Computational Geometry
Subtitle: Algorithms and Applications
By: by Mark Berg, Marc Kreveld, Mark Overmars, Otfried Cheong Schwarzkopf
Contributors: Kreveld, Marc; Overmars, Mark; Schwarzkopf, Otfried Cheong
Edition: Second, Revised Edition.
Publisher: Springer Berlin Heidelberg
Published: 2000
Place of publication: Berlin, Heidelberg
Language: eng
Format: [electronic resource] :
Number of pages: 367
ISBN-13: 9783662042472; 9783662042458
Subjects: Engineering; Computer graphics; Computer science; Geometry; Computer software; Physics; Geography
Description: This well-accepted introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered. The book is largely self-contained and can be used for self-study by anyone with a basic background in algorithms. In the second edition, besides revisions to the first edition, a number of new exercises have been added.
Notes: Online full text is restricted to subscribers.

Also available in print.

Mode of access: World Wide Web.
Table of contents: title: Computational Geometry: Introduction; title: Line Segment Intersection: Thematic Map Overlay; title: Polygon Triangulation: Guarding an Art Gallery; title: Linear Programming: Manufacturing with Molds; title: Orthogonal Range Searching: Querying a Database; title: Point Location: Knowing Where You Are; title: Voronoi Diagrams: The Post Office Problem; title: Arrangements and Duality: Supersampling in Ray Tracing; title: Delaunay Triangulations: Height Interpolation; title: More Geometric Data Structures: Windowing; title: Convex Hulls: Mixing Things; title: Binary Space Partitions: The Painter's Algorithm; title: Robot Motion Planning: Getting Where You Want to Be; title: Quadtrees: Non-Uniform Mesh Generation; title: Visibility Graphs: Finding the Shortest Route; title: Simplex Range Searching: Windowing Revisited; title: Bibliography; title: Index.