The uncanny valley in games & animation
By: Angela Tinwell
Publisher: CRC Press/Taylor & Francis Group
Published: 2015
Place of publication: Boca Raton
Language: eng
Number of pages: 211
ISBN-13: 9781466586949
Subjects: Computer animation; Computer graphics; Computer games; Design; Social aspects; Human engineering; Human mechanics; Computer simulation; Human body; COMPUTERS / Computer Graphics; COMPUTERS / Programming / Games; TECHNOLOGY & ENGINEERING / Robotics
Other titles: Uncanny valley in games and animation
Description: "This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. "--
Notes: "An A K Peters Book."

Includes bibliographical references and index.