Shaders & Procedural Shapes in Unity 6.
Subtitle: A visual guide to creating stunning procedrual shapes from math equations with Shader Graph
Series: Visualizing Equations - Vol. 2
Publisher: Jettelly Incorporated
Published: 2025
Place of publication: Toronto, Canada
Translated from: spa
Translation of: Shaders y figuras procedurales.
Format: eBook
Number of pages: 219
Description: "Designed for both beginners and experienced developers, Shaders & Procedural Shapes in Unity 6 is a 219-page guide that explores the creative power of procedural art using the Unity engine. No advanced math knowledge is required — each topic is explained step by step, making the learning process approachable and engaging. You'll start with the fundamentals of polynomial and trigonometric functions, then move into 2D and 3D procedural shape creation using both HLSL and Shader Graph. From drawing simple lines and curves to building complex figures like shurikens and pentagons, each chapter builds progressively to help you develop a strong foundation in technical art. You'll also dive into Signed Distance Functions (SDFs), ray marching, and the rendering of 3D shapes." -- From publisher website