Games at work
Subtitle: how games and virtual worlds are changing the way people work and businesses compete
By: Byron Reeves, J. Leighton Read.
Contributors: Read, J. Leighton.
Publisher: Harvard Business Press
Published: 2009
Place of publication: Boston, Mass
Language: eng
ISBN-13: 9781422146576
Subjects: Communication -- Social aspects; Virtual reality; Human-computer interaction
Table of contents: title: Overview; title: Game tsunami; title: Work sucks; title: Ten ingredients; title: Virtual people; title: Virtual money; title: Virtual teams; title: Virtual leaders; title: Play; title: Fact and fiction; title: Danger; title: Tactics.