The Blender Gamekit
Subtitle: Interactive 3D for Artists
By: [Carsten Wartmann, Michael Kauppi]
Contributors: Kauppi, Michael
Edition: 2nd ed.
Publisher: Blender Foundation; No Starch Press
Published: 2009
Place of publication: Amsterdam; San Francisco, CA
Language: eng
Number of pages: 317
ISBN-13: 9781593272050
Subjects: Computer animation; Computer graphics; Three-dimensional display systems; Blender (Computer file)
Other titles: Blender game kit; Official Blender gamekit.
Notes: "Interactive 3D for artists"--Cover.

Previous ed.: The official Blender gamekit / edited by Ton Roosendaal and Carsten Wartmann, 2003.

Includes index.

System requirements for accompanying CD-ROM: Windows (2000/XP/Vista 32/64 bits), OS X (10.3, 10.4, 10.5) and Linux (i86 32/64 bits). Minimum system requirements: 1 Ghz processor, 512 MB memory, OpenGL accelerated 3d card (NVIDIA or ATI).
Table of contents: title: Introduction; label: Chapter 01
title: Foreword
pagenum: 11; title: About This Book
pagenum: 13; label: Chapter 02
title: Quickstart
pagenum: 15; title: Simple Face Mapping
pagenum: 16; title: Using 2D Applications to Map the Face
pagenum: 20; label: Chapter 03
title: Introduction to 3D and Game Engines
pagenum: 23; title: Purpose of This Chapter
pagenum: 23; title: General Introduction to 3D
pagenum: 23; title: XY Axes
pagenum: 23; title: Points
pagenum: 25; title: Lines
pagenum: 25; title: Polygons
pagenum: 26; title: 3D, The Third Dimension
pagenum: 26; title: Z Axis
pagenum: 26; title: Points
pagenum: 27; title: Lines
pagenum: 27; title: Polygons
pagenum: 28; title: 3D Computer Graphics
pagenum: 29; title: Terminology
pagenum: 29; title: Triangles, Quads
pagenum: 29; title: Mesh
pagenum: 29; title: Primitives
pagenum: 30; title: Faces
pagenum: 30; title: Materials
pagenum: 31; title: Textures
pagenum: 31; title: Viewing 3D Space
pagenum: 33; title: Game Engines and Aspects of a Good Game
pagenum: 37; title: What is a Game Engine?
pagenum: 37; title: Blender's Game Engine - Click and Drag Game Creation
pagenum: 37; title: "True" and "Fake" 3D Game Engines
pagenum: 38; title: Good Games
pagenum: 39; title: Conclusion
pagenum: 40; label: Chapter 04
title: Blender Basics
pagenum: 41; title: The Interface
pagenum: 41; title: Blender's Interface Concept
pagenum: 42; title: Keyboard and Mouse
pagenum: 42; title: General Usage
pagenum: 42; title: The Window System
pagenum: 43; title: The Default Blender Scene
pagenum: 44; title: The Window Header
pagenum: 46; title: Changing Window Frames
pagenum: 46; title: Console Window & Error Messages
pagenum: 47; title: Window Types
pagenum: 48; title: Menus
pagenum: 50; title: Panels
pagenum: 51; title: Buttons and Controls
pagenum: 52; title: Screens
pagenum: 53; title: Scenes
pagenum: 55; title: User Preferences
pagenum: 55; title: Navigating in 3D
pagenum: 56; title: Selecting of Objects
pagenum: 57; title: Copying and Linking
pagenum: 58; title: Manipulating Objects
pagenum: 60; title: Edit Mode
pagenum: 61; title: Beginner Tutorials; label: Chapter 05
title: Pumpkin Run
pagenum: 67; title: Modeling an Environment
pagenum: 68; title: Appending an Object from Another Scene
pagenum: 72; title: Start Your (Game) Engines!
pagenum: 74; title: Realtime Materials
pagenum: 76; title: Interactivity
pagenum: 77; title: More Control
pagenum: 80; title: Real-time Light
pagenum: 81; title: Object Animation
pagenum: 82; title: Refining the Scene
pagenum: 84; title: Adding Sound to Our Scene
pagenum: 85; title: Last Words
pagenum: 87; label: Chapter 06
title: Tube Cleaner
pagenum: 89; title: Loading the Models
pagenum: 90; title: Controls for the Base and Cannon
pagenum: 91; title: Upwards Movement
pagenum: 92; title: Shooting
pagenum: 94; title: More Control for the Gun
pagenum: 96; title: An Enemy to Shoot At
pagenum: 99; title: Intermediate Tutorials
pagenum: 103; label: Chapter 07
title: Pinball
pagenum: 103; title: Use of the Elements
pagenum: 104; title: Bumpers
pagenum: 105; title: The Sewer
pagenum: 106; label: Chapter 08
