Edition: 1 edition
Publisher: Paraglyph
Published: November 6, 2004
Place of publication: United States of America
Language: eng
Format: Paperback
Number of pages: 250
ISBN-13: 9781932111972
Copyright date: 2005
Subjects: Computer games; Multimedia; Programming - Software Development; Software Design; Games; Computers - Games; Computer Books: General; Games/Puzzles; Video & Electronic - General; Computers / Computer Graphics / Game Programming; Computers / Games; Games / Video & Electronic; Design and construction
Table of contents: label: Foreword by Will Wright
title: viii; label: Prologue: My Grandfather
title: x; label: Chapter One: Why Write This Book?
title: 2; label: Chapter Two: How the Brain Works
title: 12; label: Chapter Three: What Games Are
title: 34; label: Chapter Four: What Games Teach Us
title: 48; label: Chapter Five: What Games Aren't
title: 80; label: Chapter Six: Different Fun For Different Folks
title: 100; label: Chapter Seven: The Problem with Learning
title: 110; label: Chapter Eight: The Problem with People
title: 128; label: Chapter Nine: Games in Context
title: 140; label: Chapter Ten: The Ethics of Entertainment
title: 160; label: Chapter Eleven: Where Games Should Go
title: 172; label: Chapter Twelve: Taking Their Rightful Place
title: 184; label: Epilogue: Fun Matters, Grandpa
title: 200; label: Notes
title: 224