Playing the Past: History and Nostalgia in Video Games
By: Edited by Zach Whalen and Laurie N. Taylor
Contributors: Whalen, Zach, 1979-; Taylor, Laurie N., 1978-
Publisher: Vanderbilt University Press
Published: 2008
Place of publication: Nashville, TN
Language: eng
Format: Paperback
Number of pages: 286
ISBN-13: 9780826516008; 9780826516015
Subjects: Video games; Video games -- Psychological aspects; Video games -- Study and teaching
Notes: Includes bibliographical references and index.
Table of contents: label: Preface and Acknowledgments
title: vii; label: 1. Playing the Past: An Introduction. By Laurie N. Taylor and Zach Whalen
title: 1; label: Part I. Playing in the Past: Negotiating Nostalgia and Classic Gaming; label: 2. Why Old School Is "Cool": A Brief Analysis of Classic Video Game Nostalgia. By Sean Fenty
title: 19; label: 3. Homesick for Silent Hill: Modalities of Nostalgia in Fan Responses to Silent Hill 4: The Room. By Natasha Whiteman
title: 32; label: 4. Playing the Déjà-New: "Plug it in and Play TV Games" and the Cultural Politics of Classic Gaming. By Matthew Thomas Payne
title: 51; label: 5. Hacks, Mods, Easter Eggs, and Fossils: Intentionality and Digitalism in the Video Game. By Wm. Ruffin Bailey
title: 69; label: 6. Screw the Grue: Mediality, Metalepsis, Recapture. By Terry Harpold
title: 91; label: Part II. Playing and the Past: Understanding Media History and Video Games; label: 7. Unlimited Minutes: Playing Games in the Palm of Your Hand. By Sheila C. Murphy
title: 111; label: 8. Visions and Revisions of the Hollywood Golden Age and America in the Thirties and Forties: Prince of Persia and Crimson Skies. By Andrew E. Jankowich
title: 126; label: 9. Toward a New Sound for Games. By Thomas E. Gersic
title: 145; label: 10. Remembrance of Things Fast: Conceptualizing Nostalgic-Play in the Battlestar Galactica Video Game. By Anna Reading and Colin Harvey
title: 164; label: Part III. Playing with the Past Nostalgia and Real History in Video Games; label: 11. Just Less Than Total War: Simulating World War II as Ludic Nostalgia. By James Campbell
title: 183; label: 12. Performing the (Virtual) Past: Online Character Interpretation as Living History at Old Sturbridge Village. By Scott Magelssen
title: 201; label: 13. Documentary Games: Putting the Player in the Path of History. By Tracy Fullerton
title: 215; label: 14. Of Puppets, Automatons, and Avatars: Automating the Reader-Player in Electronic Literature and Computer Games. By Robert P. Fletcher
title: 239; label: Contributors
title: 265; label: Index
title: 271