Playing Video Games
Subtitle: Motives, Responses, and Consequences (Lea's Communication Series)
Contributors: Peter Vorderer (Editor); Jennings Bryant (Editor)
Edition: 1 edition
Publisher: Lawrence Erlbaum Associates
Published: March 28, 2006
Place of publication: Mahwah, NJ
Language: eng
Format: Paperback
Number of pages: 576
ISBN-13: 9780805853223
Subjects: Computer games; Human-computer interaction; Psychology; Technology; Psychological aspects; Computers - Games; Science/Mathematics; Video & Electronic - General; Popular Culture - General; Social Aspects; Social Science / Popular Culture; Technology / Social Aspects; Video games
Table of contents: title: Playing video games as entertainment / Peter Vorderer ... [et al.]; title: Designing the experience of interactive play / Michael Sellers; title: A brief biography of computer games / Henry Lowood; title: The (computer) games people play / Barry P. Smith; title: Perps, pimps, and provocative clothing: examining negative content patterns in video games / Stacy Smith; title: Massively multiplayer online games / Elaine Chan and Peter Vorderer; title: Why people play games: an industry perspective / G. Christopher Klug and Jesse Schell; title: Why play? an evolutionary perspective / Peter Ohler and Gerhild Nieding; title: The influence of personality factors on computer game choice / Tilo Hartmann and Christoph Klimmt; title: Effectance, self-efficacy, and the motivation to play video games / Christoph Klimmt and Tilo Hartmann; title: What attracts children? / Maria von Salisch, Caroline Oppl, and Astrid Kristen; title: Adolescents and the appeal of video games / Arthur A. Raney, Jason K. Smith, and Kaysee Baker; title: Selective exposure to video games / Jennings Bryant and John Davies; title: A brief social history of game play / Dmitri Williams; title: Video game uses and gratifications as predicators of use and game preference / John L. Sherry ... [et al.]; title: The role of presence in the experience of electronic games / Ron Tamborini and Paul Skalski; title: The role of music in video games / Sean M. Zehnder and Scott D. Lipscomb; title: Narrative and interactivity in computer games / Kwan Min Lee, Namkee Park, and Seung-A Jin; title: Realism, imagination, and narrative video games / Michael A. Shapiro, Jorge Penã-Herborn, and Jeffrey T. Hancock; title: Playing online / Ann-Sofie Axelsson and Tim Regan; title: What went wrong with the sims online: cultural learning and barriers to identification in a massively multiplayer online role-playing game / Francis F. Steen .. [et al.]; title: What do we know about social and psychological effects of computer games?: a comprehensive review of the current literature / Kwan Min Lee and Wei Peng; title: Aggression and violence as effects of playing violent video games? / René Weber, Ute Ritterfeld, and Anna Kostygina; title: A theoretical model of the effects and consequences of playing video games / Katherine E. Buckley and Craig A. Anderson; title: What can we learn from playing interactive games? / Debra A. Lieberman; title: Video games for entertainment and education / Ute Ritterfeld and René Weber; title: Game playing and adolescents' development / Kevin Durkin