OpenGL shading language
By: Randi J. Rost, Bill Licea-Kane ; with contributions by Dan Ginsburg ... [et al.].
Contributors: Licea-Kane, Bill.
Edition: 3rd ed.
Publisher: Addison Wesley
Published: 2009
Place of publication: Upper Saddle River, NJ
Language: eng
Format: Paperback
Number of pages: 743
ISBN-13: 9780321637635
Subjects: Computer graphics
Notes: Includes bibliographical references and index.
Table of contents: title: Preface
pagenum: xxix; label: 1
pagenum: 1
title: Review of OpenGL Basics; label: 2
pagenum: 35
title: Basics; label: 3
pagenum: 65
title: Language definition; label: 4
pagenum: 101
title: The OpenGL Programmable Pipeline; label: 5
pagenum: 117
title: Built-in Functions; label: 6
pagenum: 181
title: Simple Shading Example; label: 7
pagenum: 199
title: OpenGL Shading Language API; label: 8
pagenum: 251
title: Shader Development; label: 9
pagenum: 269
title: Emulating OpenGL Fixed Functionality; label: 10
pagenum: 297
title: Stored Texture Shaders; label: 11
pagenum: 329
title: Procedural Texture Shaders; label: 12
pagenum: 357
title: Lighting; label: 13
pagenum: 379
title: Shadows; label: 14
pagenum: 403
title: Surface Characteristics; label: 15
pagenum: 435
title: Noise; label: 16
pagenum: 461
title: Animation; label: 17
pagenum: 487
title: Antialiasing Procedural Textures; label: 18
pagenum: 507
title: Non-photorealistic Shaders; label: 19
pagenum: 533
title: Shaders for Imaging; label: 20
pagenum: 559
title: Language Comparison; label: A
pagenum: 573
title: Language Grammar; label: B
pagenum: 589
title: API Function Reference; title: Afterword
pagenum: 681; title: Glossary
pagenum: 685; title: Further Reading
pagenum: 705; title: Index
pagenum: 721