Computer graphics, computer art
By: [by] Herbert W. Franke.
Edition: First Edition
Publisher: Phaidon
Published: 1971
Place of publication: New York City, USA
Language: eng
Translated from: ger
Translation of: Computergraphik, Computerkunst
Format: Hardcover
Number of pages: 133
ISBN-13: 9780714815039
Subjects: Computer drawing
Description: Computer art, first conceived twenty years ago, is undergoing rapid development; exhibitions are being organized from time to time in all major countries, and increasing interest in it is being shown by the press and television. This book offers an elementary introduction to its methods and problems, particularly those of computer graphics.

It is the first book to give a comprehensive survey of the subject and its brief history, and, while written in a way fully intelligible to the interested layman, contains a great deal of technical information.

The author first outlines the basic process of computer programming as a background for the non-specialist reader, and indicates the different uses of digital and analogue computers. He then goes on to describe in some detail the way computers can be programmed to produce works of graphic art, and lists the various methods of output for the completed works. From the technical problems, the author turns to relations between traditional aesthetics and the criteria by which these revolutionary works must be jugded and appreciated. The main emphasis is on graphics, but computer sculpture, music, ballet, drama and poetry are also discussed. He refers to the result sand experiments carried out in many countries with special reference to computer artists working in the USA, Great Britain and Germany. Computer art has opened up a new world, and this is a unique guidebook to a territory which is still unfamiliar to most, but which will become common ground to art lovers of future generations.
Notes: Bibliography:  p. 126-131.
Translation of Computergraphik-Computerkunst.
Distributed in the U.S.A. by Praeger Publishers, 111 Fourth Ave., New York, N.Y.
Table of contents: title: Preface
pagenum: 7; title: Installations and Methods; label: 1
title: The Computer and Aestethic Processes
pagenum: 9; label: 2
title: The Analogue Computer
pagenum: 9; label: 3
title: The Digital Computer
pagenum: 9; label: 4
title: Structure of the Computer
pagenum: 11; label: 5
title: Programs
pagenum: 11; label: 6
title: Memory
pagenum: 13; label: 7
title: Output Devices
pagenum: 13; label: 8
title: Organization of Digital Computing Processes
pagenum: 14; label: 9
title: Graphic Output
pagenum: 14; label: 10
title: Mechanical Drawing Devices
pagenum: 19; label: 11
title: Electronic Output Devices
pagenum: 20; label: 12
title: Printing Devices
pagenum: 22; label: 13
title: Random Processes
pagenum: 27; label: 14
title: Figurative Computer Graphics
pagenum: 29; label: 15
title: Picture Processing
pagenum: 41; label: 16
title: Other Forms of Computer Art
pagenum: 43; title: History of Computer Art; label: 1
title: The Move to Computer Graphics
pagenum: 57; label: 2
title: The Beginning of Computer Graphics
pagenum: 60; label: 3
title: International Exhibitions
pagenum: 70; label: 4
title: Publications on Computer Art
pagenum: 71; label: 5
title: Recent Development in Computer Graphics
pagenum: 72; label: 6
title: Computer Sculpture
pagenum: 93; label: 7
title: Computer Film
pagenum: 93; label: 8
title: Computer Texts
pagenum: 97; label: 9
title: Computer Music
pagenum: 100; label: 10
title: Theater, Dance, Multi-Media
pagenum: 191; label: 11
title: Computer Architecture
pagenum: 105; title: Theoretical Foundations of Computer Art; label: 1
title: Computer Art and Art Criticism
pagenum: 106; label: 2
title: Exact Aesthetics
pagenum: 107; label: 3
title: Experimental Aesthetics
pagenum: 110; label: 4
title: The Random as the Generative Impulse
pagenum: 114; label: Outlook
title: The Future of Computer Art
pagenum: 119; title: Biographies
pagenum: 124; title: Bibliography
pagenum: 126; title: Index
pagenum: 132