Cases on the societal effects of persuasive games
By: Dana Ruggiero, [editor]
Series: Advances in multimedia and interactive technologies (AMIT) book series
Publisher: Information Science Reference
Published: 2014
Place of publication: Hershey PA
Language: eng
Number of pages: 359
ISBN-13: 9781466662063; 9781466662070; 9781466662094
Subjects: Electronic games; Case studies; Persuasion (Psychology); Computer games
Description: "This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--
Notes: Includes bibliographical references and index.