Five design-sheets
Subtitle: creative design and sketching for computing and visualisation
By: Jonathan C. Roberts, Christopher J. Headleand, Panagiotis D. Ritsos
Contributors: Headleand, Christopher J., author; Ritsos, Panagiotis D., author
Published: 2017
Language: eng
Number of pages: 333
ISBN-13: 9783319556260
Subjects: Development; Software architecture; Software visualization; Computer software
Notes: Includes bibliographical references and index.
Table of contents: title: Part I. Think : Introduction : think, prep, sketch : Think, prep, sketch ; Focused learning ; What software tools can you build, as a result of this process ; Think: in your minds-eye ; Design by sketching ; Developing your skills; title: Overview of the five design-sheets (FdS) : Introduction to the FdS ; The design by-sketching process ; Take time and develop your skills ; Thinking holistically ; History of the FdS ; Who has used the FdS? ; Will it work for non-visual interface development?; title: Thoughts, ideas, problems and solutions : Types of thinking ; On problems ; Fast and slow thinking problems ; The importance of reflection ; Reflection, metacognition and critical thinking ; Problem solving stages ; Characterising problems (well-structured vs. ill-structured) ; Being a convergent and critical thinker ; Divergent thinking ; Enthusiasm and attitude to thinking, problem solving and creativity ; Thinking, problem-solving and the FdS; title: Social, ethical and other considerations to interface design : Our self, our identity and foresight ; Triage: making a quick judgment ; Can you do it?: Resources, utility, authority ; Should you do it?: Is it ethical? ; What if you?: Any ramifications? ; Thinking through issues, use an acronym!; title: Part II. Prep : Sketching design skills : Sketching as a way to plan ; But I cannot draw! ; Getting a kit together; Pens, ink and colour washes ; Why is sketching useful? ; Techniques: bold lines and faint lines ; Improving and enhancing your sketches ; Other mediums: different types of low-fidelity prototyping ; Sketching alone or in a group? ; Sketching alternatives; title: Graphical marks and semiology for sketching : Developing a visual (sketching) language ; Graphical marks and Gestalt laws ; Graphical semiotics: arbitrary symbols ; Graphical semiotics: sensory signals ; Graphical forms ; Graphical encapsulation and environment; title: Creative thinking, creativity and ideation : Aim to generate many ideas ; Telling a story with sketches ; Idea generation: and getting in the right mindset ; Encouraging a creative mindset and environment ; The importance of sleep and resting the mind ; Ideas from nature: mimicking and bioinspiration ; Ideas from man-made structures and models ; Techniques to help find alternative ideas; title: Part III. Sketch : Sheet 1 of the five sheets : Get prepared ; Framing the vision ; How to frame the problem? ; The journey of sheet 1 ; Ideas (start with the salient features) ; Ideas (using other frameworks: top-down thinking) ; Ideas (focusing on tasks: bottom-up thinking ; Filter ; Categorise ; Combine and refine ; Question; title: Sheets 2, 3 and 4 (the middle sheets) : Pause and deliberate on the designs ; Starting sheets 2, 3 and 4 ; The big picture of the puzzle game example ; Examples of the big picture panel ; Operations and components of the system ; The parti (the main focus) ; Pros and cons of each design sheet; title: Sheet 5 (design realisation) : Which alternative design? ; Creating the final design realisation sheet ; Delivering and using the realisation sheet; title: Five design-sheet examples and applications : Worked example of the FdS (heritage scenario) ; Heritage example: sheets 2, 3, 4 and 5 ; Worked example of the FdS ; Visualisation example: sheet 1 ; Visualisation example: sheets 2, 3, 4 and 5 ; Conclusion.