Understanding Motion Capture for Computer Animation and Video Games
Publisher: Morgan Kaufmann
Published: October 1999
Language: eng
Format: Paperback
Number of pages: 238
ISBN-13: 9780124906303
Subjects: Image processing: computer animation; Image processing: video; Computers; Animation; Microcomputer Graphics; Computers - Desktop Publishing; Computer Books: General; Computer Graphics - Design; Computers / Computer Graphics / General; Computer Graphics - Game Programming; Computer Graphics - General; Computer animation
First sentence: Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance.