Game development essentials
Subtitle: game simulation development
By: William Muehl, Jeannie Novak
Contributors: Novak, Jeannie, 1966-
Publisher: Thomson / Delmar Learning
Published: 2008
Place of publication: Clifton Park, NY
Language: eng
Number of pages: 242
ISBN-13: 9781418064396
Subjects: Computer games -- Design; Computer games -- Programming; Video games -- Design
Notes: Includes bibliographical references (p. 225-233) and index
Table of contents: title: History: how did we get here?; title: Audience: who uses simulations & why?; title: Education: game simulations for learning and instruction; title: Business: simulating the workplace; title: Military: virtual soldiers on a simulated battlefield; title: Sports: bringing the action into the living room; title: Creative arts: tools that challenge and inspire; title: Sandboxes: open-ended simulations; title: The futures: where we're going