Smartbomb
Subtitle: the quest for art, entertainment, and big bucks in the videogame revolution
By: Heather Chaplin & Aaron Ruby
Contributors: Ruby, Aaron, 1967-
Edition: 1st ed.
Publisher: Algonquin Books of Chapel Hill
Published: 2005
Place of publication: Chapel Hill, N.C
Language: eng
Number of pages: 287
ISBN-13: 9781565123465
Subjects: Computerspelen; Videospiel; Geschichte; Electronic games industry; Computerindustrie
Other titles: Smart bomb
Description: The movie business celebrates its creators, but what about the "names" behind Doom, The Sims, Donkey Kong, Grand Theft Auto--the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Videogames are no longer a quirky subculture, but a bona fide mainstream industry revolutionizing the way we teach, learn, communicate. This book delves into the videogame explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional "cyberathletes," we meet the celebrities of the gaming world. It's a trip through the trade conventions, gaming competitions, and design labs; an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which we're going to play for the next century.--From publisher description.
Notes: Includes bibliographical references (p. [271]-273) and index.
Table of contents: title: CliffyB and the dawn of a new era; title: In the beginning; title: The legend of the last toy maker; title: Dallas : first-person-shooter capital of the world; title: Will Wright and the model of everything; title: Virtual worlds and alternate lives; title: Smartbomb; title: Trojan horses; title: Epilogue : GDC 2005.