Rigging for games
Subtitle: a primer for technical artists using Maya and Python
By: Eyal Assaf
Published: 2016
Language: eng
Number of pages: 375
ISBN-13: 9780415743051; 9780415743044
Subjects: Video games; Python (Computer program language); Maya (Computer file); Rigging (Computer animation); Design; Computer games
Description: "Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."
Notes: Includes bibliographical references and index.