title: SubRacer
pagenum: 109; title: Ship Setup
pagenum: 110; title: Sensors
pagenum: 112; title: Controllers
pagenum: 113; title: Actuators
pagenum: 113; title: Guns
pagenum: 114; title: Game Objects
pagenum: 115; title: Turbo Crate
pagenum: 115; title: Mine
pagenum: 116; title: Gate
pagenum: 116; title: GLSL Mist
pagenum: 118; title: Advanced Tutorials
pagenum: 121; label: Chapter 09
title: Blender Basic Network Setup
pagenum: 121; title: Ingredients
pagenum: 122; title: Server.py
pagenum: 122; title: Client.py
pagenum: 127; title: Appetite for More
pagenum: 128; label: Chapter 10
title: Game Character Animation Using Armatures
pagenum: 129; title: Preparing the Mesh
pagenum: 129; title: Working with Bones
pagenum: 130; title: Bone Hierarchy and Rest Positions
pagenum: 131; title: Naming Bones
pagenum: 131; title: Parenting Bones
pagenum: 132; title: Basic Layout
pagenum: 133; title: Coordinate System Conventions
pagenum: 133; title: Mesh Deformation Vertex Groups
pagenum: 134; title: Creating Groups
pagenum: 134; title: Testing the Skinning
pagenum: 136; title: Pose Mode
pagenum: 136; title: Weight Editing
pagenum: 137; title: Animation
pagenum: 139; title: Multiple Actions and Fake Users
pagenum: 140; title: Creating an Idle Cycle
pagenum: 140; title: Creating a Walk Cycle
pagenum: 143; title: Game Logic
pagenum: 146; label: Chapter 11
title: Flying Buddha
pagenum: 149; title: Flying Buddha Memory Game
pagenum: 149; title: Accessing Game Objects
pagenum: 150; title: Logic Bricks
pagenum: 150; title: Shuffle Python Script
pagenum: 151; title: Special; label: Chapter 12
title: "Yo Frankie!" The Open Game Project
pagenum: 155; title: Creative Commons
pagenum: 156; title: Yo Frankie! Blender Game Engine Logic
pagenum: 156; title: Logic Sharing
pagenum: 157; title: States
pagenum: 158; title: Logic Elements
pagenum: 159; title: Frankie's Camera
pagenum: 159; title: Frankie's States (Simplified)
pagenum: 160; title: Level Portals
pagenum: 161; title: Splashing
pagenum: 162; title: Dual-player Split Screen
pagenum: 163; title: Frankie's Logic
pagenum: 166; title: Frankie's States
pagenum: 167; title: Frankie's Properties
pagenum: 169; title: Building a Simple Test Level
pagenum: 170; title: Level Design Physics/Logic
pagenum: 170; title: Physics Objects
pagenum: 172; title: Materials
pagenum: 172; title: Properties
pagenum: 172; title: Starting a New Level Using Linked Groups
pagenum: 173; title: Modify Apricot Files
pagenum: 177; title: Reference; label: Chapter 13
title: The Blender Game Engine Reference
pagenum: 181; title: Real-time Materials
pagenum: 181; title: Texture Face Materials
pagenum: 182; title: Blender Multitexture Materials
pagenum: 182; title: GLSL Materials
pagenum: 183; title: Lamps in the Game Engine
pagenum: 186; title: UV Texturing
pagenum: 188; title: Blender's Game Engine
pagenum: 201; title: Options for the Game Engine
pagenum: 201; title: Logic Buttons
pagenum: 203; title: Example of Some Logic
pagenum: 207; title: The Blender Laws of Physics
pagenum: 208; title: Soft Bodies by Erwin Coumans
pagenum: 210; title: Bullet Game Engine Features
pagenum: 213; title: Bullet Physics Tips and FAQ
pagenum: 213; title: Rigid Body Joints
pagenum: 216; title: Sound Buttons
pagenum: 218; title: Performance and Design Issues
pagenum: 219; title: Game Logic Bricks
pagenum: 220; title: Sensors
pagenum: 220; title: Controllers
pagenum: 235; title: Simple Logical Controllers
pagenum: 236; title: State System
pagenum: 238; title: Actuators
pagenum: 241; title: Game Engine Python
pagenum: 270; title: Appendix
pagenum: 295; label: Chapter 14
title: Appendix
pagenum: 295; title: Getting Blender
pagenum: 295; title: Installation of Blender
pagenum: 295; title: Getting Support
pagenum: 296; title: Blender Foundation and Institute
pagenum: 296; title: Goals
pagenum: 296; title: Organization
pagenum: 296; title: Blender Community, Books, Websites
pagenum: 297; title: Books and CDROMs
pagenum: 297; title: Glossary
pagenum: 297