Cinema Anime
Publisher: Palgrave Macmillan
Published: 2006
Place of publication: New York
Language: eng
Format: [electronic resource]
Number of pages: 257
ISBN-13: 9781403983084; 9781281369710
Subjects: Animated films; Fine Arts
Description: Presents a collection, which charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production. This book offers various arguments for the importance of the study of anime.
Notes: Description based upon print version of record.

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Table of contents: title: Cover; Contents; 1 Screening Anime; Part I Towards a Cultural Politics of Anime; 2 "Excuse Me, Who Are You?": Performance, the Gaze, and the Female in the Works of Kon Satoshi; 3 The Americanization of Anime and Manga: Negotiating Popular Culture; 4 The Advent of Meguro Empress: Decoding the Avant-Pop Anime Tamala 2010; Part Ii Posthuman Bodies in the Animated Imaginary; 5 Frankenstein and the Cyborg Metropolis: The Evolution of Body and City in Science Fiction Narratives; 6 Animated Bodies and Cybernetic Selves: The Animatrix and the Question of Posthumanity.; title: 7 The Robots from Takkun's Head: Cyborg Adolescence in Flclpart Iii Anime and the Limits of Cinema; 8 The First Time as Farce: Digital Animation and the Repetition of Cinema; 9 "Such is the Contrivance of the Cinematograph": Dur(anim)ation, Modernity, and Edo Culture in Tabaimo's Animated Installations; Bibliography; Notes on Contributors; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; U; V; W; X; Y; Z.