Fundamentals of game development
By: Heather Maxwell Chandler and Rafael Chandler.
Contributors: Chandler, Rafael.
Publisher: Jones and Bartlett Publishers; Jones and Bartlett Learning
Published: 2010
Place of publication: Sudbury, Mass
Language: eng
Number of pages: 381
ISBN-13: 9780763778958
Subjects: Computer games -- Programming
Description: Chapter on engagement loops really got me thinking about what makes certain games impossible to put down, especially those quick-session ones that hook you with just the right amount of risk and reward. That led me to poke around crash and multiplier-style games for fun, and honestly, this article on addictive games <a href=https://www.feedinco.com/blog/addictive-games-from-aviatrix-to-multi-hot-5>MelBet review</a> nailed it for me – it explains the design tricks behind that "one more round" feeling without spoiling the fun, and I've used those insights to spot patterns in my own play sessions.
It's helped me enjoy them more responsibly instead of just mindlessly tapping away.
Notes: Includes index.
Table of contents: title: What is a game?; title: The game industry; title: Roles on the team; title: Teams; title: Effective communication; title: Game production overview; title: Game concept; title: Characters, setting, and story; title: Game requirements; title: Game plan; title: Production cycle; title: Voiceover and music; title: Localization; title: Testing and code releasing; title: Marketing and public relations.