Essential Virtual Reality fast
Subtitle: How to Understand the Techniques and Potential of Virtual Reality
By: by John Vince
Series: Essential Series, 1439-975X; Essential Series
Publisher: Springer London
Published: 1998
Place of publication: London
Language: eng
Format: [electronic resource] :
Number of pages: 186
ISBN-13: 9781447112631
Table of contents: title: What is Virtual Reality?- The benefits of Virtual Reality; title: 3D visualization; title: Navigation; title: Interaction; title: Physical simulation; title: Virtual environments; title: Applications; title: 3D Computer Graphics; title: From computer graphics to virtual reality; title: Modeling objects; title: Dynamics objects; title: Constraints; title: Collision detection; title: Perspective views; title: 3D clipping; title: Stereoscopic vision; title: Rendering the image; title: Color; title: Colored objects; title: Light sources; title: Rendering algorithms; title: Texture mapping; title: Bump mapping; title: Environment mapping; title: Shadows; title: Radiosity; title: Fog; title: Transparency; title: Other computer graphics techniques; title: Human Factors; title: Vision; title: Vision and display technology; title: Hearing; title: Tactile; title: Equilibrium; title: VR Hardware; title: Computers; title: Tracking; title: Input devices; title: Output devices; title: Glasses; title: Displays; title: Audio; title: VR Software; title: VR Software features; title: Web based VR; title: Superscape's VRT; title: The visualization system; title: VRT summary; title: Division's dVISE; title: A virtual product; title: dVISE summary; title: Multigen; title: VR Applications; title: Industrial; title: Training simulators; title: Entertainment; title: Human movement analysis; title: WWW Applications; title: Conclusion; title: The past; title: Today; title: Glossary; title: Appendix A VRML Web sites; title: Appendix B HMDS; title: Appendix C Trackers; title: Appendix D VRML Program; title: Appendix E Web Sites for VR Products.