Mobile design and development
By: Brian Fling
Edition: 1st ed.
Publisher: O'Reilly
Published: 2009
Place of publication: Beijing; Sebastopol, Calif
Language: eng
Number of pages: 309
ISBN-13: 9780596155445
Other titles: Mobile design and development :
Notes: Includes index.
Table of contents: title: Brief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era; title: Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services; title: Why mobile?; title: Designing for context; title: Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple; title: Types of mobile applications; title: Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games;  Mobile application media matrix; Application context; Utility context ;  Locale context; Informative applications'  Productivity application context ; Immersive full-screen applications;  Application context matrix; title: Mobile information architecture; title: Mobile desire; title: Mobile web apps versus native applications; title: Mobile 2.0; title: Mobile web development; title: iPhone web apps; title: Adapting to devices; title: Making money in mobile; title: Supporting  devices; title: The future of mobile.