Ludomusicology
Subtitle: approaches to video game music
By: edited by Michiel Kamp, Tim Summers and Mark Sweeney
Series: Genre, music and sound; Genre, music and sound
Publisher: Equinox Publishing Ltd
Published: 2016
Language: eng
Number of pages: 231
ISBN-13: 9781781791974; 9781781791981
Subjects: Video game music; History and critcism
Description: The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues.
Notes: Includes bibliographical references and index.
Table of contents: title: Analysing video game music : sources, methods and a case study  -- Tim Summers; title: Analysing game musical immersion : the ALI Model  -- Isabella van Elferen; title: Modularity in video game music  -- Elizabeth Medina-Gray; title: Suture and peritexts : music beyond gameplay and diegesis  -- Michiel Kamp; title: "It's a-me, Mario!" : playing with video game music  -- Melanie Fritsch; title: Game and play in music video games  -- Anahid Kassabian and Freya Jarman; title: "Listening" through digital interaction in Björk's Biophilia  -- Samantha Blickhan; title: Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed  -- Stephen Baysted; title: Isaac's silence : purposive aesthetics in Dead space  -- Mark Sweeney; title: Remixed metaphors : manipulating classical music and its meanings in video games -- William Gibbons.