Games that boost performance
Subtitle: [30 ready-to-use group activities]
By: Steve Sugar and Carol Willett.
Contributors: Willett, Carol.
Publisher: Pfeiffer
Published: 2005
Place of publication: San Francisco, CA
Language: eng
Number of pages: 356
Subjects: Management games.; Achievement motivation.; Organizational effectiveness.; Organizational learning.; Performance.; Employees -- Training of.
Description: Games that boost individual and team performances. Shows how these games can enhance a team's ability to prioritize, problem solve, communicate, collaborate, and reach effective decisions.
Notes: System requirements: PC with Microsoft Windows 98SE or later; Mac with Apple OS version 8.6 ot later.
Table of contents: title: Getting the most from this resource; title: Engaging grim grownups; title: Identify performance-improvement goals; title: Typical workplace situations; title: Selecting your game; title: Developing game content; title: Setting up and running a game; title: Post-game debriefing: harvesting learning through facilitation; title: Keys to effective learning; title: Final thoughts; title: 30 games to boost performance; title: Best of the wurst; title: Cash box; title: Champions; title: Clue less; title: Counter intelligence; title: Double play; title: Dragon squares; title: Floor plan; title: Floor teams; title: Friendly persuasion; title: Ghostwriter; title: Hard case; title: Having a bad hair day; title: The hello effect; title: Improbable headlines; title: Initial assumptions; title: Listen up; title: Newscast; title: Passport; title: Proxy; title: Rear view mirror; title: Sandwiches; title: Scavenger bingo; title: Second mouse gets the cheese; title: Smack down; title: Speed dial; title: Splitting hares; title: Tattoo; title: Team poker; title: Virtual X-change.