Good video games and good learning
Subtitle: collected essays on video games, learning, and literacy
By: James Paul Gee.
Series: New literacies and digital epistemologies -- v. 27
Publisher: P. Lang; Lang AG International Academic Publishers, Peter
Published: 2007
Place of publication: New York
Language: eng
Number of pages: 194
ISBN-13: 9780820497037
Subjects: Video games -- Psychological aspects; Computer games -- Psychological aspects; Learning, Psychology of; Visual literacy; Video games and children
Notes: Includes bibliographical references and index.
Table of contents: title: Why video games are good for your soul : pleasure and learning; title: Video games, violence, and effects : good and bad; title: Notes on content and technological determinism; title: Good video games, the human mind, and good learning; title: Learning about learning from a video game : rise of nations; title: Pleasure and "being a professional" : learning and video games; title: Why study video games now? : a new art form; title: Affinity spaces : from age of mythology to today's schools; title: Reading, specialist language development, and video games; title: Games and learning : issues, perils, and potentials.