Motion in games
Subtitle: first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers
By: Arjan Egges, Arno Kamphuis, Mark Overmars (eds.).
Contributors: Egges, Arjan.; Kamphuis, Arno.; Overmars, Mark H., 1958-
Series: Lecture notes in computer science -- 5277; Lecture notes in computer science -- 5277.
Publisher: Springer
Published: 2008
Place of publication: Berlin
Language: eng
Number of pages: 255
ISBN-13: 9783540892199
Subjects: Computer games -- Programming -- Congresses; Computer games -- Design -- Congresses; Motion -- Computer simulation -- Congresses; Jeux d'ordinateur -- Programmation -- Congrès; Jeux d'ordinateur -- Conception -- Congrès; Mouvement -- Simulation par ordinateur -- Congrès; Computerspiel -- Edutainment -- Dreidimensionale Software -- Graphische Benutzeroberfläche -- Kongress -- Utrecht <2008>; Computerspiel -- Erweiterte Realität <Informatik> -- Graphische Benutzeroberfläche -- Infotainment -- Kongress -- Utrecht <2008>; Computerspiel -- Graphische Benutzeroberfläche -- Dreidimensionale Computergraphik -- Computeranimation -- Kongress -- Utrecht <2008>; Computerspiel -- Mehragentensystem -- Soft Computing -- Kongress -- Utrecht <2008>
Genres: Congresses; Congrès; Kongress
Other titles: MIG 2008
Notes: Includes bibliographical references and author index.
Table of contents: title: Crowd simulation.; title: Texture synthesis based simulation of secondary agents  -- Marios Kyriakou Yiorgos and -- Yiorgos Chrysanthou ;; title: Using the corridor map method for path planning for a large number of characters  -- Roland Geraerts ... [et al.] ;; title: Real-time path planning and navigation for multi-agent and crowd simulations  -- Ming C. Lin ... [et al.] ;; title: Populate your game scene  -- Julien Pettre ;; title: Hierarchical path planning for virtual crowds -- Kai Yip Wong and-- Celine Loscos; title: Virtual humans.; title: Towards embodied and situated virtual humans  -- Stephane Donikian and -- Sebastien Paris ;; title: Adaptive body, motion and cloth  -- Nadia Magnenat-Thalmann ... [et al.] ;; title: From motion capture to real-time character animation  -- Franck Multon ... [et al.]; title: Motion synthesis.; title: More motion capture in games---can we make example-based approaches scale?  -- Michael Gleicher ;; title: Simulating interactions of characters  -- Taku Komura, -- Hubert P.H. Shum and -- Edmond S.L. Ho ;; title: Motion prediction for online gaming  -- Rynson W.H. Lau and -- Addison Chan ;; title: Two-character motion control: challenge and promise  -- Sung Yong Shin ;; title: Motion modeling: can we get rid of motion capture?  -- Daniel Thalmann ;; title: Informed use of motion synthesis methods  -- Herwin van Welbergen, -- Zsofia Ruttkay and -- Balazs Varga ;; title: Automatic estimation of skeletal motion from optical motion capture data -- Zhidong Xiao,-- Hammadi Nait-Charif and-- Jian J. Zhang.; title: Interfaces.; title: An Immersive motion interface with edutainment contents for elderly people  -- Hyung Seok Kim, -- YoungTae Roh and -- Jee-In Kim ;; title: Design of experience and flow in movement-based interaction  -- Anton Nijholt, -- Betsy van Dijk and -- Dennis Reidsma; title: Navigation and steering.; title: Relaxed steering towards oriented region goals  -- Ronan Boulic ;; title: Opening doors in motion analysis research  -- Arjan Egges ;; title: Watch out! A framework for evaluating steering behaviors  -- Shawn Singh ... [et al.] ;; title: Locomotion manipulation and reaching for humanoids  -- Eiichi Yoshida ... [et al.]; title: Facial and behavioral animation.; title: Conveying emotions through facially animated avatars in networked virtual environments  -- Fabian Di Fiore ... [et al.] ;; title: Animating speech in games  -- Scott A. King ;; title: Autonomous digital actors -- Ken Perlin and-- Gerry Seidman