Digital Games As History
Publisher: Taylor & Francis Group; Routledge, Taylor & Francis Group; Routledge
Published: 2016
Language: eng
Number of pages: 302
ISBN-13: 9781138841628
Subjects: Video games; History, philosophy; History, methodology; History, study and teaching
Description: "This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.