Creating 3D game art for the iPhone with unity
Subtitle: featuring modo and Blender pipelines
By: by Wes McDermott
Contributors: ScienceDirect (Online service)
Publisher: Focal; Focal Press
Published: 2010
Place of publication: Oxford
Language: eng
Format: [electronic resource] :
Number of pages: 253
ISBN-13: 9780240815633
Subjects: IPhone (Smartphone); Computer graphics; Interactive computer graphics; Programming; Computer programs
Description: Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.
Notes: Includes index.

Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2010. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on Nov. 3, 2010). Access may be restricted to users at subscribing institutions.
Table of contents: title: Getting to know the iDevice Hardware and Unity iOS; title: Creating game objects using modo : Tater and Thumper; title: Understanding textures and UV maps; title: Creating game objects using modo : Training trash yard; title: Animation using Blender : Rigging Tater; title: Animation using Blender : IK and basic animation; title: Animation using Blender : Advanced animation; title: Creating lightmaps using Beast; title: Working with game assets in Unity iOS; title: Bonus resources.