Mastering Blender
By: Tony Mullen
Edition: 2nd ed.
Series: Sybex serious skills; Serious skills
Publisher: Wiley
Published: 2013
Place of publication: Indianapolis, Ind
Language: eng
Number of pages: 676
ISBN-13: 9781118275405
Subjects: Computer graphics; Three-dimensional display systems; Blender (Computer file)
Notes: Previous ed.: 2009.

Includes index.
Table of contents: title: Introduction
pagenum: xxi; label: Part 1
title: Fundamentals of Blender 3D
pagenum: 1; label: Chapter 1
title: Working in Blender
pagenum: 3; label: Chapter 2
title: Working with Textures and Materials
pagenum: 33; label: Chapter 3
title: Sculpting and Retopo Workflow
pagenum: 87; label: Chapter 4
title: Rendering and Render Engines
pagenum: 133; label: Part II
title: Physics and Simulations
pagenum: 161; label: Chapter 5
title: Getting Flexible with Soft Bodies and Cloth
pagenum: 163; label: Chapter 6
title: Working with Particles
pagenum: 201; label: Chapter 7
title: Volumetric Fluid, Smoke, and Fire
pagenum: 253; label: Chapter 8
title: Bullet Physics and the Blender Game Engine
pagenum: 315; label: Part III
title: Video Post-production in Blender
pagenum: 367; label: Chapter 9
title: Compositing with Nodes
pagenum: 369; label: Chapter 10
title: Advanced 3D/ Video Compositing
pagenum: 419; label: Chapter 11
title: Working with the Video Sequence Editor
pagenum: 453; label: Part IV
title: Blender-Python
pagenum: 481; label: Chapter 12
title: The Blender-Python Interpreter
pagenum: 483; label: Chapter 13
title: Python Scripting for Blender
pagenum: 503; label: Part V
title: Mastering the Blender Game Engine
pagenum: 531; label: Chapter 14
title: Creating Assets for the Blender Game Engine
pagenum: 533; label: Chapter 15
title: Making Things Happen in the Game Engine
pagenum: 573; label: Chapter 16
title: Python Power in the Blender Game Engine
pagenum: 605; label: Appendix
title: The Bottom Line
pagenum: 631; title: Index
pagenum: 647