Digital games in language learning and teaching
By: edited by Hayo Reinders, Head of Learner Development, Middlesex University, UK
Publisher: Palgrave Macmillan
Published: 2012
Place of publication: New York
Language: eng
Number of pages: 232
ISBN-13: 9781137022837
Subjects: Language and languages; Technological innovations; LANGUAGE ARTS & DISCIPLINES / Study & Teaching; Study and teaching; Computer-assisted instruction
Description: Recent years have seen a growing interest in the pedagogical benefits of digital games, which have the potential to engage learners and to encourage interaction in the target language. The use of digital games in language education is based on the premise that successful learning is integrated into the sociocultural context of learners' lives and encourages collaboration and lifelong learning, bridging learning within and outside the language classroom. However, the potential of digital games has not been properly investigated from a second language learning and teaching perspective. This volume presents the first dedicated collection of papers to bring together the state-of-the-art in research into game-based learning. It includes theoretical, empirical, and practice-oriented contributions and as such will appeal to anyone with an interest in the most recent developments in language education. -- from Amazon.com