Game development essentials
Subtitle: game artificial intelligence
By: John Ahlquist, Jeannie Novak
Contributors: Novak, Jeannie, 1966-
Publisher: Thomson/Delmar Learning
Published: 2008
Place of publication: Clifton Park, NY
Language: eng
Number of pages: 297
ISBN-13: 9781418038571
Subjects: Computer games -- Programming
Notes: Includes bibliographical references (p. 282-289) and index
Table of contents: title: History and concepts : how did we get here (and where is here anyway?); title: AI agents : creating behavior using a finite state machine; title: Complexity & broad scope : multiple states and hierarchical state machines; title: Customizing AI systems : allowing others to modify and implement the AI; title: Expert systems : capturing high-level knowledge and improving behavioral control; title: Pathfinding : allowing agents to properly find and follow paths; title: Advanced pathfinding techniques : improving performance and quality; title: Looking smart : maximizing perception of intelligence; title: Putting it all together : designing and building quality game artificial intelligence