Computer Graphics
Subtitle: Theory Into Practice
Publisher: Jones and Bartlett Publishers
Published: 2006
Place of publication: Boston
Language: eng
Number of pages: 519
Subjects: Computer graphics
Description: With computer-generated images increasingly blurring the line between real and fantasy, **Computer Graphics: Theory into Practice** focuses on a number of techniques that simulate natural world effects with the goal of photo-realistic synthesis. In addition to realistic image synthesis, the book also examines the components of the human visual system that have an impact on the generation of such computer graphic images.

Beginning with a introductory look at the background of technology for computer graphics, computer graphic concepts are continually developed in each chapter, allowing students to tackle problems and solutions ranging from the basic to the more complex. In addition to terminology, color models, and hardware, hands-on activities provide students with the ability to experiment with the concepts of light and color perception, depth perception, peripheral vision, visual illusion, and color interactions. With little to no prior background in computer graphics, students will grasp the fundamentals that lead up to animation and advanced object modeling.
Notes: Includes bibliographical references (p. 481-497) and index.
Table of contents: title: Preface
pagenum: v; title: Acknowledgments
pagenum: vii; label: Chapter 1
title: Computer Graphics Background
pagenum: 1; label: Chapter 2
title: Vision, Light, and Shading
pagenum: 49; label: Chapter 3
title: Object Modeling
pagenum: 113; label: Chapter 4
title: Curves and Curved Surfaces
pagenum: 153; label: Chapter 5
title: Visibility
pagenum: 189; label: Chapter 6
title: Texture
pagenum: 215; label: Chapter 7
title: Shadows
pagenum: 271; label: Chapter 8
title: Ray Tracing
pagenum: 299; label: Chapter 9
title: Radiosity
pagenum: 339; label: Chapter 10
title: Animation
pagenum: 379; label: Chapter 11
title: Advanced Object Modeling—Natural Phenomena
pagenum: 407; label: Chapter 12
title: Advanced Object Modeling—Characters
pagenum: 435; label: Appendix A
title: Graphics Math
pagenum: 461; label: Appendix B
title: References
pagenum: 481; title: Index
pagenum: 499