Making isometric social real-time games with HTML5, CSS3, and Javascript
By: by Mario Andrés Pagella
Publisher: O'Reilly Media; O'Reilly
Published: 2011
Place of publication: Sebastopol, CA
Language: eng
Format: [electronic resource] /
Number of pages: 135
ISBN-13: 9781449304751; 9781449309664
Subjects: Internet games; Programming; Computer games
Other titles: Safari books online.
Notes: "Rendering simple 3D worlds with sprites and maps"--Cover.

Description based on online resource; title from title page (Safari Books Online, viewed March 20, 2012).