Beginning 3D game development with Unity
Subtitle: the world's most widely used multi-platform game engine
By: Sue Blackman
Publisher: Apress; Distributed to the book trade by Springer Science + Business Media
Published: 2011
Place of publication: New York, NY
Language: eng
Number of pages: 970
ISBN-13: 9781430234227
Subjects: Computer adventure games; Design; Unity (Electronic resource); Computer games; Video games; Programming; Three-dimensional display systems
Other titles: Beginning three dimensional game development with Unity
Description: The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.
Notes: "Companion eBook available"--Spine.

Includes index.

"For students or artists familiar with tools such as 3ds Max or Maya who want to create games on mobile platforms, computers, or consoles, but with little or no experience in scripting or logic behind games development"--Publisher's web site.
Table of contents: title: Exploring the genre; title: Unity UI basics; title: getting started; title: Scripting : getting your feet wet; title: Terrain generation : creating a test environment; title: Navigation and functionality; title: Cursor control; title: Action objects; title: Managing state; title: Object metadata; title: Message text; title: Inventory logic; title: Managing the inventory; title: Finishing the basic functionality; title: Getting down to game; title: A maze and the final level; title: Menus and levels; title: Beyond the basics; title: Appendix A: SSE shader graphs; title: Appendix B: Key codes; title: Appendix C: Final sequence.