A Person-Centered Guide to Demystifying Technology
Edition: Working together to observe, question, design, prototype, and implement/reject technology in support of people's valued beings and doings
Publisher: IOPN Pressbooks; Pressbooks
Published: 2020
Language: eng
Format: Ebook
ISBN-13: 9781946011121
Copyright date: 2020 Copyright © 2020 Martin Wolske. Copyright “Ideating and Iterating Code: Scratch Example” © 2020 Betty Bayer and Stephanie Shallcross. Copyright “Introducing the Unix Command Line” © 2020 Martin Wolske, Dinesh Rathi, Henry Grob, and Vandana Singh. Copyright “Security and Privacy” © 2020 Sara Rasmussen.
Subjects: Information technology: general topics; Software; Hardware; Community informatics; Internet; Computer networks; Digital equity; Social justice; Design justice; Social shaping of technology
Description: Digital technologies old and new are not objects that can be packed inside a box. They are a seamless, indivisible combination of people, organizations, policies, economies, histories, cultures, knowledge, and material things that are continuously shaped and reshaped. Every one of us innovates-in-use our everyday technologies, we just do not always know it. Not only are we shaped by the networked information tools in our midst, but we shape them and thereby shape others. For us to advance individual agency across diverse community knowledge and cultural wealth within the fabric of communities, we need to nurture our cognitive, socio-emotional, information, and progressive community engagement skills along with, and sometimes in advance of, our technical skills which then serve as just-in-time in-fill learning. This is the call placed by Rev. Dr. Martin Luther King, Jr. – to rapidly shift from a ‘thing-oriented’ society to a ‘person-oriented’ society. In support of this shift, each session of the book begins first with a social chapter with background knowledge probe, conceptual introductions, and a lesson plan for the session. A technical chapter follows with technical introductions and hands-on activities, and a concluding wrap up and comprehension check. The technical of the Orange Unit especially focuses on electronics and physical computer components; the Blue Unit highlights software through a series of introductory programming activities, with possibilities for alternate pathways for those who bring in some existing programming experience; the Rainbow Unit then brings the hardware and software together into networked systems, concluding with a final design adventure. The general learning outcome objectives of this book are to help readers: • Develop a clear hands-on working understanding of the physical and software layers of computers and networks; • Evolve a more holistic and nuanced understanding of the sociotechnical artifacts we use as a daily part of our professional lives; • Develop a critical approach to sociotechnical artifacts to counter systemic injustices related to race, class/caste, gender, and other cultural dynamics; and • Advance community agency in appropriating technology to achieve our individual and community development goals through a reconsidered digital literacy learning and practice.