Realistic interface and control of a virtual submarine model in NPSNET
Publisher: Naval Postgraduate School; Available from National Technical Information Service
Published: 1997
Place of publication: Monterey, Calif; Springfield, Va
Language: eng
Number of pages: 77
Subjects: VIRTUAL REALITY; MAN COMPUTER INTERFACE; DISTRIBUTED INTERACTIVE SIMULATION; SUBMARINE SIMULATORS
Description: The current NPSNET submarine simulator interface is not a viable training tool because it utilizes a control panel which rims as a separate process and includes three separate tabs, one each for the Officer of the Deck, Helm, and Weapons Officer. Besides lacking immersion qualities, most of the control icons and prototypes are not functional. Our approach was to mount human entities to the submarine that can control and maneuver the submarine entity by interacting with various objects onboard the submarine. These human entities represent key members of the submarine control party including the Officer of the Deck, Diving Officer of the Watch, Chief of the Watch, Helmsman/Planesman, and a second Planesman. The submarine model was improved by building a 3D control Room and adding manipulable visual cues to represent an actual submarine control room. As a result of this work, a group of human entities can operate a submarine in NPSNET, acting together as a watch team and maneuvering the submarine through the virtual environment. Realism has been improved by immersing a user into the virtual environment as a virtual human entity.
Notes: Thesis advisors, Michael J. Zyda, John S. Falby, Donald P. Brutzman.

AD-A331 873.

Thesis (M.S. in Computer Science)--Naval Postgraduate School, March 1997.

Includes bibliographical references (p. 75-76).